X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=setup.c;h=40e610bcc87bbc25915699275a2cebe7908db54f;hp=17c14cf030e59b231e24d6f5e3e8911178650dd7;hb=0ddb264313c09bbefa443bb9d67b7bb95fcf58c8;hpb=797f0f77ccdfd001fff39396ceae760478c2b920 diff --git a/setup.c b/setup.c index 17c14cf..40e610b 100644 --- a/setup.c +++ b/setup.c @@ -237,12 +237,12 @@ void setup(int needprompt) game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom)); game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot game.future[FBATTAK] = game.state.date + expran(0.3*intime); - game.future[FCDBAS] = 1e30; - game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : 1e30; - game.future[FSCDBAS] = 1e30; - game.future[FDSPROB] = 1e30; - // Starchart is functional - stdamtim = 1e30; + game.future[FCDBAS] = FOREVER; + game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : FOREVER; + game.future[FSCDBAS] = FOREVER; + game.future[FDSPROB] = FOREVER; + // Starchart is functional but we've never seen it + lastchart = FOREVER; // Put stars in the galaxy instar = 0; for_quadrants(i) @@ -261,16 +261,16 @@ void setup(int needprompt) for (j = i-1; j > 0; j--) { /* Improved placement algorithm to spread out bases */ double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]); - if (distq < 6.0*(BASEMAX-inbase) && Rand() < 0.75) { + if (distq < 6.0*(BASEMAX+1-inbase) && Rand() < 0.75) { contflag = TRUE; #ifdef DEBUG - proutn("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy); + prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy); #endif break; } #ifdef DEBUG - else if (distq < 6.0 * (BASEMAX-inbase)) { - proutn("DEBUG: saving base #%d, close to #%d\n", i, j); + else if (distq < 6.0 * (BASEMAX+1-inbase)) { + prout("DEBUG: saving base #%d, close to #%d", i, j); } #endif } @@ -290,7 +290,9 @@ void setup(int needprompt) int klump = (1.0 - r*r)*klumper; if (klump > krem) klump = krem; krem -= klump; - do iran(GALSIZE,&ix,&iy); while (game.state.galaxy[ix][iy].supernova); + do iran(GALSIZE,&ix,&iy); + while (game.state.galaxy[ix][iy].supernova || + game.state.galaxy[ix][iy].klingons + klump > 9); game.state.galaxy[ix][iy].klingons += klump; } while (krem > 0); // Position Klingon Commander Ships @@ -469,7 +471,7 @@ int choose(int needprompt) // Use parameters to generate initial values of things damfac = 0.5 * skill; - game.state.rembase = 3.0*Rand()+2.0; + game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0); inbase = game.state.rembase; if (game.options & OPTION_PLANETS) inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand(); @@ -477,11 +479,11 @@ int choose(int needprompt) game.state.nscrem = (skill > SKILL_FAIR ? 1 : 0); game.state.remtime = 7.0 * length; intime = game.state.remtime; - game.state.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); - inkling = game.state.remkl; + inkling = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); incom = skill + 0.0625*inkling*Rand(); game.state.remcom= min(10, incom); incom = game.state.remcom; + game.state.remkl = inkling + incom + game.state.nscrem; game.state.remres = (inkling+4*incom)*intime; inresor = game.state.remres; if (inkling > 50) {