X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fai.c;h=b4b35b9ed93f8be79999b3d72b0d786d7232972b;hp=e59657144774c73ba2ef8fdb48ee6c001d5e02b5;hb=0f68a074434296ae409accdc39ba0142600ea255;hpb=093f7d420e9cf92fbaf751f57a199c56562ae4b5 diff --git a/src/ai.c b/src/ai.c index e596571..b4b35b9 100644 --- a/src/ai.c +++ b/src/ai.c @@ -1,19 +1,19 @@ #include "sst.h" -static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) +static bool tryexit(coord look, int ienm, int loccom, bool irun) /* a bad guy attempts to bug out */ { int n; coord iq; - iq.x = game.quadrant.x+(lookx+(QUADSIZE-1))/QUADSIZE - 1; - iq.y = game.quadrant.y+(looky+(QUADSIZE-1))/QUADSIZE - 1; + iq.x = game.quadrant.x+(look.x+(QUADSIZE-1))/QUADSIZE - 1; + iq.y = game.quadrant.y+(look.y+(QUADSIZE-1))/QUADSIZE - 1; if (!VALID_QUADRANT(iq.x,iq.y) || game.state.galaxy[iq.x][iq.y].supernova || game.state.galaxy[iq.x][iq.y].klingons > 8) return false; /* no can do -- neg energy, supernovae, or >8 Klingons */ if (ienm == IHR) return false; /* Romulans cannot escape! */ - if (irun == 0) { + if (!irun) { /* avoid intruding on another commander's territory */ if (ienm == IHC) { for_commanders(n) @@ -27,8 +27,8 @@ static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) /* print escape message and move out of quadrant. We know this if either short or long range sensors are working */ if (!damaged(DSRSENS) || !damaged(DLRSENS) || - game.condit == IHDOCKED) { - crmena(1, ienm, sector, game.ks[loccom]); + game.condition == docked) { + crmena(true, ienm, sector, game.ks[loccom]); prout(_(" escapes to %s (and regains strength)."), cramlc(quadrant, iq)); } @@ -40,13 +40,13 @@ static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) game.kdist[loccom] = game.kdist[game.nenhere]; game.klhere--; game.nenhere--; - if (game.condit != IHDOCKED) newcnd(); + if (game.condition != docked) newcnd(); /* Handle global matters related to escape */ game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons--; game.state.galaxy[iq.x][iq.y].klingons++; if (ienm==IHS) { game.ishere = false; - game.iscate = 0; + game.iscate = false; game.ientesc = false; game.isatb = 0; schedule(FSCMOVE, 0.2777); @@ -60,20 +60,19 @@ static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) break; } } - game.comhere = 0; + game.comhere = false; } return true; /* success */ } -static void movebaddy(coord com, int loccom, int ienm) +static void movebaddy(coord com, int loccom, feature ienm) /* tactical movement for the bad guys */ { - int motion, mdist, nsteps, mx, my, lookx, looky, ll; - coord next; - int irun = 0; + int motion, mdist, nsteps, mx, my, ll; + coord next, look; int krawlx, krawly; - bool success; + bool success, irun = false; int attempts; /* This should probably be just game.comhere + game.ishere */ int nbaddys = game.skill >= SKILL_EXPERT ? @@ -86,8 +85,8 @@ static void movebaddy(coord com, int loccom, int ienm) /* If SC, check with spy to see if should hi-tail it */ if (ienm==IHS && - (game.kpower[loccom] <= 500.0 || (game.condit==IHDOCKED && !damaged(DPHOTON)))) { - irun = 1; + (game.kpower[loccom] <= 500.0 || (game.condition==docked && !damaged(DPHOTON)))) { + irun = true; motion = -QUADSIZE; } else { @@ -147,12 +146,12 @@ static void movebaddy(coord com, int loccom, int ienm) forces += 1000.0; } motion = 0; - if (forces <= 1000.0 && game.condit != IHDOCKED) /* Typical situation */ + if (forces <= 1000.0 && game.condition != docked) /* Typical situation */ motion = ((forces+200.0*Rand())/150.0) - 5.0; else { if (forces > 1000.0) /* Very strong -- move in for kill */ motion = (1.0-square(Rand()))*dist1 + 1.0; - if (game.condit==IHDOCKED && (game.options & OPTION_BASE)) /* protected by base -- back off ! */ + if (game.condition==docked && (game.options & OPTION_BASE)) /* protected by base -- back off ! */ motion -= game.skill*(2.0-square(Rand())); } if (idebug) @@ -183,40 +182,40 @@ static void movebaddy(coord com, int loccom, int ienm) if (idebug) proutn(" %d", ll+1); /* Check if preferred position available */ - lookx = next.x + mx; - looky = next.y + my; + look.x = next.x + mx; + look.y = next.y + my; krawlx = mx < 0 ? 1 : -1; krawly = my < 0 ? 1 : -1; success = false; attempts = 0; /* Settle mysterious hang problem */ while (attempts++ < 20 && !success) { - if (lookx < 1 || lookx > QUADSIZE) { - if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun)) + if (look.x < 1 || look.x > QUADSIZE) { + if (motion < 0 && tryexit(look, ienm, loccom, irun)) return; if (krawlx == mx || my == 0) break; - lookx = next.x + krawlx; + look.x = next.x + krawlx; krawlx = -krawlx; } - else if (looky < 1 || looky > QUADSIZE) { - if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun)) + else if (look.y < 1 || look.y > QUADSIZE) { + if (motion < 0 && tryexit(look, ienm, loccom, irun)) return; if (krawly == my || mx == 0) break; - looky = next.y + krawly; + look.y = next.y + krawly; krawly = -krawly; } - else if ((game.options & OPTION_RAMMING) && game.quad[lookx][looky] != IHDOT) { + else if ((game.options & OPTION_RAMMING) && game.quad[look.x][look.y] != IHDOT) { /* See if we should ram ship */ - if (game.quad[lookx][looky] == game.ship && + if (game.quad[look.x][look.y] == game.ship && (ienm == IHC || ienm == IHS)) { - ram(1, ienm, com); + ram(true, ienm, com); return; } if (krawlx != mx && my != 0) { - lookx = next.x + krawlx; + look.x = next.x + krawlx; krawlx = -krawlx; } else if (krawly != my && mx != 0) { - looky = next.y + krawly; + look.y = next.y + krawly; krawly = -krawly; } else break; /* we have failed */ @@ -224,8 +223,7 @@ static void movebaddy(coord com, int loccom, int ienm) else success = true; } if (success) { - next.x = lookx; - next.y = looky; + next = look; if (idebug) proutn(cramlc(neither, next)); } @@ -237,12 +235,11 @@ static void movebaddy(coord com, int loccom, int ienm) /* Put commander in place within same quadrant */ game.quad[com.x][com.y] = IHDOT; game.quad[next.x][next.y] = ienm; - if (next.x != com.x || next.y != com.y) { + if (!same(next, com)) { /* it moved */ - game.ks[loccom].x = next.x; - game.ks[loccom].y = next.y; + game.ks[loccom] = next; game.kdist[loccom] = game.kavgd[loccom] = distance(game.sector, next); - if (!damaged(DSRSENS) || game.condit == IHDOCKED) { + if (!damaged(DSRSENS) || game.condition == docked) { proutn("***"); cramen(ienm); proutn(_(" from %s"), cramlc(2, com)); @@ -313,7 +310,7 @@ static bool movescom(coord iq, bool flag, bool *ipage) game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].klingons++; if (game.ishere) { /* SC has scooted, Remove him from current quadrant */ - game.iscate=0; + game.iscate=false; game.isatb=0; game.ishere = false; game.ientesc = false; @@ -327,7 +324,7 @@ static bool movescom(coord iq, bool flag, bool *ipage) game.kpower[i] = game.kpower[game.nenhere]; game.klhere--; game.nenhere--; - if (game.condit!=IHDOCKED) newcnd(); + if (game.condition!=docked) newcnd(); sortkl(); } /* check for a helpful planet */ @@ -337,9 +334,9 @@ static bool movescom(coord iq, bool flag, bool *ipage) /* destroy the planet */ DESTROY(&game.state.plnets[i]); game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET; - if (!damaged(DRADIO) || game.condit == IHDOCKED) { - if (*ipage==0) pause_game(1); - *ipage = 1; + if (!damaged(DRADIO) || game.condition == docked) { + if (!*ipage) pause_game(true); + *ipage = true; prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports")); proutn(_(" a planet in ")); proutn(cramlc(quadrant, game.state.kscmdr)); @@ -366,7 +363,7 @@ void scom(bool *ipage) /* Decide on being active or passive */ flag = ((NKILLC+NKILLK)/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) || (game.state.date-game.indate) < 3.0); - if (game.iscate==0 && flag) { + if (!game.iscate && flag) { /* compute move away from Enterprise */ ideltax = game.state.kscmdr.x-game.quadrant.x; ideltay = game.state.kscmdr.y-game.quadrant.y; @@ -390,9 +387,9 @@ void scom(bool *ipage) } if (game.state.rembase > 1) { /* sort into nearest first order */ - int iswitch; + bool iswitch; do { - iswitch = 0; + iswitch = false; for (i=1; i < game.state.rembase-1; i++) { if (bdist[i] > bdist[i+1]) { int ti = basetbl[i]; @@ -401,7 +398,7 @@ void scom(bool *ipage) bdist[i+1] = t; basetbl[i] = basetbl[i+1]; basetbl[i+1] =ti; - iswitch = 1; + iswitch = true; } } } while (iswitch); @@ -420,7 +417,7 @@ void scom(bool *ipage) /* if there is a commander, an no other base is appropriate, we will take the one with the commander */ for_commanders (j) { - if (ibq.x==game.state.kcmdr[j].x && ibq.y==game.state.kcmdr[j].y && ifindit!= 2) { + if (same(ibq, game.state.kcmdr[j]) && ifindit!= 2) { ifindit = 2; iwhichb = i; break; @@ -485,16 +482,16 @@ void scom(bool *ipage) if (same(ibq, game.state.kscmdr) && same(game.state.kscmdr, game.battle)) { /* attack the base */ if (flag) return; /* no, don't attack base! */ - game.iseenit = 0; + game.iseenit = false; game.isatb = 1; schedule(FSCDBAS, 1.0 +2.0*Rand()); if (is_scheduled(FCDBAS)) postpone(FSCDBAS, scheduled(FCDBAS)-game.state.date); - if (damaged(DRADIO) && game.condit != IHDOCKED) + if (damaged(DRADIO) && game.condition != docked) return; /* no warning */ - game.iseenit = 1; - if (*ipage == 0) pause_game(1); - *ipage=1; + game.iseenit = true; + if (!*ipage) pause_game(true); + *ipage = true; proutn(_("Lt. Uhura- \"Captain, the starbase in ")); proutn(cramlc(quadrant, game.state.kscmdr)); skip(1); @@ -513,11 +510,11 @@ void scom(bool *ipage) if ( !idebug && (Rand() > 0.2 || - (damaged(DRADIO) && game.condit != IHDOCKED) || + (damaged(DRADIO) && game.condition != docked) || !game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].charted)) return; - if (*ipage==0) pause_game(1); - *ipage = 1; + if (!*ipage) pause_game(true); + *ipage = true; prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports")); proutn(_(" the Super-commander is in ")); proutn(cramlc(quadrant, game.state.kscmdr)); @@ -586,7 +583,6 @@ void movetho(void) crmena(true, IHT, sector, game.tholian); prout(_(" completes web.")); game.ithere = false; - game.tholian.x = game.tholian.y = 0; game.nenhere--; return; }