X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fai.c;h=9e6c31095e737b16d4cc08744b0a63b177af5b6d;hp=dbf65737a7e63d0e18ce5cfcc3911603969c52d2;hb=dc45b3ccf42344c238ddb146d79dc62086624848;hpb=c8f91a7e3437017d237a3bad0166054b97206d8d diff --git a/src/ai.c b/src/ai.c index dbf6573..9e6c310 100644 --- a/src/ai.c +++ b/src/ai.c @@ -130,7 +130,7 @@ static void movebaddy(coord com, int loccom, int ienm) */ forces = game.kpower[loccom]+100.0*game.nenhere+400*(nbaddys-1); - if (game.shldup==0) forces += 1000; /* Good for enemy if shield is down! */ + if (!game.shldup) forces += 1000; /* Good for enemy if shield is down! */ if (game.damage[DPHASER] == 0.0 || game.damage[DPHOTON] == 0.0) { if (game.damage[DPHASER] != 0) /* phasers damaged */ forces += 300.0; @@ -154,12 +154,8 @@ static void movebaddy(coord com, int loccom, int ienm) if (game.condit==IHDOCKED && (game.options & OPTION_BASE)) /* protected by base -- back off ! */ motion -= game.skill*(2.0-square(Rand())); } -#ifdef DEBUG - if (game.idebug) { - proutn("MOTION = %1.2f", motion); - proutn(" FORCES = %1.2f", forces); - } -#endif + if (idebug) + proutn("=== MOTION = %1.2f, FORCES = %1.2f, ", motion, forces); /* don't move if no motion */ if (motion==0) return; /* Limit motion according to skill */ @@ -170,11 +166,9 @@ static void movebaddy(coord com, int loccom, int ienm) if (motion > 0 && nsteps > mdist) nsteps = mdist; /* don't overshoot */ if (nsteps > QUADSIZE) nsteps = QUADSIZE; /* This shouldn't be necessary */ if (nsteps < 1) nsteps = 1; /* This shouldn't be necessary */ -#ifdef DEBUG - if (game.idebug) { - prout("NSTEPS = %d", nsteps); + if (idebug) { + proutn("NSTEPS = %d:", nsteps); } -#endif /* Compute preferred values of delta X and Y */ mx = game.sector.x - com.x; my = game.sector.y - com.y; @@ -185,11 +179,8 @@ static void movebaddy(coord com, int loccom, int ienm) next = com; /* main move loop */ for (ll = 0; ll < nsteps; ll++) { -#ifdef DEBUG - if (game.idebug) { - prout("%d", ll+1); - } -#endif + if (idebug) + proutn(" %d", ll+1); /* Check if preferred position available */ lookx = next.x + mx; looky = next.y + my; @@ -234,14 +225,14 @@ static void movebaddy(coord com, int loccom, int ienm) if (success) { next.x = lookx; next.y = looky; -#ifdef DEBUG - if (game.idebug) { - prout(cramlc(neither, next)); - } -#endif + if (idebug) + proutn(cramlc(neither, next)); } else break; /* done early */ + } + if (idebug) + prout(""); /* Put commander in place within same quadrant */ game.quad[com.x][com.y] = IHDOT; game.quad[next.x][next.y] = ienm; @@ -267,9 +258,7 @@ void movcom(void) coord w; int i; -#ifdef DEBUG - if (game.idebug) prout("MOVCOM"); -#endif + if (idebug) prout("== MOVCOM"); /* Figure out which Klingon is the commander (or Supercommander) and do move */ @@ -302,7 +291,7 @@ void movcom(void) sortkl(); } -static int movescom(coord iq, int flag, int *ipage) +static bool movescom(coord iq, int flag, int *ipage) { int i; @@ -315,7 +304,7 @@ static int movescom(coord iq, int flag, int *ipage) for_starbases(i) if (game.state.baseq[i].x==iq.x && game.state.baseq[i].y==iq.y) return 1; } - if (game.justin && !game.iscate) return 1; + if (game.justin && !game.iscate) return true; /* do the move */ game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].klingons--; game.state.kscmdr = iq; @@ -345,7 +334,7 @@ static int movescom(coord iq, int flag, int *ipage) game.state.plnets[i].crystals == 1) { /* destroy the planet */ DESTROY(&game.state.plnets[i]); - game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NULL; + game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET; if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) { if (*ipage==0) pause_game(1); *ipage = 1; @@ -358,7 +347,7 @@ static int movescom(coord iq, int flag, int *ipage) break; } } - return 0; /* looks good! */ + return false; /* looks good! */ } void scom(int *ipage) @@ -368,9 +357,8 @@ void scom(int *ipage) int basetbl[BASEMAX+1]; double bdist[BASEMAX+1]; int flag; -#ifdef DEBUG - if (game.idebug) prout("SCOM"); -#endif + + if (idebug) prout("== SCOM"); /* Decide on being active or passive */ flag = ((NKILLC+NKILLK)/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) || @@ -497,7 +485,7 @@ void scom(int *ipage) /* attack the base */ if (flag) return; /* no, don't attack base! */ game.iseenit = 0; - game.isatb=1; + game.isatb = 1; schedule(FSCDBAS, 1.0 +2.0*Rand()); if (is_scheduled(FCDBAS)) postpone(FSCDBAS, scheduled(FCDBAS)-game.state.date); @@ -512,19 +500,17 @@ void scom(int *ipage) prout(_(" reports that it is under attack from the Klingon Super-commander.")); proutn(_(" It can survive until stardate %d.\""), (int)scheduled(FSCDBAS)); - if (game.resting==0) return; + if (!game.resting) return; prout(_("Mr. Spock- \"Captain, shall we cancel the rest period?\"")); if (ja()==0) return; - game.resting = 0; + game.resting = false; game.optime = 0.0; /* actually finished */ return; } } /* Check for intelligence report */ if ( -#ifdef DEBUG - game.idebug==0 && -#endif + !idebug && (Rand() > 0.2 || (game.damage[DRADIO] > 0.0 && game.condit != IHDOCKED) || !game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].charted))