X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=setup.c;h=fb12ed86bc1e445f30e6971767a593aeb3a66360;hp=6b24e06c2f1697076e92357a8315c917bc0e39a8;hb=760ecf730c119682b414153a629ec2adc224434f;hpb=02f05de93d48d0147cfffbb8e55ca7776ca09797 diff --git a/setup.c b/setup.c index 6b24e06..fb12ed8 100644 --- a/setup.c +++ b/setup.c @@ -1,677 +1,702 @@ -#include -#include "sst.h" - -void prelim(void) { - skip(2); - prout("-SUPER- STAR TREK"); - skip(1); - prout("Latest update-21 Sept 78"); - skip(1); -} - -void freeze(int boss) { - char *x, *y; - FILE *fp; - int key; - if (boss) { - strcpy(citem, "emsave.trk"); - } - else { - if ((key = scan()) == IHEOL) { - proutn("File name: "); - key = scan(); - } - if (key != IHALPHA) { - huh(); - return; - } - chew(); - if (strchr(citem, '.') == NULL) { - strcat(citem, ".trk"); - } - } - if ((fp = fopen(citem, "wb")) == NULL) { - proutn("Can't freeze game as file "); - proutn(citem); - skip(1); - return; - } - fwrite(&game, sizeof(game), 1, fp); - - fclose(fp); - - /* I hope that's enough! */ -} - - -void thaw(void) { - char *x, *y; - FILE *fp; - int key; - - game.passwd[0] = '\0'; - if ((key = scan()) == IHEOL) { - proutn("File name: "); - key = scan(); - } - if (key != IHALPHA) { - huh(); - return; - } - chew(); - if (strchr(citem, '.') == NULL) { - strcat(citem, ".trk"); - } - if ((fp = fopen(citem, "rb")) == NULL) { - proutn("Can't find game file "); - proutn(citem); - skip(1); - return; - } - fread(&game, sizeof(game), 1, fp); - - fclose(fp); - - /* I hope that's enough! */ -} - -void abandn(void) { - int nb, l; - - chew(); - if (condit==IHDOCKED) { - if (ship!=IHE) { - prout("You cannot abandon Ye Faerie Queene."); - return; - } - } - else { - /* Must take shuttle craft to exit */ - if (game.damage[DSHUTTL]==-1) { - prout("Ye Faerie Queene has no shuttle craft."); - return; - } - if (game.damage[DSHUTTL]<0) { - prout("Shuttle craft now serving Big Mac's."); - return; - } - if (game.damage[DSHUTTL]>0) { - prout("Shuttle craft damaged."); - return; - } - if (landed==1) { - prout("You must be aboard the Enterprise."); - return; - } - if (iscraft!=1) { - prout("Shuttle craft not currently available."); - return; - } - /* Print abandon ship messages */ - skip(1); - prouts("***ABANDON SHIP! ABANDON SHIP!"); - skip(1); - prouts("***ALL HANDS ABANDON SHIP!"); - skip(2); - prout("Captain and crew escape in shuttle craft."); - prout("Remainder of ship's complement beam down"); - prout("to nearest habitable planet."); - if (game.state.rembase==0) { - /* Ops! no place to go... */ - finish(FABANDN); - return; - } - /* If at least one base left, give 'em the Faerie Queene */ - skip(1); - icrystl = 0; /* crystals are lost */ - nprobes = 0; /* No probes */ - prout("You are captured by Klingons and released to"); - prout("the Federation in a prisoner-of-war exchange."); - nb = Rand()*game.state.rembase+1; - /* Set up quadrant and position FQ adjacient to base */ - if (quadx!=game.state.baseqx[nb] || quady!=game.state.baseqy[nb]) { - quadx = game.state.baseqx[nb]; - quady = game.state.baseqy[nb]; - sectx = secty = 5; - newqad(1); - } - for (;;) { - /* position next to base by trial and error */ - game.quad[sectx][secty] = IHDOT; - for (l = 1; l <= 10; l++) { - sectx = 3.0*Rand() - 1.0 + basex; - secty = 3.0*Rand() - 1.0 + basey; - if (sectx >= 1 && sectx <= 10 && - secty >= 1 && secty <= 10 && - game.quad[sectx][secty] == IHDOT) break; - } - if (l < 11) break; /* found a spot */ - sectx=5; - secty=5; - newqad(1); - } - } - /* Get new commission */ - game.quad[sectx][secty] = ship = IHF; - prout("Starfleet puts you in command of another ship,"); - prout("the Faerie Queene, which is antiquated but,"); - prout("still useable."); - if (icrystl!=0) prout("The dilithium crystals have been moved."); - imine=0; - iscraft=0; /* Gallileo disappears */ - /* Resupply ship */ - condit=IHDOCKED; - for (l = 1; l <= ndevice; l++) game.damage[l] = 0.0; - game.damage[DSHUTTL] = -1; - energy = inenrg = 3000.0; - shield = inshld = 1250.0; - torps = intorps = 6; - lsupres=inlsr=3.0; - shldup=0; - warpfac=5.0; - wfacsq=25.0; - return; -} - -void setup(void) { - int i,j, krem, klumper; - int ix, iy; - alldone = gamewon = 0; -#ifdef DEBUG - idebug = 0; -#endif - // Decide how many of everything - if (choose()) return; // frozen game - // Prepare the Enterprise - ship = IHE; - energy = inenrg = 5000.0; - shield = inshld = 2500.0; - shldchg = shldup = 0; - inlsr = 4.0; - lsupres = 4.0; - iran8(&quadx, &quady); - iran10(§x, §y); - torps = intorps = 10; - nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */ - warpfac = 5.0; - wfacsq = warpfac * warpfac; - for (i=0; i <= ndevice; i++) game.damage[i] = 0.0; - // Set up assorted game parameters - batx = baty = 0; - game.state.date = indate = 100.0*(int)(31.0*Rand()+20.0); - game.state.killk = game.state.killc = nkinks = nhelp = resting = casual = game.state.nromkl = 0; - isatb = iscate = imine = icrystl = icraft = game.state.nsckill = game.state.nplankl = 0; - iscraft = 1; - landed = -1; - alive = 1; - docfac = 0.25; - for (i = 1; i <= 8; i++) - for (j = 1; j <= 8; j++) game.state.newstuf[i][j] = game.starch[i][j] = 0; - // Initialize times for extraneous events - game.future[FSNOVA] = game.state.date + expran(0.5 * intime); - game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom)); - game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot - game.future[FBATTAK] = game.state.date + expran(0.3*intime); - game.future[FCDBAS] = 1e30; - game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : 1e30; - game.future[FSCDBAS] = 1e30; - game.future[FDSPROB] = 1e30; - // Starchart is functional - stdamtim = 1e30; - // Put stars in the galaxy - instar = 0; - for (i=1; i<=8; i++) - for (j=1; j<=8; j++) { - int k = Rand()*9.0 + 1.0; - instar += k; - game.state.galaxy[i][j] = k; - } - // Locate star bases in galaxy - for (i = 1; i <= inbase; i++) { - int contflag; - do { - do iran8(&ix, &iy); - while (game.state.galaxy[ix][iy] >= 10); - contflag = FALSE; - for (j = i-1; j > 0; j--) { - /* Improved placement algorithm to spread out bases */ - double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]); - if (distq < 6.0*(6-inbase) && Rand() < 0.75) { - contflag = TRUE; -#ifdef DEBUG - printf("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy); -#endif - break; - } -#ifdef DEBUG - else if (distq < 6.0 * (6-inbase)) { - printf("DEBUG: saving base #%d, close to #%d\n", i, j); - } -#endif - } - } while (contflag); - - game.state.baseqx[i] = ix; - game.state.baseqy[i] = iy; - game.starch[ix][iy] = -1; - game.state.galaxy[ix][iy] += 10; - } - // Position ordinary Klingon Battle Cruisers - krem = inkling - incom - game.state.nscrem; - klumper = 0.25*skill*(9.0-length)+1.0; - if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant - do { - double r = Rand(); - int klump = (1.0 - r*r)*klumper; - if (klump > krem) klump = krem; - krem -= klump; - klump *= 100; - do iran8(&ix, &iy); - while (game.state.galaxy[ix][iy] + klump >= 1000); - game.state.galaxy[ix][iy] += klump; - } while (krem > 0); - // Position Klingon Commander Ships -#ifdef DEBUG - klumper = 1; -#endif - for (i = 1; i <= incom; i++) { - do { - do { /* IF debugging, put commanders by bases, always! */ -#ifdef DEBUG - if (idebug && klumper <= inbase) { - ix = game.state.baseqx[klumper]; - iy = game.state.baseqy[klumper]; - klumper++; - } - else -#endif - iran8(&ix, &iy); - } - while ((game.state.galaxy[ix][iy] < 99 && Rand() < 0.75)|| - game.state.galaxy[ix][iy]>899); - // check for duplicate - for (j = 1; j < i; j++) - if (game.state.cx[j]==ix && game.state.cy[j]==iy) break; - } while (j < i); - game.state.galaxy[ix][iy] += 100; - game.state.cx[i] = ix; - game.state.cy[i] = iy; - } - // Locate planets in galaxy - for (i = 1; i <= inplan; i++) { - do iran8(&ix, &iy); - while (game.state.newstuf[ix][iy] > 0); - game.state.newstuf[ix][iy] = 1; - game.state.plnets[i].x = ix; - game.state.plnets[i].y = iy; - game.state.plnets[i].pclass = Rand()*3.0 + 1.0; // Planet class M N or O - game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals - game.state.plnets[i].known = unknown; - } - // Locate Romulans - for (i = 1; i <= game.state.nromrem; i++) { - iran8(&ix, &iy); - game.state.newstuf[ix][iy] += 10; - } - // Locate the Super Commander - if (game.state.nscrem > 0) { - do iran8(&ix, &iy); - while (game.state.galaxy[ix][iy] >= 900); - game.state.isx = ix; - game.state.isy = iy; - game.state.galaxy[ix][iy] += 100; - } - // Place thing (in tournament game, thingx == -1, don't want one!) - if (Rand() < 0.1 && thingx != -1) { - iran8(&thingx, &thingy); - } - else { - thingx = thingy = 0; - } - -// idate = date; - skip(3); - game.state.snap = 0; - - if (skill == 1) { - printf("It is stardate %d. The Federation is being attacked by\n", - (int)game.state.date); - printf("a deadly Klingon invasion force. As captain of the United\n" - "Starship U.S.S. Enterprise, it is your mission to seek out\n" - "and destroy this invasion force of %d battle cruisers.\n", - inkling); - printf("You have an initial allotment of %d stardates to complete\n" - "your mission. As you proceed you may be given more time.\n\n" - "You will have %d supporting starbases.\n" - "Starbase locations- ", - (int)intime, inbase); - } - else { - printf("Stardate %d.\n\n" - "%d Klingons.\nAn unknown number of Romulans\n", - (int)game.state.date, inkling); - if (game.state.nscrem) printf("and one (GULP) Super-Commander.\n"); - printf("%d stardates\n%d starbases in ",(int)intime, inbase); - } - for (i = 1; i <= inbase; i++) { - cramlc(0, game.state.baseqx[i], game.state.baseqy[i]); - if (i < inbase) proutn(" "); - } - skip(2); - proutn("The Enterprise is currently in"); - cramlc(1, quadx, quady); - proutn(" "); - cramlc(2, sectx, secty); - skip(2); - prout("Good Luck!"); - if (game.state.nscrem) proutn(" YOU'LL NEED IT."); - skip(1); - newqad(0); - if (nenhere) shldup=1.0; - if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone -} - -int choose(void) { - tourn = 0; - thawed = 0; - skill = 0; - length = 0; - while (TRUE) { - if (fromcommandline) /* Can start with command line options */ - fromcommandline = 0; - else - proutn("Would you like a regular, tournament, or frozen game?"); - scan(); - if (strlen(citem)==0) continue; // Try again - if (isit("tournament")) { - while (scan() == IHEOL) { - proutn("Type in tournament number-"); - } - if (aaitem == 0) { - chew(); - continue; // We don't want a blank entry - } - tourn = (int)aaitem; - thingx = -1; - srand((unsigned int)(int)aaitem); - break; - } - if (isit("frozen")) { - thaw(); - chew(); - if (*game.passwd==0) continue; - randomize(); - Rand(); Rand(); Rand(); Rand(); - if (!alldone) thawed = 1; // No plaque if not finished - report(1); - return TRUE; - } - if (isit("regular")) { - skip(2); - randomize(); - Rand(); Rand(); Rand(); Rand(); - break; - } - proutn("What is \""); - proutn(citem); - prout("\"?"); - chew(); - } - while (length==0 || skill==0) { - if (scan() == IHALPHA) { - if (isit("short")) length = 1; - else if (isit("medium")) length = 2; - else if (isit("long")) length = 4; - else if (isit("novice")) skill = 1; - else if (isit("fair")) skill = 2; - else if (isit("good")) skill = 3; - else if (isit("expert")) skill = 4; - else if (isit("emeritus")) skill = 5; - else { - proutn("What is \""); - proutn(citem); - prout("\"?"); - } - } - else { - chew(); - if (length==0) proutn("Would you like a Short, Medium, or Long game? "); - else if (skill == 0) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player?"); - } - } - while (TRUE) { - scan(); - strcpy(game.passwd, citem); - chew(); - if (*game.passwd != 0) break; - proutn("Please type in a secret password-"); - } -#ifdef DEBUG - if (strcmp(game.passwd, "debug")==0) idebug = 1; -#endif - - // Use parameters to generate initial values of things - damfac = 0.5 * skill; - game.state.rembase = 3.0*Rand()+2.0; - inbase = game.state.rembase; - inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand(); - game.state.nromrem = (2.0+Rand())*skill; - game.state.nscrem = (skill > 2? 1 : 0); - game.state.remtime = 7.0 * length; - intime = game.state.remtime; - game.state.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); - inkling = game.state.remkl; - incom = skill + 0.0625*inkling*Rand(); - game.state.remcom= min(10, incom); - incom = game.state.remcom; - game.state.remres = (inkling+4*incom)*intime; - inresor = game.state.remres; - if (inkling > 50) { - inbase = (game.state.rembase += 1); - } - return FALSE; -} - -void dropin(int iquad, int *ix, int *iy) { - do iran10(ix, iy); - while (game.quad[*ix][*iy] != IHDOT); - game.quad[*ix][*iy] = iquad; -} - -void newcnd(void) { - condit = IHGREEN; - if (energy < 1000.0) condit = IHYELLOW; - if (game.state.galaxy[quadx][quady] > 99 || game.state.newstuf[quadx][quady] > 9) - condit = IHRED; -} - - -void newqad(int shutup) { - int quadnum = game.state.galaxy[quadx][quady]; - int newnum = game.state.newstuf[quadx][quady]; - int i, j, ix, iy, nplan; - - iattak = 1; - justin = 1; - basex = basey = 0; - klhere = 0; - comhere = 0; - plnetx = plnety = 0; - ishere = 0; - irhere = 0; - iplnet = 0; - nenhere = 0; - neutz = 0; - inorbit = 0; - landed = -1; - ientesc = 0; - ithere = 0; - iseenit = 0; - if (iscate) { - // Attempt to escape Super-commander, so tbeam back! - iscate = 0; - ientesc = 1; - } - // Clear quadrant - for (i=1; i <= 10; i++) - for (j=1; j <= 10; j++) game.quad[i][j] = IHDOT; - // cope with supernova - if (quadnum > 999) { - return; - } - klhere = quadnum/100; - irhere = newnum/10; - nplan = newnum%10; - nenhere = klhere + irhere; - - // Position Starship - game.quad[sectx][secty] = ship; - - // Decide if quadrant needs a Tholian - if ((skill < 3 && Rand() <= 0.02) || /* Lighten up if skill is low */ - (skill == 3 && Rand() <= 0.05) || - (skill > 3 && Rand() <= 0.08) -#ifdef DEBUG - || strcmp(game.passwd, "tholianx")==0 -#endif - ) { - do { - ithx = Rand() > 0.5 ? 10 : 1; - ithy = Rand() > 0.5 ? 10 : 1; - } while (game.quad[ithx][ithy] != IHDOT); - game.quad[ithx][ithy] = IHT; - ithere = 1; - /* Reserve unocupied corners */ - if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X'; - if (game.quad[1][10]==IHDOT) game.quad[1][10] = 'X'; - if (game.quad[10][1]==IHDOT) game.quad[10][1] = 'X'; - if (game.quad[10][10]==IHDOT) game.quad[10][10] = 'X'; - } - - if (quadnum >= 100) { - // Position ordinary Klingons - quadnum -= 100*klhere; - for (i = 1; i <= klhere; i++) { - dropin(IHK, &ix, &iy); - game.kx[i] = ix; - game.ky[i] = iy; - game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy)); - game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill; - } - // If we need a commander, promote a Klingon - for (i = 1; i <= game.state.remcom ; i++) - if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break; - - if (i <= game.state.remcom) { - game.quad[ix][iy] = IHC; - game.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill; - comhere = 1; - } - - // If we need a super-commander, promote a Klingon - if (quadx == game.state.isx && quady == game.state.isy) { - game.quad[game.kx[1]][game.ky[1]] = IHS; - game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill; - iscate = 1; - ishere = 1; - } - } - // Put in Romulans if needed - for (i = klhere+1; i <= nenhere; i++) { - dropin(IHR, &ix, &iy); - game.kx[i] = ix; - game.ky[i] = iy; - game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy)); - game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill; - } - sortkl(); - // If quadrant needs a starbase, put it in - if (quadnum >= 10) { - quadnum -= 10; - dropin(IHB, &basex, &basey); - } - - if (nplan) { - // If quadrant needs a planet, put it in - for (i=1; i <= inplan; i++) - if (game.state.plnets[i].x == quadx && game.state.plnets[i].y == quady) break; - if (i <= inplan) { - iplnet = i; - dropin(IHP, &plnetx, &plnety); - } - } - // Check for condition - newcnd(); - // And finally the stars - for (i = 1; i <= quadnum; i++) dropin(IHSTAR, &ix, &iy); - - // Check for RNZ - if (irhere > 0 && klhere == 0 && basex == 0) { - neutz = 1; - if (game.damage[DRADIO] <= 0.0) { - skip(1); - prout("LT. Uhura- \"Captain, an urgent message."); - prout(" I'll put it on audio.\" CLICK"); - skip(1); - prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."); - prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"); - } - } - - if (shutup==0) { - // Put in THING if needed - if (thingx == quadx && thingy == quady) { - dropin(IHQUEST, &ix, &iy); - thingx = thingy = 0; // Transient - if (game.damage[DSRSENS] == 0.0) { - skip(1); - prout("MR. SPOCK- \"Captain, this is most unusual."); - prout(" Please examine your short-range scan.\""); - } - } - } - - // Put in a few black holes - for (i = 1; i <= 3; i++) - if (Rand() > 0.5) dropin(IHBLANK, &ix, &iy); - - // Take out X's in corners if Tholian present - if (ithere) { - if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT; - if (game.quad[1][10]=='X') game.quad[1][10] = IHDOT; - if (game.quad[10][1]=='X') game.quad[10][1] = IHDOT; - if (game.quad[10][10]=='X') game.quad[10][10] = IHDOT; - } -} - -void sortkl(void) { - double t; - int sw, j, k; - - // The author liked bubble sort. So we will use it. :-( - - if (nenhere < 2) return; - - do { - sw = FALSE; - for (j = 1; j < nenhere; j++) - if (game.kdist[j] > game.kdist[j+1]) { - sw = TRUE; - t = game.kdist[j]; - game.kdist[j] = game.kdist[j+1]; - game.kdist[j+1] = t; - t = game.kavgd[j]; - game.kavgd[j] = game.kavgd[j+1]; - game.kavgd[j+1] = t; - k = game.kx[j]; - game.kx[j] = game.kx[j+1]; - game.kx[j+1] = k; - k = game.ky[j]; - game.ky[j] = game.ky[j+1]; - game.ky[j+1] = k; - t = game.kpower[j]; - game.kpower[j] = game.kpower[j+1]; - game.kpower[j+1] = t; - } - } while (sw); -} +#include +#include +#include "sst.h" + +#ifdef __linux__ +static long filelength(int fd) { +struct stat buf; + fstat(fd, &buf); + return buf.st_size; +} +#endif + +void prelim(void) { + skip(2); + prout("-SUPER- STAR TREK"); + skip(1); +#ifdef __HISTORICAL__ + prout("Latest update-21 Sept 78"); + skip(1); +#endif /* __HISTORICAL__ */ +} + +void freeze(int boss) { + FILE *fp; + int key; + if (boss) { + strcpy(citem, "emsave.trk"); + } + else { + if ((key = scan()) == IHEOL) { + proutn("File name: "); + key = scan(); + } + if (key != IHALPHA) { + huh(); + return; + } + chew(); + if (strchr(citem, '.') == NULL) { + strcat(citem, ".trk"); + } + } + if ((fp = fopen(citem, "wb")) == NULL) { + proutn("Can't freeze game as file "); + proutn(citem); + skip(1); + return; + } + strcpy(game.magic, SSTMAGIC); + fwrite(&game, sizeof(game), 1, fp); + + fclose(fp); + + /* I hope that's enough! */ +} + + +int thaw(void) { + FILE *fp; + int key; + + game.passwd[0] = '\0'; + if ((key = scan()) == IHEOL) { + proutn("File name: "); + key = scan(); + } + if (key != IHALPHA) { + huh(); + return 1; + } + chew(); + if (strchr(citem, '.') == NULL) { + strcat(citem, ".trk"); + } + if ((fp = fopen(citem, "rb")) == NULL) { + proutn("Can't find game file "); + proutn(citem); + skip(1); + return 1; + } + fread(&game, sizeof(game), 1, fp); + if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) { + prout("Game file format is bad, should begin with " SSTMAGIC); + skip(1); + fclose(fp); + return 1; + } + + fclose(fp); + + return 0; +} + +void abandn(void) { + int nb, l; + + chew(); + if (condit==IHDOCKED) { + if (ship!=IHE) { + prout("You cannot abandon Ye Faerie Queene."); + return; + } + } + else { + /* Must take shuttle craft to exit */ + if (game.damage[DSHUTTL]==-1) { + prout("Ye Faerie Queene has no shuttle craft."); + return; + } + if (game.damage[DSHUTTL]<0) { + prout("Shuttle craft now serving Big Mac's."); + return; + } + if (game.damage[DSHUTTL]>0) { + prout("Shuttle craft damaged."); + return; + } + if (landed==1) { + prout("You must be aboard the Enterprise."); + return; + } + if (iscraft!=1) { + prout("Shuttle craft not currently available."); + return; + } + /* Print abandon ship messages */ + skip(1); + prouts("***ABANDON SHIP! ABANDON SHIP!"); + skip(1); + prouts("***ALL HANDS ABANDON SHIP!"); + skip(2); + prout("Captain and crew escape in shuttle craft."); + prout("Remainder of ship's complement beam down"); + prout("to nearest habitable planet."); + if (game.state.rembase==0) { + /* Ops! no place to go... */ + finish(FABANDN); + return; + } + /* If at least one base left, give 'em the Faerie Queene */ + skip(1); + icrystl = 0; /* crystals are lost */ + nprobes = 0; /* No probes */ + prout("You are captured by Klingons and released to"); + prout("the Federation in a prisoner-of-war exchange."); + nb = Rand()*game.state.rembase+1; + /* Set up quadrant and position FQ adjacient to base */ + if (quadx!=game.state.baseqx[nb] || quady!=game.state.baseqy[nb]) { + quadx = game.state.baseqx[nb]; + quady = game.state.baseqy[nb]; + sectx = secty = 5; + newqad(1); + } + for (;;) { + /* position next to base by trial and error */ + game.quad[sectx][secty] = IHDOT; + for (l = 1; l <= QUADSIZE; l++) { + sectx = 3.0*Rand() - 1.0 + basex; + secty = 3.0*Rand() - 1.0 + basey; + if (sectx >= 1 && sectx <= QUADSIZE && + secty >= 1 && secty <= QUADSIZE && + game.quad[sectx][secty] == IHDOT) break; + } + if (l < QUADSIZE+1) break; /* found a spot */ + sectx=QUADSIZE/2; + secty=QUADSIZE/2; + newqad(1); + } + } + /* Get new commission */ + game.quad[sectx][secty] = ship = IHF; + prout("Starfleet puts you in command of another ship,"); + prout("the Faerie Queene, which is antiquated but,"); + prout("still useable."); + if (icrystl!=0) prout("The dilithium crystals have been moved."); + imine=0; + iscraft=0; /* Gallileo disappears */ + /* Resupply ship */ + condit=IHDOCKED; + for (l = 1; l <= NDEVICES; l++) game.damage[l] = 0.0; + game.damage[DSHUTTL] = -1; + energy = inenrg = 3000.0; + shield = inshld = 1250.0; + torps = intorps = 6; + lsupres=inlsr=3.0; + shldup=0; + warpfac=5.0; + wfacsq=25.0; + return; +} + +void setup(int needprompt) { + int i,j, krem, klumper; + int ix, iy; +#ifdef DEBUG + idebug = 0; +#endif + // Decide how many of everything + if (choose(needprompt)) return; // frozen game + // Prepare the Enterprise + alldone = gamewon = 0; + ship = IHE; + energy = inenrg = 5000.0; + shield = inshld = 2500.0; + shldchg = shldup = 0; + inlsr = 4.0; + lsupres = 4.0; + iran8(&quadx, &quady); + iran10(§x, §y); + torps = intorps = 10; + nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */ + warpfac = 5.0; + wfacsq = warpfac * warpfac; + for (i=0; i <= NDEVICES; i++) game.damage[i] = 0.0; + // Set up assorted game parameters + batx = baty = 0; + game.state.date = indate = 100.0*(int)(31.0*Rand()+20.0); + game.state.killk = game.state.killc = nkinks = nhelp = resting = casual = game.state.nromkl = 0; + isatb = iscate = imine = icrystl = icraft = game.state.nsckill = game.state.nplankl = 0; + game.state.starkl = game.state.basekl = 0; + iscraft = 1; + landed = -1; + alive = 1; + docfac = 0.25; + for (i = 1; i <= GALSIZE; i++) + for (j = 1; j <= GALSIZE; j++) game.state.newstuf[i][j] = game.starch[i][j] = 0; + // Initialize times for extraneous events + game.future[FSNOVA] = game.state.date + expran(0.5 * intime); + game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom)); + game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot + game.future[FBATTAK] = game.state.date + expran(0.3*intime); + game.future[FCDBAS] = 1e30; + game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : 1e30; + game.future[FSCDBAS] = 1e30; + game.future[FDSPROB] = 1e30; + // Starchart is functional + stdamtim = 1e30; + // Put stars in the galaxy + instar = 0; + for (i=1; i<=GALSIZE; i++) + for (j=1; j<=GALSIZE; j++) { + int k = Rand()*9.0 + 1.0; + instar += k; + game.state.galaxy[i][j] = k; + } + // Locate star bases in galaxy + for (i = 1; i <= inbase; i++) { + int contflag; + do { + do iran8(&ix, &iy); + while (game.state.galaxy[ix][iy] >= BASE_PLACE); + contflag = FALSE; + for (j = i-1; j > 0; j--) { + /* Improved placement algorithm to spread out bases */ + double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]); + if (distq < 6.0*(BASEMAX-inbase) && Rand() < 0.75) { + contflag = TRUE; +#ifdef DEBUG + proutn("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy); +#endif + break; + } +#ifdef DEBUG + else if (distq < 6.0 * (BASEMAX-inbase)) { + proutn("DEBUG: saving base #%d, close to #%d\n", i, j); + } +#endif + } + } while (contflag); + + game.state.baseqx[i] = ix; + game.state.baseqy[i] = iy; + game.starch[ix][iy] = -1; + game.state.galaxy[ix][iy] += BASE_PLACE; + } + // Position ordinary Klingon Battle Cruisers + krem = inkling - incom - game.state.nscrem; + klumper = 0.25*skill*(9.0-length)+1.0; + if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant + do { + double r = Rand(); + int klump = (1.0 - r*r)*klumper; + if (klump > krem) klump = krem; + krem -= klump; + klump *= 100; + do iran8(&ix, &iy); + while (game.state.galaxy[ix][iy] + klump >= SUPERNOVA_PLACE); + game.state.galaxy[ix][iy] += klump; + } while (krem > 0); + // Position Klingon Commander Ships +#ifdef DEBUG + klumper = 1; +#endif + for (i = 1; i <= incom; i++) { + do { + do { /* IF debugging, put commanders by bases, always! */ +#ifdef DEBUG + if (idebug && klumper <= inbase) { + ix = game.state.baseqx[klumper]; + iy = game.state.baseqy[klumper]; + klumper++; + } + else +#endif + iran8(&ix, &iy); + } + while ((game.state.galaxy[ix][iy] < 99 && Rand() < 0.75)|| + game.state.galaxy[ix][iy]>899); + // check for duplicate + for (j = 1; j < i; j++) + if (game.state.cx[j]==ix && game.state.cy[j]==iy) break; + } while (j < i); + game.state.galaxy[ix][iy] += ENEMY_PLACE; + game.state.cx[i] = ix; + game.state.cy[i] = iy; + } + // Locate planets in galaxy + for (i = 0; i < inplan; i++) { + do iran8(&ix, &iy); + while (game.state.newstuf[ix][iy] > 0); + game.state.newstuf[ix][iy] = 1; + game.state.plnets[i].x = ix; + game.state.plnets[i].y = iy; + game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O + game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals + game.state.plnets[i].known = unknown; + } + // Locate Romulans + for (i = 1; i <= game.state.nromrem; i++) { + iran8(&ix, &iy); + game.state.newstuf[ix][iy] += ROMULAN_PLACE; + } + // Locate the Super Commander + if (game.state.nscrem > 0) { + do iran8(&ix, &iy); + while (game.state.galaxy[ix][iy] >= 900); + game.state.isx = ix; + game.state.isy = iy; + game.state.galaxy[ix][iy] += ENEMY_PLACE; + } + // Place thing (in tournament game, thingx == -1, don't want one!) + if (thingx != -1) { + iran8(&thingx, &thingy); + } + else { + thingx = thingy = 0; + } + +// idate = date; + skip(2); + game.state.snap = 0; + + if (skill == 1) { + prout("It is stardate %d. The Federation is being attacked by", + (int)game.state.date); + prout("a deadly Klingon invasion force. As captain of the United"); + prout("Starship U.S.S. Enterprise, it is your mission to seek out"); + prout("and destroy this invasion force of %d battle cruisers.", + inkling); + prout("You have an initial allotment of %d stardates to complete", (int)intime); + prout("your mission. As you proceed you may be given more time."); + prout(""); + prout("You will have %d supporting starbases.", inbase); + proutn("Starbase locations- "); + } + else { + prout("Stardate %d.", (int)game.state.date); + prout(""); + prout("%d Klingons.", inkling); + prout("An unknown number of Romulans."); + if (game.state.nscrem) prout("and one (GULP) Super-Commander."); + prout("%d stardates.",(int)intime); + proutn("%d starbases in ", inbase); + } + for (i = 1; i <= inbase; i++) { + proutn(cramlc(0, game.state.baseqx[i], game.state.baseqy[i])); + proutn(" "); + } + skip(2); + proutn("The Enterprise is currently in "); + proutn(cramlc(quadrant, quadx, quady)); + proutn(" "); + proutn(cramlc(sector, sectx, secty)); + skip(2); + prout("Good Luck!"); + if (game.state.nscrem) prout(" YOU'LL NEED IT."); + waitfor(); + newqad(0); + if (nenhere-iqhere-ithere) shldup=1.0; + if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone +} + +void randomize(void) { + srand((int)time(NULL)); +} + +int choose(int needprompt) { + while (TRUE) { + tourn = 0; + thawed = 0; + skill = 0; + length = 0; + if (needprompt) /* Can start with command line options */ + proutn("Would you like a regular, tournament, or saved game? "); + scan(); + if (strlen(citem)==0) continue; // Try again + if (isit("tournament")) { + while (scan() == IHEOL) { + proutn("Type in tournament number-"); + } + if (aaitem == 0) { + chew(); + continue; // We don't want a blank entry + } + tourn = (int)aaitem; + thingx = -1; + srand((unsigned int)(int)aaitem); + break; + } + if (isit("saved") || isit("frozen")) { + if (thaw()) continue; + chew(); + if (*game.passwd==0) continue; + if (!alldone) thawed = 1; // No plaque if not finished + report(); + waitfor(); + return TRUE; + } + if (isit("regular")) break; + proutn("What is \""); + proutn(citem); + prout("\"?"); + chew(); + } + while (length==0 || skill==0) { + if (scan() == IHALPHA) { + if (isit("short")) length = 1; + else if (isit("medium")) length = 2; + else if (isit("long")) length = 4; + else if (isit("novice")) skill = 1; + else if (isit("fair")) skill = 2; + else if (isit("good")) skill = 3; + else if (isit("expert")) skill = 4; + else if (isit("emeritus")) skill = 5; + else { + proutn("What is \""); + proutn(citem); + prout("\"?"); + } + } + else { + chew(); + if (length==0) proutn("Would you like a Short, Medium, or Long game? "); + else if (skill == 0) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? "); + } + } + setpassword(); +#ifdef DEBUG + if (strcmp(game.passwd, "debug")==0) idebug = 1; +#endif + + // Use parameters to generate initial values of things + damfac = 0.5 * skill; + game.state.rembase = 3.0*Rand()+2.0; + inbase = game.state.rembase; + inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand(); + game.state.nromrem = (2.0+Rand())*skill; + game.state.nscrem = (skill > 2? 1 : 0); + game.state.remtime = 7.0 * length; + intime = game.state.remtime; + game.state.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); + inkling = game.state.remkl; + incom = skill + 0.0625*inkling*Rand(); + game.state.remcom= min(10, incom); + incom = game.state.remcom; + game.state.remres = (inkling+4*incom)*intime; + inresor = game.state.remres; + if (inkling > 50) { + inbase = (game.state.rembase += 1); + } + return FALSE; +} + +void dropin(int iquad, int *ix, int *iy) { + do iran10(ix, iy); + while (game.quad[*ix][*iy] != IHDOT); + game.quad[*ix][*iy] = iquad; +} + +void newcnd(void) { + condit = IHGREEN; + if (energy < 1000.0) condit = IHYELLOW; + if (game.state.galaxy[quadx][quady] >= ENEMY_PLACE || game.state.newstuf[quadx][quady] > 9) + condit = IHRED; + if (!alive) condit=IHDEAD; +} + + +void newqad(int shutup) { + int quadnum = game.state.galaxy[quadx][quady]; + int newnum = game.state.newstuf[quadx][quady]; + int i, j, ix, iy, nplan; + + iattak = 1; + justin = 1; + basex = basey = 0; + klhere = 0; + comhere = 0; + plnetx = plnety = 0; + ishere = 0; + irhere = 0; + iplnet = 0; + nenhere = 0; + neutz = 0; + inorbit = 0; + landed = -1; + ientesc = 0; + ithere = 0; + iqhere=0; + iqengry=0; + iseenit = 0; + if (iscate) { + // Attempt to escape Super-commander, so tbeam back! + iscate = 0; + ientesc = 1; + } + // Clear quadrant + for (i=1; i <= QUADSIZE; i++) + for (j=1; j <= QUADSIZE; j++) game.quad[i][j] = IHDOT; + // cope with supernova + if (quadnum > 999) { + return; + } + klhere = quadnum/ENEMY_PLACE; + irhere = newnum/ROMULAN_PLACE; + nplan = newnum%10; + nenhere = klhere + irhere; + + // Position Starship + game.quad[sectx][secty] = ship; + + if (quadnum >= ENEMY_PLACE) { + // Position ordinary Klingons + quadnum -= ENEMY_PLACE*klhere; + for (i = 1; i <= klhere; i++) { + dropin(IHK, &ix, &iy); + game.kx[i] = ix; + game.ky[i] = iy; + game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy)); + game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill; + } + // If we need a commander, promote a Klingon + for (i = 1; i <= game.state.remcom ; i++) + if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break; + + if (i <= game.state.remcom) { + game.quad[ix][iy] = IHC; + game.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill; + comhere = 1; + } + + // If we need a super-commander, promote a Klingon + if (quadx == game.state.isx && quady == game.state.isy) { + game.quad[game.kx[1]][game.ky[1]] = IHS; + game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill; + iscate = game.state.remkl>1; + ishere = 1; + } + } + // Put in Romulans if needed + for (i = klhere+1; i <= nenhere; i++) { + dropin(IHR, &ix, &iy); + game.kx[i] = ix; + game.ky[i] = iy; + game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy)); + game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill; + } + // If quadrant needs a starbase, put it in + if (quadnum >= BASE_PLACE) { + quadnum -= BASE_PLACE; + dropin(IHB, &basex, &basey); + } + + if (nplan) { + // If quadrant needs a planet, put it in + for (i=0; i < inplan; i++) + if (game.state.plnets[i].x == quadx && game.state.plnets[i].y == quady) break; + if (i < inplan) { + iplnet = i; + dropin(IHP, &plnetx, &plnety); + } + } + // Check for condition + newcnd(); + // And finally the stars + for (i = 1; i <= quadnum; i++) dropin(IHSTAR, &ix, &iy); + + // Check for RNZ + if (irhere > 0 && klhere == 0) { + neutz = 1; + if (game.damage[DRADIO] <= 0.0) { + skip(1); + prout("LT. Uhura- \"Captain, an urgent message."); + prout(" I'll put it on audio.\" CLICK"); + skip(1); + prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."); + prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"); + } + } + + if (shutup==0) { + // Put in THING if needed + if (thingx == quadx && thingy == quady) { + dropin(IHQUEST, &ix, &iy); + iran8(&thingx, &thingy); + nenhere++; + iqhere=1; + game.kx[nenhere] = ix; + game.ky[nenhere] = iy; + game.kdist[nenhere] = game.kavgd[nenhere] = + sqrt(square(sectx-ix) + square(secty-iy)); + game.kpower[nenhere] = Rand()*6000.0 +500.0 +250.0*skill; + if (game.damage[DSRSENS] == 0.0) { + skip(1); + prout("MR. SPOCK- \"Captain, this is most unusual."); + prout(" Please examine your short-range scan.\""); + } + } + } + + // Decide if quadrant needs a Tholian + if ((skill < 3 && Rand() <= 0.02) || /* Lighten up if skill is low */ + (skill == 3 && Rand() <= 0.05) || + (skill > 3 && Rand() <= 0.08) +#ifdef DEBUG + || strcmp(passwd, "tholianx")==0 +#endif + ) { + do { + ithx = Rand() > 0.5 ? QUADSIZE : 1; + ithy = Rand() > 0.5 ? QUADSIZE : 1; + } while (game.quad[ithx][ithy] != IHDOT); + game.quad[ithx][ithy] = IHT; + ithere = 1; + nenhere++; + game.kx[nenhere] = ithx; + game.ky[nenhere] = ithy; + game.kdist[nenhere] = game.kavgd[nenhere] = + sqrt(square(sectx-ithx) + square(secty-ithy)); + game.kpower[nenhere] = Rand()*400.0 +100.0 +25.0*skill; + /* Reserve unocupied corners */ + if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X'; + if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X'; + if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X'; + if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X'; + } + sortkl(); + + // Put in a few black holes + for (i = 1; i <= 3; i++) + if (Rand() > 0.5) dropin(IHBLANK, &ix, &iy); + + // Take out X's in corners if Tholian present + if (ithere) { + if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT; + if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT; + if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT; + if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT; + } +} + +void sortkl(void) { + double t; + int sw, j, k; + + // The author liked bubble sort. So we will use it. :-( + + if (nenhere-iqhere-ithere < 2) return; + + do { + sw = FALSE; + for (j = 1; j < nenhere; j++) + if (game.kdist[j] > game.kdist[j+1]) { + sw = TRUE; + t = game.kdist[j]; + game.kdist[j] = game.kdist[j+1]; + game.kdist[j+1] = t; + t = game.kavgd[j]; + game.kavgd[j] = game.kavgd[j+1]; + game.kavgd[j+1] = t; + k = game.kx[j]; + game.kx[j] = game.kx[j+1]; + game.kx[j+1] = k; + k = game.ky[j]; + game.ky[j] = game.ky[j+1]; + game.ky[j+1] = k; + t = game.kpower[j]; + game.kpower[j] = game.kpower[j+1]; + game.kpower[j+1] = t; + } + } while (sw); +}