X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=setup.c;fp=setup.c;h=0000000000000000000000000000000000000000;hp=8499184ad3d28cbad893732f1a83508c5118dc96;hb=e535e2ef833a03ec84d0f002d684c07ddde893f1;hpb=6faaa79dff2fa3ceec44ef46b79e651f1bd9e0aa diff --git a/setup.c b/setup.c deleted file mode 100644 index 8499184..0000000 --- a/setup.c +++ /dev/null @@ -1,742 +0,0 @@ -#include -#include -#include "sst.h" - -static long filelength(int fd) { -struct stat buf; - fstat(fd, &buf); - return buf.st_size; -} - -void prelim(void) -{ - skip(2); - prout("-SUPER- STAR TREK"); - skip(1); -#ifdef __HISTORICAL__ - prout("Latest update-21 Sept 78"); - skip(1); -#endif /* __HISTORICAL__ */ -} - -void freeze(int boss) -{ - FILE *fp; - int key; - if (boss) { - strcpy(citem, "emsave.trk"); - } - else { - if ((key = scan()) == IHEOL) { - proutn("File name: "); - key = scan(); - } - if (key != IHALPHA) { - huh(); - return; - } - chew(); - if (strchr(citem, '.') == NULL) { - strcat(citem, ".trk"); - } - } - if ((fp = fopen(citem, "wb")) == NULL) { - proutn("Can't freeze game as file "); - proutn(citem); - skip(1); - return; - } - strcpy(game.magic, SSTMAGIC); - fwrite(&game, sizeof(game), 1, fp); - - fclose(fp); - - /* I hope that's enough! */ -} - - -int thaw(void) -{ - FILE *fp; - int key; - - game.passwd[0] = '\0'; - if ((key = scan()) == IHEOL) { - proutn("File name: "); - key = scan(); - } - if (key != IHALPHA) { - huh(); - return 1; - } - chew(); - if (strchr(citem, '.') == NULL) { - strcat(citem, ".trk"); - } - if ((fp = fopen(citem, "rb")) == NULL) { - proutn("Can't find game file "); - proutn(citem); - skip(1); - return 1; - } - fread(&game, sizeof(game), 1, fp); - if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) { - prout("Game file format is bad, should begin with " SSTMAGIC); - skip(1); - fclose(fp); - return 1; - } - - fclose(fp); - - return 0; -} - -void abandn(void) -{ - int nb, l; - - chew(); - if (condit==IHDOCKED) { - if (ship!=IHE) { - prout("You cannot abandon Ye Faerie Queene."); - return; - } - } - else { - /* Must take shuttle craft to exit */ - if (game.damage[DSHUTTL]==-1) { - prout("Ye Faerie Queene has no shuttle craft."); - return; - } - if (game.damage[DSHUTTL]<0) { - prout("Shuttle craft now serving Big Mac's."); - return; - } - if (game.damage[DSHUTTL]>0) { - prout("Shuttle craft damaged."); - return; - } - if (landed==1) { - prout("You must be aboard the Enterprise."); - return; - } - if (iscraft!=1) { - prout("Shuttle craft not currently available."); - return; - } - /* Print abandon ship messages */ - skip(1); - prouts("***ABANDON SHIP! ABANDON SHIP!"); - skip(1); - prouts("***ALL HANDS ABANDON SHIP!"); - skip(2); - prout("Captain and crew escape in shuttle craft."); - prout("Remainder of ship's complement beam down"); - prout("to nearest habitable planet."); - if (game.state.rembase==0) { - /* Ops! no place to go... */ - finish(FABANDN); - return; - } - /* If at least one base left, give 'em the Faerie Queene */ - skip(1); - icrystl = 0; /* crystals are lost */ - nprobes = 0; /* No probes */ - prout("You are captured by Klingons and released to"); - prout("the Federation in a prisoner-of-war exchange."); - nb = Rand()*game.state.rembase+1; - /* Set up quadrant and position FQ adjacient to base */ - if (quadx!=game.state.baseqx[nb] || quady!=game.state.baseqy[nb]) { - quadx = game.state.baseqx[nb]; - quady = game.state.baseqy[nb]; - sectx = secty = 5; - newqad(1); - } - for (;;) { - /* position next to base by trial and error */ - game.quad[sectx][secty] = IHDOT; - for_sectors(l) { - sectx = 3.0*Rand() - 1.0 + basex; - secty = 3.0*Rand() - 1.0 + basey; - if (VALID_SECTOR(sectx, secty) && - game.quad[sectx][secty] == IHDOT) break; - } - if (l < QUADSIZE+1) break; /* found a spot */ - sectx=QUADSIZE/2; - secty=QUADSIZE/2; - newqad(1); - } - } - /* Get new commission */ - game.quad[sectx][secty] = ship = IHF; - prout("Starfleet puts you in command of another ship,"); - prout("the Faerie Queene, which is antiquated but,"); - prout("still useable."); - if (icrystl!=0) prout("The dilithium crystals have been moved."); - imine=0; - iscraft=0; /* Gallileo disappears */ - /* Resupply ship */ - condit=IHDOCKED; - for (l = 0; l < NDEVICES; l++) - game.damage[l] = 0.0; - game.damage[DSHUTTL] = -1; - energy = inenrg = 3000.0; - shield = inshld = 1250.0; - torps = intorps = 6; - lsupres=inlsr=3.0; - shldup=0; - warpfac=5.0; - wfacsq=25.0; - return; -} - -void setup(int needprompt) -{ - int i,j, krem, klumper; - int ix, iy; -#ifdef DEBUG - idebug = 0; -#endif - // Decide how many of everything - if (choose(needprompt)) return; // frozen game - // Prepare the Enterprise - alldone = gamewon = 0; - ship = IHE; - energy = inenrg = 5000.0; - shield = inshld = 2500.0; - shldchg = shldup = 0; - inlsr = 4.0; - lsupres = 4.0; - iran(GALSIZE, &quadx, &quady); - iran(QUADSIZE, §x, §y); - torps = intorps = 10; - nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */ - warpfac = 5.0; - wfacsq = warpfac * warpfac; - for (i=0; i < NDEVICES; i++) - game.damage[i] = 0.0; - // Set up assorted game parameters - batx = baty = 0; - game.state.date = indate = 100.0*(int)(31.0*Rand()+20.0); - nkinks = nhelp = resting = casual = 0; - isatb = iscate = imine = icrystl = icraft = game.state.nplankl = 0; - game.state.starkl = game.state.basekl = 0; - iscraft = 1; - landed = -1; - alive = 1; - docfac = 0.25; - for_quadrants(i) - for_quadrants(j) { - game.state.galaxy[i][j].charted = 0; - game.state.galaxy[i][j].planets = 0; - game.state.galaxy[i][j].romulans = 0; - game.state.galaxy[i][j].klingons = 0; - game.state.galaxy[i][j].starbase = 0; - game.state.galaxy[i][j].supernova = 0; - } - // Initialize times for extraneous events - game.future[FSNOVA] = game.state.date + expran(0.5 * intime); - game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom)); - game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot - game.future[FBATTAK] = game.state.date + expran(0.3*intime); - game.future[FCDBAS] = FOREVER; - game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : FOREVER; - game.future[FSCDBAS] = FOREVER; - game.future[FDSPROB] = FOREVER; - // Starchart is functional but we've never seen it - lastchart = FOREVER; - // Put stars in the galaxy - instar = 0; - for_quadrants(i) - for_quadrants(j) { - int k = Rand()*9.0 + 1.0; - instar += k; - game.state.galaxy[i][j].stars = k; - } - // Locate star bases in galaxy - for (i = 1; i <= inbase; i++) { - int contflag; - do { - do iran(GALSIZE, &ix, &iy); - while (game.state.galaxy[ix][iy].starbase); - contflag = FALSE; - for (j = i-1; j > 0; j--) { - /* Improved placement algorithm to spread out bases */ - double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]); - if (distq < 6.0*(BASEMAX+1-inbase) && Rand() < 0.75) { - contflag = TRUE; -#ifdef DEBUG - prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy); -#endif - break; - } -#ifdef DEBUG - else if (distq < 6.0 * (BASEMAX+1-inbase)) { - prout("DEBUG: saving base #%d, close to #%d", i, j); - } -#endif - } - } while (contflag); - - game.state.baseqx[i] = ix; - game.state.baseqy[i] = iy; - game.state.galaxy[ix][iy].starbase = 1; - game.state.chart[ix][iy].starbase = 1; - } - // Position ordinary Klingon Battle Cruisers - krem = inkling; - klumper = 0.25*skill*(9.0-length)+1.0; - if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant - do { - double r = Rand(); - int klump = (1.0 - r*r)*klumper; - if (klump > krem) klump = krem; - krem -= klump; - do iran(GALSIZE,&ix,&iy); - while (game.state.galaxy[ix][iy].supernova || - game.state.galaxy[ix][iy].klingons + klump > 9); - game.state.galaxy[ix][iy].klingons += klump; - } while (krem > 0); - // Position Klingon Commander Ships -#ifdef DEBUG - klumper = 1; -#endif - for (i = 1; i <= incom; i++) { - do { - do { /* IF debugging, put commanders by bases, always! */ -#ifdef DEBUG - if (idebug && klumper <= inbase) { - ix = game.state.baseqx[klumper]; - iy = game.state.baseqy[klumper]; - klumper++; - } - else -#endif - iran(GALSIZE, &ix, &iy); - } - while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)|| - game.state.galaxy[ix][iy].supernova|| - game.state.galaxy[ix][iy].klingons > 8); - // check for duplicate - for (j = 1; j < i; j++) - if (game.state.cx[j]==ix && game.state.cy[j]==iy) break; - } while (j < i); - game.state.galaxy[ix][iy].klingons++; - game.state.cx[i] = ix; - game.state.cy[i] = iy; - } - // Locate planets in galaxy - for (i = 0; i < inplan; i++) { - do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planets); - game.state.galaxy[ix][iy].planets = 1; - game.state.plnets[i].x = ix; - game.state.plnets[i].y = iy; - game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O - game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals - game.state.plnets[i].known = unknown; - } - // Locate Romulans - for (i = 1; i <= game.state.nromrem; i++) { - iran(GALSIZE, &ix, &iy); - game.state.galaxy[ix][iy].romulans = 1; - } - // Locate the Super Commander - if (game.state.nscrem > 0) { - do iran(GALSIZE, &ix, &iy); - while (game.state.galaxy[ix][iy].supernova || game.state.galaxy[ix][iy].klingons > 8); - game.state.isx = ix; - game.state.isy = iy; - game.state.galaxy[ix][iy].klingons++; - } - // Place thing (in tournament game, thingx == -1, don't want one!) - if (thingx != -1) { - iran(GALSIZE, &thingx, &thingy); - } - else { - thingx = thingy = 0; - } - -// idate = date; - skip(2); - game.state.snap = 0; - - if (skill == SKILL_NOVICE) { - prout("It is stardate %d. The Federation is being attacked by", - (int)game.state.date); - prout("a deadly Klingon invasion force. As captain of the United"); - prout("Starship U.S.S. Enterprise, it is your mission to seek out"); - prout("and destroy this invasion force of %d battle cruisers.", - INKLINGTOT); - prout("You have an initial allotment of %d stardates to complete", (int)intime); - prout("your mission. As you proceed you may be given more time."); - prout(""); - prout("You will have %d supporting starbases.", inbase); - proutn("Starbase locations- "); - } - else { - prout("Stardate %d.", (int)game.state.date); - prout(""); - prout("%d Klingons.", INKLINGTOT); - prout("An unknown number of Romulans."); - if (game.state.nscrem) prout("and one (GULP) Super-Commander."); - prout("%d stardates.",(int)intime); - proutn("%d starbases in ", inbase); - } - for (i = 1; i <= inbase; i++) { - proutn(cramlc(0, game.state.baseqx[i], game.state.baseqy[i])); - proutn(" "); - } - skip(2); - proutn("The Enterprise is currently in "); - proutn(cramlc(quadrant, quadx, quady)); - proutn(" "); - proutn(cramlc(sector, sectx, secty)); - skip(2); - prout("Good Luck!"); - if (game.state.nscrem) prout(" YOU'LL NEED IT."); - waitfor(); - newqad(0); - if (nenhere-iqhere-ithere) shldup=1.0; - if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone -} - -void randomize(void) -{ - srand((int)time(NULL)); -} - -int choose(int needprompt) -{ - while (TRUE) { - tourn = 0; - thawed = 0; - skill = SKILL_NONE; - length = 0; - if (needprompt) /* Can start with command line options */ - proutn("Would you like a regular, tournament, or saved game? "); - scan(); - if (strlen(citem)==0) continue; // Try again - if (isit("tournament")) { - while (scan() == IHEOL) { - proutn("Type in tournament number-"); - } - if (aaitem == 0) { - chew(); - continue; // We don't want a blank entry - } - tourn = (int)aaitem; - thingx = -1; - srand((unsigned int)(int)aaitem); - break; - } - if (isit("saved") || isit("frozen")) { - if (thaw()) continue; - chew(); - if (*game.passwd==0) continue; - if (!alldone) thawed = 1; // No plaque if not finished - report(); - waitfor(); - return TRUE; - } - if (isit("regular")) break; - proutn("What is \""); - proutn(citem); - prout("\"?"); - chew(); - } - while (length==0 || skill==SKILL_NONE) { - if (scan() == IHALPHA) { - if (isit("short")) length = 1; - else if (isit("medium")) length = 2; - else if (isit("long")) length = 4; - else if (isit("novice")) skill = SKILL_NOVICE; - else if (isit("fair")) skill = SKILL_FAIR; - else if (isit("good")) skill = SKILL_GOOD; - else if (isit("expert")) skill = SKILL_EXPERT; - else if (isit("emeritus")) skill = SKILL_EMERITUS; - else { - proutn("What is \""); - proutn(citem); - prout("\"?"); - } - } - else { - chew(); - if (length==0) proutn("Would you like a Short, Medium, or Long game? "); - else if (skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? "); - } - } - // Choose game options -- added by ESR for SST2K - if (scan() != IHALPHA) { - chew(); - proutn("Choose your game options: "); - scan(); - } - if (isit("plain")) { - // Approximates the UT FORTRAN version. - game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE); - game.options |= OPTION_PLAIN; - } - else if (isit("almy")) { - // Approximates Tom Almy's version. - game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE); - game.options |= OPTION_ALMY; - } - else if (isit("fancy")) - /* do nothing */; - else if (strlen(citem)) { - proutn("What is \""); - proutn(citem); - prout("\"?"); - } - setpassword(); -#ifdef DEBUG - if (strcmp(game.passwd, "debug")==0) idebug = 1; -#endif - - // Use parameters to generate initial values of things - damfac = 0.5 * skill; - game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0); - inbase = game.state.rembase; - if (game.options & OPTION_PLANETS) - inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand(); - game.state.nromrem = inrom = (2.0+Rand())*skill; - game.state.nscrem = inscom = (skill > SKILL_FAIR ? 1 : 0); - game.state.remtime = 7.0 * length; - intime = game.state.remtime; - game.state.remkl = inkling = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); - incom = skill + 0.0625*inkling*Rand(); - game.state.remcom = min(10, incom); - incom = game.state.remcom; - game.state.remres = (inkling+4*incom)*intime; - inresor = game.state.remres; - if (inkling > 50) { - inbase = (game.state.rembase += 1); - } - return FALSE; -} - -void dropin(int iquad, int *ix, int *iy) -{ - do iran(QUADSIZE, ix, iy); - while (game.quad[*ix][*iy] != IHDOT); - game.quad[*ix][*iy] = iquad; -} - -void newcnd(void) -{ - condit = IHGREEN; - if (energy < 1000.0) condit = IHYELLOW; - if (game.state.galaxy[quadx][quady].klingons || game.state.galaxy[quadx][quady].romulans) - condit = IHRED; - if (!alive) condit=IHDEAD; -} - - -void newqad(int shutup) -{ - int i, j, ix, iy, nplan; - - iattak = 1; - justin = 1; - basex = basey = 0; - klhere = 0; - comhere = 0; - plnetx = plnety = 0; - ishere = 0; - irhere = 0; - iplnet = 0; - nenhere = 0; - neutz = 0; - inorbit = 0; - landed = -1; - ientesc = 0; - ithere = 0; - iqhere=0; - iqengry=0; - iseenit = 0; - if (iscate) { - // Attempt to escape Super-commander, so tbeam back! - iscate = 0; - ientesc = 1; - } - // Clear quadrant - for_sectors(i) - for_sectors(j) - game.quad[i][j] = IHDOT; - // cope with supernova - if (game.state.galaxy[quadx][quady].supernova) - return; - klhere = game.state.galaxy[quadx][quady].klingons; - irhere = game.state.galaxy[quadx][quady].romulans; - nplan = game.state.galaxy[quadx][quady].planets; - nenhere = klhere + irhere; - - // Position Starship - game.quad[sectx][secty] = ship; - - if (game.state.galaxy[quadx][quady].klingons) { - // Position ordinary Klingons - for (i = 1; i <= klhere; i++) { - dropin(IHK, &ix, &iy); - game.kx[i] = ix; - game.ky[i] = iy; - game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy)); - game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill; - } - // If we need a commander, promote a Klingon - for_commanders(i) - if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break; - - if (i <= game.state.remcom) { - game.quad[ix][iy] = IHC; - game.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill; - comhere = 1; - } - - // If we need a super-commander, promote a Klingon - if (quadx == game.state.isx && quady == game.state.isy) { - game.quad[game.kx[1]][game.ky[1]] = IHS; - game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill; - iscate = game.state.remkl>1; - ishere = 1; - } - } - // Put in Romulans if needed - for (i = klhere+1; i <= nenhere; i++) { - dropin(IHR, &ix, &iy); - game.kx[i] = ix; - game.ky[i] = iy; - game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy)); - game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill; - } - // If quadrant needs a starbase, put it in - if (game.state.galaxy[quadx][quady].starbase) - dropin(IHB, &basex, &basey); - - if (nplan) { - // If quadrant needs a planet, put it in - for (i=0; i < inplan; i++) - if (game.state.plnets[i].x == quadx && game.state.plnets[i].y == quady) break; - if (i < inplan) { - iplnet = i; - dropin(IHP, &plnetx, &plnety); - } - } - // Check for condition - newcnd(); - // And finally the stars - for (i = 1; i <= game.state.galaxy[quadx][quady].stars; i++) - dropin(IHSTAR, &ix, &iy); - - // Check for RNZ - if (irhere > 0 && klhere == 0) { - neutz = 1; - if (game.damage[DRADIO] <= 0.0) { - skip(1); - prout("LT. Uhura- \"Captain, an urgent message."); - prout(" I'll put it on audio.\" CLICK"); - skip(1); - prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."); - prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"); - } - } - - if (shutup==0) { - // Put in THING if needed - if (thingx == quadx && thingy == quady) { - dropin(IHQUEST, &ix, &iy); - iran(GALSIZE, &thingx, &thingy); - nenhere++; - iqhere=1; - game.kx[nenhere] = ix; - game.ky[nenhere] = iy; - game.kdist[nenhere] = game.kavgd[nenhere] = - sqrt(square(sectx-ix) + square(secty-iy)); - game.kpower[nenhere] = Rand()*6000.0 +500.0 +250.0*skill; - if (game.damage[DSRSENS] == 0.0) { - skip(1); - prout("MR. SPOCK- \"Captain, this is most unusual."); - prout(" Please examine your short-range scan.\""); - } - } - } - - // Decide if quadrant needs a Tholian - if (game.options & OPTION_THOLIAN) { - if ((skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */ - (skill == SKILL_GOOD && Rand() <= 0.05) || - (skill > SKILL_GOOD && Rand() <= 0.08) - #ifdef DEBUG - || strcmp(game.passwd, "tholianx")==0 - #endif - ) { - do { - ithx = Rand() > 0.5 ? QUADSIZE : 1; - ithy = Rand() > 0.5 ? QUADSIZE : 1; - } while (game.quad[ithx][ithy] != IHDOT); - game.quad[ithx][ithy] = IHT; - ithere = 1; - nenhere++; - game.kx[nenhere] = ithx; - game.ky[nenhere] = ithy; - game.kdist[nenhere] = game.kavgd[nenhere] = - sqrt(square(sectx-ithx) + square(secty-ithy)); - game.kpower[nenhere] = Rand()*400.0 +100.0 +25.0*skill; - /* Reserve unocupied corners */ - if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X'; - if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X'; - if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X'; - if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X'; - } - } - - sortkl(); - - // Put in a few black holes - for (i = 1; i <= 3; i++) - if (Rand() > 0.5) - dropin(IHBLANK, &ix, &iy); - - // Take out X's in corners if Tholian present - if (ithere) { - if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT; - if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT; - if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT; - if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT; - } -} - -void sortkl(void) -{ - double t; - int sw, j, k; - - // The author liked bubble sort. So we will use it. :-( - - if (nenhere-iqhere-ithere < 2) return; - - do { - sw = FALSE; - for (j = 1; j < nenhere; j++) - if (game.kdist[j] > game.kdist[j+1]) { - sw = TRUE; - t = game.kdist[j]; - game.kdist[j] = game.kdist[j+1]; - game.kdist[j+1] = t; - t = game.kavgd[j]; - game.kavgd[j] = game.kavgd[j+1]; - game.kavgd[j+1] = t; - k = game.kx[j]; - game.kx[j] = game.kx[j+1]; - game.kx[j+1] = k; - k = game.ky[j]; - game.ky[j] = game.ky[j+1]; - game.ky[j+1] = k; - t = game.kpower[j]; - game.kpower[j] = game.kpower[j+1]; - game.kpower[j+1] = t; - } - } while (sw); -}