X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fai.c;h=91e3ec9f91c8cce5616e97715fd95a3199d88217;hp=89b366d8be93921156104e3b4564dc32f02dab44;hb=c873e794bf5a029fef3a5ee5385cc0fec6220fa0;hpb=05845f1a048926f08b0df44ed8c729a8797a2d85 diff --git a/src/ai.c b/src/ai.c index 89b366d..91e3ec9 100644 --- a/src/ai.c +++ b/src/ai.c @@ -82,7 +82,7 @@ force is -1000. Having shields down subtracts an additional 1000. 346*K + 400*R + 500*(C+S) - 400 for expert and emeritus. Attacker Initial energy levels (nominal): -Klingon Romulan Commander Super-Commander + Klingon Romulan Commander Super-Commander Novice 400 700 1200 Fair 425 750 1250 Good 450 800 1300 1750 @@ -263,7 +263,7 @@ static void movebaddy(coord com, int loccom, feature ienm) if (!damaged(DSRSENS) || game.condition == docked) { proutn("***"); cramen(ienm); - proutn(_(" from %s"), cramlc(2, com)); + proutn(_(" from %s"), cramlc(sector, com)); if (game.kdist[loccom] < dist1) proutn(_(" advances to ")); else