X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fai.c;h=1fd1b9ba6971326cfa4d148bc3db1e8ba0475a43;hp=889aafe210d8e7556b1def774ccbfc567ece1a1e;hb=c0682ebb9ae828d035d59892a65e1849d85963b7;hpb=3fad5b50fc2950c556a55e39a78e7129353af0b1 diff --git a/src/ai.c b/src/ai.c index 889aafe..1fd1b9b 100644 --- a/src/ai.c +++ b/src/ai.c @@ -1,19 +1,19 @@ #include "sst.h" -static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) +static bool tryexit(coord look, int ienm, int loccom, bool irun) /* a bad guy attempts to bug out */ { int n; coord iq; - iq.x = game.quadrant.x+(lookx+(QUADSIZE-1))/QUADSIZE - 1; - iq.y = game.quadrant.y+(looky+(QUADSIZE-1))/QUADSIZE - 1; + iq.x = game.quadrant.x+(look.x+(QUADSIZE-1))/QUADSIZE - 1; + iq.y = game.quadrant.y+(look.y+(QUADSIZE-1))/QUADSIZE - 1; if (!VALID_QUADRANT(iq.x,iq.y) || game.state.galaxy[iq.x][iq.y].supernova || game.state.galaxy[iq.x][iq.y].klingons > 8) return false; /* no can do -- neg energy, supernovae, or >8 Klingons */ if (ienm == IHR) return false; /* Romulans cannot escape! */ - if (irun == 0) { + if (!irun) { /* avoid intruding on another commander's territory */ if (ienm == IHC) { for_commanders(n) @@ -60,7 +60,7 @@ static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) break; } } - game.comhere = 0; + game.comhere = false; } return true; /* success */ } @@ -69,11 +69,10 @@ static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun) static void movebaddy(coord com, int loccom, int ienm) /* tactical movement for the bad guys */ { - int motion, mdist, nsteps, mx, my, lookx, looky, ll; - coord next; - int irun = 0; + int motion, mdist, nsteps, mx, my, ll; + coord next, look; int krawlx, krawly; - bool success; + bool success, irun = false; int attempts; /* This should probably be just game.comhere + game.ishere */ int nbaddys = game.skill >= SKILL_EXPERT ? @@ -87,7 +86,7 @@ static void movebaddy(coord com, int loccom, int ienm) /* If SC, check with spy to see if should hi-tail it */ if (ienm==IHS && (game.kpower[loccom] <= 500.0 || (game.condit==IHDOCKED && !damaged(DPHOTON)))) { - irun = 1; + irun = true; motion = -QUADSIZE; } else { @@ -183,40 +182,40 @@ static void movebaddy(coord com, int loccom, int ienm) if (idebug) proutn(" %d", ll+1); /* Check if preferred position available */ - lookx = next.x + mx; - looky = next.y + my; + look.x = next.x + mx; + look.y = next.y + my; krawlx = mx < 0 ? 1 : -1; krawly = my < 0 ? 1 : -1; success = false; attempts = 0; /* Settle mysterious hang problem */ while (attempts++ < 20 && !success) { - if (lookx < 1 || lookx > QUADSIZE) { - if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun)) + if (look.x < 1 || look.x > QUADSIZE) { + if (motion < 0 && tryexit(look, ienm, loccom, irun)) return; if (krawlx == mx || my == 0) break; - lookx = next.x + krawlx; + look.x = next.x + krawlx; krawlx = -krawlx; } - else if (looky < 1 || looky > QUADSIZE) { - if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun)) + else if (look.y < 1 || look.y > QUADSIZE) { + if (motion < 0 && tryexit(look, ienm, loccom, irun)) return; if (krawly == my || mx == 0) break; - looky = next.y + krawly; + look.y = next.y + krawly; krawly = -krawly; } - else if ((game.options & OPTION_RAMMING) && game.quad[lookx][looky] != IHDOT) { + else if ((game.options & OPTION_RAMMING) && game.quad[look.x][look.y] != IHDOT) { /* See if we should ram ship */ - if (game.quad[lookx][looky] == game.ship && + if (game.quad[look.x][look.y] == game.ship && (ienm == IHC || ienm == IHS)) { ram(true, ienm, com); return; } if (krawlx != mx && my != 0) { - lookx = next.x + krawlx; + look.x = next.x + krawlx; krawlx = -krawlx; } else if (krawly != my && mx != 0) { - looky = next.y + krawly; + look.y = next.y + krawly; krawly = -krawly; } else break; /* we have failed */ @@ -224,8 +223,7 @@ static void movebaddy(coord com, int loccom, int ienm) else success = true; } if (success) { - next.x = lookx; - next.y = looky; + next = look; if (idebug) proutn(cramlc(neither, next)); } @@ -237,10 +235,9 @@ static void movebaddy(coord com, int loccom, int ienm) /* Put commander in place within same quadrant */ game.quad[com.x][com.y] = IHDOT; game.quad[next.x][next.y] = ienm; - if (next.x != com.x || next.y != com.y) { + if (!same(next, com)) { /* it moved */ - game.ks[loccom].x = next.x; - game.ks[loccom].y = next.y; + game.ks[loccom] = next; game.kdist[loccom] = game.kavgd[loccom] = distance(game.sector, next); if (!damaged(DSRSENS) || game.condit == IHDOCKED) { proutn("***"); @@ -485,14 +482,14 @@ void scom(bool *ipage) if (same(ibq, game.state.kscmdr) && same(game.state.kscmdr, game.battle)) { /* attack the base */ if (flag) return; /* no, don't attack base! */ - game.iseenit = 0; + game.iseenit = false; game.isatb = 1; schedule(FSCDBAS, 1.0 +2.0*Rand()); if (is_scheduled(FCDBAS)) postpone(FSCDBAS, scheduled(FCDBAS)-game.state.date); if (damaged(DRADIO) && game.condit != IHDOCKED) return; /* no warning */ - game.iseenit = 1; + game.iseenit = true; if (*ipage == 0) pause_game(1); *ipage=1; proutn(_("Lt. Uhura- \"Captain, the starbase in ")); @@ -586,7 +583,6 @@ void movetho(void) crmena(true, IHT, sector, game.tholian); prout(_(" completes web.")); game.ithere = false; - game.tholian.x = game.tholian.y = 0; game.nenhere--; return; }