X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=moving.c;h=7d3f6dfcbbb52eaca28e37ba13a596cc1fcdb447;hp=fae20ff504a56d0e1d7228881181174d3e755547;hb=9f2406f134c8e82a6ef14943c5eaf6ee2bee3af7;hpb=b0629033955fcfdcd93a4a2cf3ab29e8adc56200 diff --git a/moving.c b/moving.c index fae20ff..7d3f6df 100644 --- a/moving.c +++ b/moving.c @@ -1,966 +1,1009 @@ -#include "sst.h" - -static void getcd(int, int); - -void move(void) { - double angle, deltax, deltay, bigger, x, y, - finald, finalx, finaly, stopegy; - int trbeam = 0, n, l, ix, iy, kink, kinks, iquad; - - if (inorbit) { - prout("SULU- \"Leaving standard orbit.\""); - inorbit = 0; - } - - angle = ((15.0 - direc) * 0.5235988); - deltax = -sin(angle); - deltay = cos(angle); - if (fabs(deltax) > fabs(deltay)) - bigger = fabs(deltax); - else - bigger = fabs(deltay); - - deltay /= bigger; - deltax /= bigger; - - /* If tractor beam is to occur, don't move full distance */ - if (d.date+Time >= future[FTBEAM]) { - trbeam = 1; - condit = IHRED; - dist = dist*(future[FTBEAM]-d.date)/Time + 0.1; - Time = future[FTBEAM] - d.date + 1e-5; - } - /* Move within the quadrant */ - quad[sectx][secty] = IHDOT; - x = sectx; - y = secty; - n = 10.0*dist*bigger+0.5; - - if (n > 0) { - for (l = 1; l <= n; l++) { - ix = (x += deltax) + 0.5; - iy = (y += deltay) + 0.5; - if (ix < 1 || ix > 10 || iy < 1 || iy > 10) { - /* Leaving quadrant -- allow final enemy attack */ - /* Don't do it if being pushed by Nova */ - if (nenhere != 0 && iattak != 2) { - newcnd(); - for (l = 1; l <= nenhere; l++) { - finald = sqrt((ix-kx[l])*(double)(ix-kx[l]) + - (iy-ky[l])*(double)(iy-ky[l])); - kavgd[l] = 0.5 * (finald+kdist[l]); - } - if (d.galaxy[quadx][quady] != 1000) attack(0); - if (alldone) return; - } - /* compute final position -- new quadrant and sector */ - x = 10*(quadx-1)+sectx; - y = 10*(quady-1)+secty; - ix = x+10.0*dist*bigger*deltax+0.5; - iy = y+10.0*dist*bigger*deltay+0.5; - /* check for edge of galaxy */ - kinks = 0; - do { - kink = 0; - if (ix <= 0) { - ix = -ix + 1; - kink = 1; - } - if (iy <= 0) { - iy = -iy + 1; - kink = 1; - } - if (ix > 80) { - ix = 161 - ix; - kink = 1; - } - if (iy > 80) { - iy = 161 - iy; - kink = 1; - } - if (kink) kinks = 1; - } while (kink); - - if (kinks) { - nkinks += 1; - if (nkinks == 3) { - /* Three strikes -- you're out! */ - finish(FNEG3); - return; - } - prout("\nYOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER\n" - "AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,\n" - "YOU WILL BE DESTROYED.\n"); - } - /* Compute final position in new quadrant */ - if (trbeam) return; /* Don't bother if we are to be beamed */ - quadx = (ix+9)/10; - quady = (iy+9)/10; - sectx = ix - 10*(quadx-1); - secty = iy - 10*(quady-1); - proutn("\nEntering"); - cramlc(1, quadx, quady); - skip(1); - quad[sectx][secty] = ship; - newqad(0); - return; - } - iquad = quad[ix][iy]; - if (iquad != IHDOT) { - /* object encountered in flight path */ - stopegy = 50.0*dist/Time; - dist=0.1*sqrt((sectx-ix)*(double)(sectx-ix) + - (secty-iy)*(double)(secty-iy)); - switch (iquad) { - case IHT: /* Ram a Tholean */ - case IHK: /* Ram enemy ship */ - case IHC: - case IHS: - case IHR: - sectx = ix; - secty = iy; - ram(0, iquad, sectx, secty); - finalx = sectx; - finaly = secty; - break; - case IHBLANK: - skip(1); - prouts("***RED ALERT! RED ALERT!"); - skip(1); - proutn("***"); - crmshp(); - proutn(" pulled into black hole at"); - cramlc(2, ix, iy); - skip(1); - finish(FHOLE); - return; - default: - /* something else */ - skip(1); - crmshp(); - if (iquad == IHWEB) - proutn(" encounters Tholian web at"); - else - proutn(" blocked by object at"); - cramlc(2, ix,iy); - prout(";"); - proutn("Emergency stop required "); - cramf(stopegy, 0, 2); - prout(" units of energy."); - energy -= stopegy; - finalx = x-deltax+0.5; - sectx = finalx; - finaly = y-deltay+0.5; - secty = finaly; - if (energy <= 0) { - finish(FNRG); - return; - } - break; - } - goto label100; /* sorry! */ - } - } - dist = 0.1*sqrt((sectx-ix)*(double)(sectx-ix) + - (secty-iy)*(double)(secty-iy)); - sectx = ix; - secty = iy; - } - finalx = sectx; - finaly = secty; -label100: - /* No quadrant change -- compute new avg enemy distances */ - quad[sectx][secty] = ship; - if (nenhere) { - for (l = 1; l <= nenhere; l++) { - finald = sqrt((ix-kx[l])*(double)(ix-kx[l]) + - (iy-ky[l])*(double)(iy-ky[l])); - kavgd[l] = 0.5 * (finald+kdist[l]); - kdist[l] = finald; - } - sortkl(); - if (d.galaxy[quadx][quady] != 1000 && iattak == 0) - attack(0); - for (l = 1 ; l <= nenhere; l++) kavgd[l] = kdist[l]; - } - newcnd(); - iattak = 0; - return; -} - -void dock(void) { - chew(); - if (condit == IHDOCKED) { - prout("Already docked."); - return; - } - if (inorbit) { - prout("You must first leave standard orbit."); - return; - } - if (basex==0 || abs(sectx-basex) > 1 || abs(secty-basey) > 1) { - crmshp(); - prout(" not adjacent to base."); - return; - } - condit = IHDOCKED; - prout("Docked."); - if (energy < inenrg) energy = inenrg; - shield = inshld; - torps = intorps; - lsupres = inlsr; - if (stdamtim != 1e30 && - (future[FCDBAS] < 1e30 || isatb == 1) && iseenit == 0) { - /* get attack report from base */ - prout("Lt. Uhura- \"Captain, an important message from the starbase:\""); - attakreport(); - iseenit = 1; - } -} - -static void getcd(int isprobe, int akey) { - /* This program originally required input in terms of a (clock) - direction and distance. Somewhere in history, it was changed to - cartesian coordinates. So we need to convert. I think - "manual" input should still be done this way -- it's a real - pain if the computer isn't working! Manual mode is still confusing - because it involves giving x and y motions, yet the coordinates - are always displayed y - x, where +y is downward! */ - - - int irowq=quadx, icolq=quady, irows, icols, itemp=0, iprompt=0, key; - double xi, xj, xk, xl; - double deltax, deltay; - int automatic = -1; - - /* Get course direction and distance. If user types bad values, return - with DIREC = -1.0. */ - - direc = -1.0; - - if (landed == 1 && !isprobe) { - prout("Dummy! You can't leave standard orbit until you"); - proutn("are back abourt the "); - crmshp(); - prout("."); - chew(); - return; - } - while (automatic == -1) { - if (damage[DCOMPTR]) { - if (isprobe) - prout("Computer damaged; manual navigation only"); - else - prout("Computer damaged; manual movement only"); - chew(); - automatic = 0; - key = IHEOL; - break; - } - if (isprobe && akey != -1) { - /* For probe launch, use pre-scaned value first time */ - key = akey; - akey = -1; - } - else - key = scan(); - - if (key == IHEOL) { - proutn("Manual or automatic- "); - iprompt = 1; - chew(); - } - else if (key == IHALPHA) { - if (isit("manual")) { - automatic =0; - key = scan(); - break; - } - else if (isit("automatic")) { - automatic = 1; - key = scan(); - break; - } - else { - huh(); - chew(); - return; - } - } - else { /* numeric */ - if (isprobe) - prout("(Manual navigation assumed.)"); - else - prout("(Manual movement assumed.)"); - automatic = 0; - break; - } - } - - if (automatic) { - while (key == IHEOL) { - if (isprobe) - proutn("Target quadrant or quadrant§or- "); - else - proutn("Destination sector or quadrant§or- "); - chew(); - iprompt = 1; - key = scan(); - } - - if (key != IHREAL) { - huh(); - return; - } - xi = aaitem; - key = scan(); - if (key != IHREAL){ - huh(); - return; - } - xj = aaitem; - key = scan(); - if (key == IHREAL) { - /* both quadrant and sector specified */ - xk = aaitem; - key = scan(); - if (key != IHREAL) { - huh(); - return; - } - xl = aaitem; - - irowq = xi + 0.5; - icolq = xj + 0.5; - irows = xk + 0.5; - icols = xl + 0.5; - } - else { - if (isprobe) { - /* only quadrant specified -- go to center of dest quad */ - irowq = xi + 0.5; - icolq = xj + 0.5; - irows = icols = 5; - } - else { - irows = xi + 0.5; - icols = xj + 0.5; - } - itemp = 1; - } - if (irowq<1 || irowq > 8 || icolq<1 || icolq > 8 || - irows<1 || irows > 10 || icols<1 || icols > 10) { - huh(); - return; - } - skip(1); - if (!isprobe) { - if (itemp) { - if (iprompt) { - proutn("Helmsman Sulu- \"Course locked in for"); - cramlc(2, irows, icols); - prout(".\""); - } - } - else prout("Ensign Chekov- \"Course laid in, Captain.\""); - } - deltax = icolq - quady + 0.1*(icols-secty); - deltay = quadx - irowq + 0.1*(sectx-irows); - } - else { /* manual */ - while (key == IHEOL) { - proutn("X and Y displacements- "); - chew(); - iprompt = 1; - key = scan(); - } - itemp = 2; - if (key != IHREAL) { - huh(); - return; - } - deltax = aaitem; - key = scan(); - if (key != IHREAL) { - huh(); - return; - } - deltay = aaitem; - } - /* Check for zero movement */ - if (deltax == 0 && deltay == 0) { - chew(); - return; - } - if (itemp == 2 && !isprobe) { - skip(1); - prout("Helmsman Sulu- \"Aye, Sir.\""); - } - dist = sqrt(deltax*deltax + deltay*deltay); - direc = atan2(deltax, deltay)*1.90985932; - if (direc < 0.0) direc += 12.0; - chew(); - return; - -} - - - -void impuls(void) { - double power; - - ididit = 0; - if (damage[DIMPULS]) { - chew(); - skip(1); - prout("Engineer Scott- \"The impulse engines are damaged, Sir.\""); - return; - } - - if (energy > 30.0) { - getcd(FALSE, 0); - if (direc == -1.0) return; - power = 20.0 + 100.0*dist; - } - else - power = 30.0; - - if (power >= energy) { - /* Insufficient power for trip */ - skip(1); - prout("First Officer Spock- \"Captain, the impulse engines"); - prout("require 20.0 units to engage, plus 100.0 units per"); - if (energy > 30) { - proutn("quadrant. We can go, therefore, a maximum of "); - cramf(0.01 * (energy-20.0)-0.05, 0, 1); - prout(" quadrants.\""); - } - else { - prout("quadrant. They are, therefore, useless.\""); - } - chew(); - return; - } - /* Make sure enough time is left for the trip */ - Time = dist/0.095; - if (Time >= d.remtime) { - prout("First Officer Spock- \"Captain, our speed under impulse"); - prout("power is only 0.95 sectors per stardate. Are you sure"); - prout("we dare spend the time?\""); - if (ja() == 0) return; - } - /* Activate impulse engines and pay the cost */ - move(); - ididit = 1; - if (alldone) return; - power = 20.0 + 100.0*dist; - energy -= power; - Time = dist/0.095; - if (energy <= 0) finish(FNRG); - return; -} - - -void warp(int i) { - int blooey=0, twarp=0, iwarp; - double power; - - if (i!=2) { /* Not WARPX entry */ - ididit = 0; - if (damage[DWARPEN] > 10.0) { - chew(); - skip(1); - prout("Engineer Scott- \"The impulse engines are damaged, Sir.\""); - return; - } - if (damage[DWARPEN] > 0.0 && warpfac > 4.0) { - chew(); - skip(1); - prout("Engineer Scott- \"Sorry, Captain. Until this damage"); - prout(" is repaired, I can only give you warp 4.\""); - return; - } - - /* Read in course and distance */ - getcd(FALSE, 0); - if (direc == -1.0) return; - - /* Make sure starship has enough energy for the trip */ - power = (dist+0.05)*warpfac*warpfac*warpfac*(shldup+1); - - - if (power >= energy) { - /* Insufficient power for trip */ - ididit = 0; - skip(1); - prout("Engineering to bridge--"); - if (shldup==0 || 0.5*power > energy) { - iwarp = pow((energy/(dist+0.05)), 0.333333333); - if (iwarp <= 0) { - prout("We can't do it, Captain. We haven't the energy."); - } - else { - proutn("We haven't the energy, but we could do it at warp "); - crami(iwarp, 1); - if (shldup) - prout(",\nif you'll lower the shields."); - else - prout("."); - } - } - else - prout("We haven't the energy to go that far with the shields up."); - return; - } - - /* Make sure enough time is left for the trip */ - Time = 10.0*dist/wfacsq; - if (Time >= 0.8*d.remtime) { - skip(1); - prout("First Officer Spock- \"Captain, I compute that such"); - proutn(" a trip would require approximately "); - cramf(100.0*Time/d.remtime, 0, 2); - prout(" percent of our"); - prout(" remaining time. Are you sure this is wise?\""); - if (ja() == 0) { ididit = 0; return;} - } - } - /* Entry WARPX */ - if (warpfac > 6.0) { - /* Decide if engine damage will occur */ - double prob = dist*(6.0-warpfac)*(6.0-warpfac)/66.666666666; - if (prob > Rand()) { - blooey = 1; - dist = Rand()*dist; - } - /* Decide if time warp will occur */ - if (0.5*dist*pow(7.0,warpfac-10.0) > Rand()) twarp=1; -#ifdef DEBUG - if (idebug &&warpfac==10 && twarp==0) { - blooey=0; - proutn("Force time warp? "); - if (ja()==1) twarp=1; - } -#endif - if (blooey || twarp) { - /* If time warp or engine damage, check path */ - /* If it is obstructed, don't do warp or damage */ - double angle = ((15.0-direc)*0.5235998); - double deltax = -sin(angle); - double deltay = cos(angle); - double bigger, x, y; - int n, l, ix, iy; - if (fabs(deltax) > fabs(deltay)) - bigger = fabs(deltax); - else - bigger = fabs(deltay); - - deltax /= bigger; - deltay /= bigger; - n = 10.0 * dist * bigger +0.5; - x = sectx; - y = secty; - for (l = 1; l <= n; l++) { - x += deltax; - ix = x + 0.5; - if (ix < 1 || ix > 10) break; - y += deltay; - iy = y +0.5; - if (iy < 1 || iy > 10) break; - if (quad[ix][iy] != IHDOT) { - blooey = 0; - twarp = 0; - } - } - } - } - - - /* Activate Warp Engines and pay the cost */ - move(); - if (alldone) return; - energy -= dist*warpfac*warpfac*warpfac*(shldup+1); - if (energy <= 0) finish(FNRG); - Time = 10.0*dist/wfacsq; - if (twarp) timwrp(); - if (blooey) { - damage[DWARPEN] = damfac*(3.0*Rand()+1.0); - skip(1); - prout("Engineering to bridge--"); - prout(" Scott here. The warp engines are damaged."); - prout(" We'll have to reduce speed to warp 4."); - } - ididit = 1; - return; -} - - - -void setwrp(void) { - int key; - double oldfac; - - while ((key=scan()) == IHEOL) { - chew(); - proutn("Warp factor-"); - } - chew(); - if (key != IHREAL) { - huh(); - return; - } - if (damage[DWARPEN] > 10.0) { - prout("Warp engines inoperative."); - return; - } - if (damage[DWARPEN] > 0.0 && aaitem > 4.0) { - prout("Engineer Scott- \"I'm doing my best, Captain,\n" - " but right now we can only go warp 4.\""); - return; - } - if (aaitem > 10.0) { - prout("Helmsman Sulu- \"Our top speed is warp 10, Captain.\""); - return; - } - if (aaitem < 1.0) { - prout("Helmsman Sulu- \"We can't go below warp 1, Captain.\""); - return; - } - oldfac = warpfac; - warpfac = aaitem; - wfacsq=warpfac*warpfac; - if (warpfac <= oldfac || warpfac <= 6.0) { - proutn("Helmsman Sulu- \"Warp factor "); - cramf(warpfac, 0, 1); - prout(", Captain.\""); - return; - } - if (warpfac < 8.00) { - prout("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\""); - return; - } - if (warpfac == 10.0) { - prout("Engineer Scott- \"Aye, Captain, we'll try it.\""); - return; - } - prout("Engineer Scott- \"Aye, Captain, but our engines may not take it.\""); - return; -} - -void atover(int igrab) { - double power, distreq; - - chew(); - /* is captain on planet? */ - if (landed==1) { - if (damage[DTRANSP]) { - finish(FPNOVA); - return; - } - prout("Scotty rushes to the transporter controls."); - if (shldup) { - prout("But with the shields up it's hopeless."); - finish(FPNOVA); - } - prouts("His desperate attempt to rescue you . . ."); - if (Rand() <= 0.5) { - prout("fails."); - finish(FPNOVA); - return; - } - prout("SUCCEEDS!"); - if (imine) { - imine = 0; - proutn("The crystals mined were "); - if (Rand() <= 0.25) { - prout("lost."); - } - else { - prout("saved."); - icrystl = 1; - } - } - } - if (igrab) return; - - /* Check to see if captain in shuttle craft */ - if (icraft) finish(FSTRACTOR); - if (alldone) return; - - /* Inform captain of attempt to reach safety */ - skip(1); - do { - if (justin) { - prouts("***RED ALERT! READ ALERT!"); - skip(1); - proutn("The "); - crmshp(); - prout(" has stopped in a quadrant containing"); - prouts(" a supernova."); - skip(2); - } - proutn("***Emergency automatic override attempts to hurl "); - crmshp(); - skip(1); - prout("safely out of quadrant."); - starch[quadx][quady] = damage[DRADIO] > 0.0 ? d.galaxy[quadx][quady]+1000:1; - - /* Try to use warp engines */ - if (damage[DWARPEN]) { - skip(1); - prout("Warp engines damaged."); - finish(FSNOVAED); - return; - } - warpfac = 6.0+2.0*Rand(); - wfacsq = warpfac * warpfac; - proutn("Warp factor set to "); - cramf(warpfac, 1, 1); - skip(1); - power = 0.75*energy; - dist = power/(warpfac*warpfac*warpfac*(shldup+1)); - distreq = 1.4142+Rand(); - if (distreq < dist) dist = distreq; - Time = 10.0*dist/wfacsq; - direc = 12.0*Rand(); /* How dumb! */ - justin = 0; - inorbit = 0; - warp(2); - if (justin == 0) { - /* This is bad news, we didn't leave quadrant. */ - if (alldone) return; - skip(1); - prout("Insufficient energy to leave quadrant."); - finish(FSNOVAED); - return; - } - /* Repeat if another snova */ - } while (d.galaxy[quadx][quady] == 1000); - if (d.remkl==0) finish(FWON); /* Snova killed remaining enemy. */ -} - -void timwrp() { - int l, ll, gotit; - prout("***TIME WARP ENTERED."); - if (d.snap && Rand() < 0.5) { - /* Go back in time */ - proutn("You are traveling backwards in time "); - cramf(d.date-snapsht.date, 0, 2); - prout(" stardates."); - d = snapsht; - d.snap = 0; - if (d.remcom) { - future[FTBEAM] = d.date + expran(intime/d.remcom); - future[FBATTAK] = d.date + expran(0.3*intime); - } - future[FSNOVA] = d.date + expran(0.5*intime); - future[FSNAP] = d.date +expran(0.25*d.remtime); /* next snapshot will - be sooner */ - if (d.nscrem) future[FSCMOVE] = 0.2777; - isatb = 0; - future[FCDBAS] = future[FSCDBAS] = 1e30; - batx = baty = 0; - - /* Make sure Galileo is consistant -- Snapshot may have been taken - when on planet, which would give us two Galileos! */ - gotit = 0; - for (l = 1; l <= inplan; l++) { - if (d.plnets[l].known == 2) { - gotit = 1; - if (iscraft==1 && ship==IHE) { - prout("Checkov- \"Security reports the Galileo has disappeared, Sir!"); - iscraft = 0; - } - } - } - /* Likewise, if in the original time the Galileo was abandoned, but - was on ship earlier, it would have vanished -- lets restore it */ - if (iscraft==0 && gotit==0 && damage[DSHUTTL] >= 0.0) { - prout("Checkov- \"Security reports the Galileo has reappeared in the dock!\""); - iscraft = 1; - } - - /* Revert star chart to earlier era, if it was known then*/ - if (damage[DRADIO]==0.0 || stdamtim > d.date) { - for (l = 1; l <= 8; l++) - for (ll = 1; ll <= 8; ll++) - if (starch[l][ll] > 1) - starch[l][ll]=damage[DRADIO]>0.0 ? d.galaxy[l][ll]+1000 :1; - prout("Spock has reconstructed a correct star chart from memory"); - if (damage[DRADIO] > 0.0) stdamtim = d.date; - } - } - else { - /* Go forward in time */ - Time = -0.5*intime*log(Rand()); - proutn("You are traveling forward in time "); - cramf(Time, 1, 2); - prout(" stardates."); - /* cheat to make sure no tractor beams occur during time warp */ - future[FTBEAM] += Time; - damage[DRADIO] += Time; - } - newqad(0); -} - -void probe(void) { - double angle, bigger; - int key; - /* New code to launch a deep space probe */ - if (nprobes == 0) { - chew(); - skip(1); - if (ship == IHE) - prout("Engineer Scott- \"We have no more deep space probes, Sir.\""); - else - prout("Ye Faerie Queene has no deep space probes."); - return; - } - if (damage[DDSP] != 0.0) { - chew(); - skip(1); - prout("Engineer Scott- \"The probe launcher is damaged, Sir.\""); - return; - } - if (future[FDSPROB] != 1e30) { - chew(); - skip(1); - if (damage[DRADIO] != 0 && condit != IHDOCKED) { - prout("Spock- \"Records show the previous probe has not yet"); - prout(" reached it's destination.\""); - } - else - prout("Uhura- \"The previous probe is still reporting data, Sir.\""); - return; - } - key = scan(); - - if (key == IHEOL) { - /* slow mode, so let Kirk know how many probes there are left */ - crami(nprobes,1); - prout(nprobes==1 ? " probe left." : " probes left."); - proutn("Are you sure you want to fire a probe? "); - if (ja()==0) return; - } - - isarmed = FALSE; - if (key == IHALPHA && strcmp(citem,"armed") == 0) { - isarmed = TRUE; - key = scan(); - } - else if (key == IHEOL) { - proutn("Arm NOVAMAX warhead?"); - isarmed = ja(); - } - getcd(TRUE, key); - if (direc == -1.0) return; - nprobes--; - angle = ((15.0 - direc) * 0.5235988); - probeinx = -sin(angle); - probeiny = cos(angle); - if (fabs(probeinx) > fabs(probeiny)) - bigger = fabs(probeinx); - else - bigger = fabs(probeiny); - - probeiny /= bigger; - probeinx /= bigger; - proben = 10.0*dist*bigger +0.5; - probex = quadx*10 + sectx - 1; // We will use better packing than original - probey = quady*10 + secty - 1; - probecx = quadx; - probecy = quady; - future[FDSPROB] = d.date + 0.01; // Time to move one sector - prout("Ensign Chekov- \"The deep space probe is launched, Captain.\""); - return; -} - -void help(void) { - /* There's more than one way to move in this game! */ - double ddist, xdist, probf; - int line, l, ix, iy; - - chew(); - /* Test for conditions which prevent calling for help */ - if (condit == IHDOCKED) { - prout("Lt. Uhura- \"But Captain, we're already docked.\""); - return; - } - if (damage[DRADIO] != 0) { - prout("Subspace radio damaged."); - return; - } - if (d.rembase==0) { - prout("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\""); - return; - } - if (landed == 1) { - proutn("You must be aboard the "); - crmshp(); - prout("."); - return; - } - /* OK -- call for help from nearest starbase */ - nhelp++; - if (basex!=0) { - /* There's one in this quadrant */ - ddist = sqrt(square(basex-sectx)+square(basey-secty)); - } - else { - ddist = 1e30; - for (l = 1; l <= d.rembase; l++) { - xdist=10.0*sqrt(square(d.baseqx[l]-quadx)+square(d.baseqy[l]-quady)); - if (xdist < ddist) { - ddist = xdist; - line = l; - } - } - /* Since starbase not in quadrant, set up new quadrant */ - quadx = d.baseqx[line]; - quady = d.baseqy[line]; - newqad(1); - } - /* dematerialize starship */ - quad[sectx][secty]=IHDOT; - proutn("Starbase in"); - cramlc(1, quadx, quady); - proutn(" responds--"); - crmshp(); - prout(" dematerializes."); - /* Give starbase three chances to rematerialize starship */ - probf = pow((1.0 - pow(0.98,ddist)), 0.33333333); - for (l = 1; l <= 3; l++) { - switch (l) { - case 1: proutn("1st"); break; - case 2: proutn("2nd"); break; - case 3: proutn("3rd"); break; - } - proutn(" attempt to re-materialize "); - crmshp(); - prouts(" . . . . . "); - if (Rand() > probf) break; - prout("fails."); - } - if (l > 3) { - finish(FMATERIALIZE); - return; - } - /* Rematerialization attempt should succeed if can get adj to base */ - for (l = 1; l <= 5; l++) { - ix = basex+3.0*Rand()-1; - iy = basey+3.0*Rand()-1; - if (ix>=1 && ix<=10 && iy>=1 && iy<=10 && quad[ix][iy]==IHDOT) { - /* found one -- finish up */ - prout("succeeds."); - sectx=ix; - secty=iy; - quad[ix][iy]=ship; - dock(); - skip(1); - prout("Lt. Uhura- \"Captain, we made it!\""); - return; - } - } - finish(FMATERIALIZE); - return; -} +#include +#include "sstlinux.h" +#include "sst.h" + +static void getcd(int, int); + +void imove(void) +{ + double angle, deltax, deltay, bigger, x, y, + finald, finalx, finaly, stopegy, probf; + int trbeam = 0, n, l, ix=0, iy=0, kink, kinks, iquad; + + if (inorbit) { + prout("Helmsman Sulu- \"Leaving standard orbit.\""); + inorbit = FALSE; + } + + angle = ((15.0 - direc) * 0.5235988); + deltax = -sin(angle); + deltay = cos(angle); + if (fabs(deltax) > fabs(deltay)) + bigger = fabs(deltax); + else + bigger = fabs(deltay); + + deltay /= bigger; + deltax /= bigger; + + /* If tractor beam is to occur, don't move full distance */ + if (game.state.date+Time >= game.future[FTBEAM]) { + trbeam = 1; + condit = IHRED; + dist = dist*(game.future[FTBEAM]-game.state.date)/Time + 0.1; + Time = game.future[FTBEAM] - game.state.date + 1e-5; + } + /* Move within the quadrant */ + game.quad[sectx][secty] = IHDOT; + x = sectx; + y = secty; + n = 10.0*dist*bigger+0.5; + + if (n > 0) { + for (l = 1; l <= n; l++) { + ix = (x += deltax) + 0.5; + iy = (y += deltay) + 0.5; + if (!VALID_SECTOR(ix, iy)) { + /* Leaving quadrant -- allow final enemy attack */ + /* Don't do it if being pushed by Nova */ + if (nenhere != 0 && iattak != 2) { + newcnd(); + for_local_enemies(l) { + finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) + + (iy-game.ky[l])*(double)(iy-game.ky[l])); + game.kavgd[l] = 0.5 * (finald+game.kdist[l]); + } + /* + * Stas Sergeev added the condition + * that attacks only happen if Klingons + * are present and your skill is good. + */ + if (skill > SKILL_GOOD && klhere > 0 && !game.state.galaxy[quadx][quady].supernova) + attack(0); + if (alldone) return; + } + /* compute final position -- new quadrant and sector */ + x = QUADSIZE*(quadx-1)+sectx; + y = QUADSIZE*(quady-1)+secty; + ix = x+10.0*dist*bigger*deltax+0.5; + iy = y+10.0*dist*bigger*deltay+0.5; + /* check for edge of galaxy */ + kinks = 0; + do { + kink = 0; + if (ix <= 0) { + ix = -ix + 1; + kink = 1; + } + if (iy <= 0) { + iy = -iy + 1; + kink = 1; + } + if (ix > GALSIZE*QUADSIZE) { + ix = (GALSIZE*QUADSIZE*2)+1 - ix; + kink = 1; + } + if (iy > GALSIZE*QUADSIZE) { + iy = (GALSIZE*QUADSIZE*2)+1 - iy; + kink = 1; + } + if (kink) kinks = 1; + } while (kink); + + if (kinks) { + nkinks += 1; + if (nkinks == 3) { + /* Three strikes -- you're out! */ + finish(FNEG3); + return; + } + skip(1); + prout("YOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER"); + prout("AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,"); + prout("YOU WILL BE DESTROYED."); + } + /* Compute final position in new quadrant */ + if (trbeam) return; /* Don't bother if we are to be beamed */ + quadx = (ix+(QUADSIZE-1))/QUADSIZE; + quady = (iy+(QUADSIZE-1))/QUADSIZE; + sectx = ix - QUADSIZE*(quadx-1); + secty = iy - QUADSIZE*(quady-1); + skip(1); + prout("Entering %s.", + cramlc(quadrant, quadx, quady)); + game.quad[sectx][secty] = ship; + newqad(0); + if (skill>SKILL_NOVICE) attack(0); + return; + } + iquad = game.quad[ix][iy]; + if (iquad != IHDOT) { + /* object encountered in flight path */ + stopegy = 50.0*dist/Time; + dist=0.1*sqrt((sectx-ix)*(double)(sectx-ix) + + (secty-iy)*(double)(secty-iy)); + switch (iquad) { + case IHT: /* Ram a Tholian */ + case IHK: /* Ram enemy ship */ + case IHC: + case IHS: + case IHR: + case IHQUEST: + sectx = ix; + secty = iy; + ram(0, iquad, sectx, secty); + finalx = sectx; + finaly = secty; + break; + case IHBLANK: + skip(1); + prouts("***RED ALERT! RED ALERT!"); + skip(1); + proutn("***"); + crmshp(); + proutn(" pulled into black hole at "); + prout(cramlc(sector, ix, iy)); + /* + * Getting pulled into a black hole was certain + * death in Almy's original. Stas Sergeev added a + * possibility that you'll get timewarped instead. + */ + n=0; + for (l=0;l0) + n++; + probf=pow(1.4,(energy+shield)/5000.0-1.0)*pow(1.3,1.0/(n+1)-1.0); + if (Rand()>probf) + timwrp(); + else + finish(FHOLE); + return; + default: + /* something else */ + skip(1); + crmshp(); + if (iquad == IHWEB) + proutn(" encounters Tholian web at "); + else + proutn(" blocked by object at "); + proutn(cramlc(sector, ix,iy)); + prout(";"); + proutn("Emergency stop required "); + prout("%2d units of energy.", (int)stopegy); + energy -= stopegy; + finalx = x-deltax+0.5; + sectx = finalx; + finaly = y-deltay+0.5; + secty = finaly; + if (energy <= 0) { + finish(FNRG); + return; + } + break; + } + goto no_quad_change; /* sorry! */ + } + } + dist = 0.1*sqrt((sectx-ix)*(double)(sectx-ix) + + (secty-iy)*(double)(secty-iy)); + sectx = ix; + secty = iy; + } + finalx = sectx; + finaly = secty; +no_quad_change: + /* No quadrant change -- compute new avg enemy distances */ + game.quad[sectx][secty] = ship; + if (nenhere) { + for_local_enemies(l) { + finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) + + (iy-game.ky[l])*(double)(iy-game.ky[l])); + game.kavgd[l] = 0.5 * (finald+game.kdist[l]); + game.kdist[l] = finald; + } + sortkl(); + if (!game.state.galaxy[quadx][quady].supernova && iattak == 0) + attack(0); + for_local_enemies(l) game.kavgd[l] = game.kdist[l]; + } + newcnd(); + iattak = 0; + drawmaps(0); + setwnd(message_window); + return; +} + +void dock(int l) +{ + chew(); + if (condit == IHDOCKED && l) { + prout("Already docked."); + return; + } + if (inorbit) { + prout("You must first leave standard orbit."); + return; + } + if (basex==0 || abs(sectx-basex) > 1 || abs(secty-basey) > 1) { + crmshp(); + prout(" not adjacent to base."); + return; + } + condit = IHDOCKED; + if (l) prout("Docked."); + ididit=1; + if (energy < inenrg) energy = inenrg; + shield = inshld; + torps = intorps; + lsupres = inlsr; + if (game.damage[DRADIO] == 0.0 && + (game.future[FCDBAS] < FOREVER || isatb == 1) && iseenit == 0) { + /* get attack report from base */ + prout("Lt. Uhura- \"Captain, an important message from the starbase:\""); + attakreport(0); + iseenit = 1; + } +} + +static void getcd(int isprobe, int akey) { + /* This program originally required input in terms of a (clock) + direction and distance. Somewhere in history, it was changed to + cartesian coordinates. So we need to convert. I think + "manual" input should still be done this way -- it's a real + pain if the computer isn't working! Manual mode is still confusing + because it involves giving x and y motions, yet the coordinates + are always displayed y - x, where +y is downward! */ + + + int irowq=quadx, icolq=quady, irows, icols, itemp=0, iprompt=0, key=0; + double xi, xj, xk, xl; + double deltax, deltay; + int automatic = -1; + + /* Get course direction and distance. If user types bad values, return + with DIREC = -1.0. */ + + direc = -1.0; + + if (landed == 1 && !isprobe) { + prout("Dummy! You can't leave standard orbit until you"); + proutn("are back aboard the "); + crmshp(); + prout("."); + chew(); + return; + } + while (automatic == -1) { + if (game.damage[DCOMPTR]) { + if (isprobe) + prout("Computer damaged; manual navigation only"); + else + prout("Computer damaged; manual movement only"); + chew(); + automatic = 0; + key = IHEOL; + break; + } + if (isprobe && akey != -1) { + /* For probe launch, use pre-scaned value first time */ + key = akey; + akey = -1; + } + else + key = scan(); + + if (key == IHEOL) { + proutn("Manual or automatic- "); + iprompt = 1; + chew(); + } + else if (key == IHALPHA) { + if (isit("manual")) { + automatic =0; + key = scan(); + break; + } + else if (isit("automatic")) { + automatic = 1; + key = scan(); + break; + } + else { + huh(); + chew(); + return; + } + } + else { /* numeric */ + if (isprobe) + prout("(Manual navigation assumed.)"); + else + prout("(Manual movement assumed.)"); + automatic = 0; + break; + } + } + + if (automatic) { + while (key == IHEOL) { + if (isprobe) + proutn("Target quadrant or quadrant§or- "); + else + proutn("Destination sector or quadrant§or- "); + chew(); + iprompt = 1; + key = scan(); + } + + if (key != IHREAL) { + huh(); + return; + } + xi = aaitem; + key = scan(); + if (key != IHREAL){ + huh(); + return; + } + xj = aaitem; + key = scan(); + if (key == IHREAL) { + /* both quadrant and sector specified */ + xk = aaitem; + key = scan(); + if (key != IHREAL) { + huh(); + return; + } + xl = aaitem; + + irowq = xi + 0.5; + icolq = xj + 0.5; + irows = xk + 0.5; + icols = xl + 0.5; + } + else { + if (isprobe) { + /* only quadrant specified -- go to center of dest quad */ + irowq = xi + 0.5; + icolq = xj + 0.5; + irows = icols = 5; + } + else { + irows = xi + 0.5; + icols = xj + 0.5; + } + itemp = 1; + } + if (!VALID_QUADRANT(icolq,irowq)||!VALID_SECTOR(icols,irows)) { + huh(); + return; + } + skip(1); + if (!isprobe) { + if (itemp) { + if (iprompt) { + prout("Helmsman Sulu- \"Course locked in for %s.\"", + cramlc(sector, irows, icols)); + } + } + else prout("Ensign Chekov- \"Course laid in, Captain.\""); + } + deltax = icolq - quady + 0.1*(icols-secty); + deltay = quadx - irowq + 0.1*(sectx-irows); + } + else { /* manual */ + while (key == IHEOL) { + proutn("X and Y displacements- "); + chew(); + iprompt = 1; + key = scan(); + } + itemp = 2; + if (key != IHREAL) { + huh(); + return; + } + deltax = aaitem; + key = scan(); + if (key != IHREAL) { + huh(); + return; + } + deltay = aaitem; + } + /* Check for zero movement */ + if (deltax == 0 && deltay == 0) { + chew(); + return; + } + if (itemp == 2 && !isprobe) { + skip(1); + prout("Helmsman Sulu- \"Aye, Sir.\""); + } + dist = sqrt(deltax*deltax + deltay*deltay); + direc = atan2(deltax, deltay)*1.90985932; + if (direc < 0.0) direc += 12.0; + chew(); + return; + +} + + + +void impuls(void) +{ + double power; + + ididit = 0; + if (game.damage[DIMPULS]) { + chew(); + skip(1); + prout("Engineer Scott- \"The impulse engines are damaged, Sir.\""); + return; + } + + if (energy > 30.0) { + getcd(FALSE, 0); + if (direc == -1.0) return; + power = 20.0 + 100.0*dist; + } + else + power = 30.0; + + if (power >= energy) { + /* Insufficient power for trip */ + skip(1); + prout("First Officer Spock- \"Captain, the impulse engines"); + prout("require 20.0 units to engage, plus 100.0 units per"); + if (energy > 30) { + proutn("quadrant. We can go, therefore, a maximum of %d", + (int)(0.01 * (energy-20.0)-0.05)); + prout(" quadrants.\""); + } + else { + prout("quadrant. They are, therefore, useless.\""); + } + chew(); + return; + } + /* Make sure enough time is left for the trip */ + Time = dist/0.095; + if (Time >= game.state.remtime) { + prout("First Officer Spock- \"Captain, our speed under impulse"); + prout("power is only 0.95 sectors per stardate. Are you sure"); + proutn("we dare spend the time?\" "); + if (ja() == 0) return; + } + /* Activate impulse engines and pay the cost */ + imove(); + ididit = 1; + if (alldone) return; + power = 20.0 + 100.0*dist; + energy -= power; + Time = dist/0.095; + if (energy <= 0) finish(FNRG); + return; +} + + +void warp(int i) +{ + int blooey=0, twarp=0, iwarp; + double power; + + if (i!=2) { /* Not WARPX entry */ + ididit = 0; + if (game.damage[DWARPEN] > 10.0) { + chew(); + skip(1); + prout("Engineer Scott- \"The impulse engines are damaged, Sir.\""); + return; + } + if (game.damage[DWARPEN] > 0.0 && warpfac > 4.0) { + chew(); + skip(1); + prout("Engineer Scott- \"Sorry, Captain. Until this damage"); + prout(" is repaired, I can only give you warp 4.\""); + return; + } + + /* Read in course and distance */ + getcd(FALSE, 0); + if (direc == -1.0) return; + + /* Make sure starship has enough energy for the trip */ + power = (dist+0.05)*warpfac*warpfac*warpfac*(shldup+1); + + + if (power >= energy) { + /* Insufficient power for trip */ + ididit = 0; + skip(1); + prout("Engineering to bridge--"); + if (shldup==0 || 0.5*power > energy) { + iwarp = pow((energy/(dist+0.05)), 0.333333333); + if (iwarp <= 0) { + prout("We can't do it, Captain. We haven't the energy."); + } + else { + proutn("We haven't the energy, but we could do it at warp %d", iwarp); + if (shldup) { + prout(","); + prout("if you'll lower the shields."); + } + else + prout("."); + } + } + else + prout("We haven't the energy to go that far with the shields up."); + return; + } + + /* Make sure enough time is left for the trip */ + Time = 10.0*dist/wfacsq; + if (Time >= 0.8*game.state.remtime) { + skip(1); + prout("First Officer Spock- \"Captain, I compute that such"); + proutn(" a trip would require approximately %2.0f", + 100.0*Time/game.state.remtime); + prout(" percent of our"); + proutn(" remaining time. Are you sure this is wise?\" "); + if (ja() == 0) { ididit = 0; Time=0; return;} + } + } + /* Entry WARPX */ + if (warpfac > 6.0) { + /* Decide if engine damage will occur */ + double prob = dist*(6.0-warpfac)*(6.0-warpfac)/66.666666666; + if (prob > Rand()) { + blooey = 1; + dist = Rand()*dist; + } + /* Decide if time warp will occur */ + if (0.5*dist*pow(7.0,warpfac-10.0) > Rand()) twarp=1; +#ifdef DEBUG + if (idebug &&warpfac==10 && twarp==0) { + blooey=0; + proutn("Force time warp? "); + if (ja()==1) twarp=1; + } +#endif + if (blooey || twarp) { + /* If time warp or engine damage, check path */ + /* If it is obstructed, don't do warp or damage */ + double angle = ((15.0-direc)*0.5235998); + double deltax = -sin(angle); + double deltay = cos(angle); + double bigger, x, y; + int n, l, ix, iy; + if (fabs(deltax) > fabs(deltay)) + bigger = fabs(deltax); + else + bigger = fabs(deltay); + + deltax /= bigger; + deltay /= bigger; + n = 10.0 * dist * bigger +0.5; + x = sectx; + y = secty; + for (l = 1; l <= n; l++) { + x += deltax; + ix = x + 0.5; + y += deltay; + iy = y +0.5; + if (!VALID_SECTOR(ix, iy)) break; + if (game.quad[ix][iy] != IHDOT) { + blooey = 0; + twarp = 0; + } + } + } + } + + + /* Activate Warp Engines and pay the cost */ + imove(); + if (alldone) return; + energy -= dist*warpfac*warpfac*warpfac*(shldup+1); + if (energy <= 0) finish(FNRG); + Time = 10.0*dist/wfacsq; + if (twarp) timwrp(); + if (blooey) { + game.damage[DWARPEN] = damfac*(3.0*Rand()+1.0); + skip(1); + prout("Engineering to bridge--"); + prout(" Scott here. The warp engines are damaged."); + prout(" We'll have to reduce speed to warp 4."); + } + ididit = 1; + return; +} + + + +void setwrp(void) +{ + int key; + double oldfac; + + while ((key=scan()) == IHEOL) { + chew(); + proutn("Warp factor- "); + } + chew(); + if (key != IHREAL) { + huh(); + return; + } + if (game.damage[DWARPEN] > 10.0) { + prout("Warp engines inoperative."); + return; + } + if (game.damage[DWARPEN] > 0.0 && aaitem > 4.0) { + prout("Engineer Scott- \"I'm doing my best, Captain,"); + prout(" but right now we can only go warp 4.\""); + return; + } + if (aaitem > 10.0) { + prout("Helmsman Sulu- \"Our top speed is warp 10, Captain.\""); + return; + } + if (aaitem < 1.0) { + prout("Helmsman Sulu- \"We can't go below warp 1, Captain.\""); + return; + } + oldfac = warpfac; + warpfac = aaitem; + wfacsq=warpfac*warpfac; + if (warpfac <= oldfac || warpfac <= 6.0) { + proutn("Helmsman Sulu- \"Warp factor %d, Captain.\"", + (int)warpfac); + return; + } + if (warpfac < 8.00) { + prout("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\""); + return; + } + if (warpfac == 10.0) { + prout("Engineer Scott- \"Aye, Captain, we'll try it.\""); + return; + } + prout("Engineer Scott- \"Aye, Captain, but our engines may not take it.\""); + return; +} + +void atover(int igrab) +{ + double power, distreq; + + chew(); + /* is captain on planet? */ + if (landed==1) { + if (game.damage[DTRANSP]) { + finish(FPNOVA); + return; + } + prout("Scotty rushes to the transporter controls."); + if (shldup) { + prout("But with the shields up it's hopeless."); + finish(FPNOVA); + } + prouts("His desperate attempt to rescue you . . ."); + if (Rand() <= 0.5) { + prout("fails."); + finish(FPNOVA); + return; + } + prout("SUCCEEDS!"); + if (imine) { + imine = 0; + proutn("The crystals mined were "); + if (Rand() <= 0.25) { + prout("lost."); + } + else { + prout("saved."); + icrystl = 1; + } + } + } + if (igrab) return; + + /* Check to see if captain in shuttle craft */ + if (icraft) finish(FSTRACTOR); + if (alldone) return; + + /* Inform captain of attempt to reach safety */ + skip(1); + do { + if (justin) { + prouts("***RED ALERT! READ ALERT!"); + skip(1); + proutn("The "); + crmshp(); + prout(" has stopped in a quadrant containing"); + prouts(" a supernova."); + skip(2); + } + proutn("***Emergency automatic override attempts to hurl "); + crmshp(); + skip(1); + prout("safely out of quadrant."); + if (game.damage[DRADIO] == 0.0) + game.state.galaxy[quadx][quady].charted = TRUE; + /* Try to use warp engines */ + if (game.damage[DWARPEN]) { + skip(1); + prout("Warp engines damaged."); + finish(FSNOVAED); + return; + } + warpfac = 6.0+2.0*Rand(); + wfacsq = warpfac * warpfac; + prout("Warp factor set to %d", (int)warpfac); + power = 0.75*energy; + dist = power/(warpfac*warpfac*warpfac*(shldup+1)); + distreq = 1.4142+Rand(); + if (distreq < dist) dist = distreq; + Time = 10.0*dist/wfacsq; + direc = 12.0*Rand(); /* How dumb! */ + justin = 0; + inorbit = 0; + warp(2); + if (justin == 0) { + /* This is bad news, we didn't leave quadrant. */ + if (alldone) return; + skip(1); + prout("Insufficient energy to leave quadrant."); + finish(FSNOVAED); + return; + } + } while + /* Repeat if another snova */ + (game.state.galaxy[quadx][quady].supernova); + if (KLINGREM==0) + finish(FWON); /* Snova killed remaining enemy. */ +} + +void timwrp() +{ + int l, gotit; + prout("***TIME WARP ENTERED."); + if (game.state.snap && Rand() < 0.5) { + /* Go back in time */ + prout("You are traveling backwards in time %d stardates.", + (int)(game.state.date-game.snapsht.date)); + game.state = game.snapsht; + game.state.snap = 0; + if (game.state.remcom) { + game.future[FTBEAM] = game.state.date + expran(intime/game.state.remcom); + game.future[FBATTAK] = game.state.date + expran(0.3*intime); + } + game.future[FSNOVA] = game.state.date + expran(0.5*intime); + game.future[FSNAP] = game.state.date +expran(0.25*game.state.remtime); /* next snapshot will + be sooner */ + if (game.state.nscrem) game.future[FSCMOVE] = 0.2777; + isatb = 0; + game.future[FCDBAS] = game.future[FSCDBAS] = FOREVER; + batx = baty = 0; + + /* Make sure Galileo is consistant -- Snapshot may have been taken + when on planet, which would give us two Galileos! */ + gotit = 0; + for (l = 0; l < inplan; l++) { + if (game.state.plnets[l].known == shuttle_down) { + gotit = 1; + if (iscraft==1 && ship==IHE) { + prout("Checkov- \"Security reports the Galileo has disappeared, Sir!"); + iscraft = 0; + } + } + } + /* Likewise, if in the original time the Galileo was abandoned, but + was on ship earlier, it would have vanished -- lets restore it */ + if (iscraft==0 && gotit==0 && game.damage[DSHUTTL] >= 0.0) { + prout("Checkov- \"Security reports the Galileo has reappeared in the dock!\""); + iscraft = 1; + } + /* + * There used to be code to do the actual reconstrction here, + * but the starchart is now part of the snapshotted galaxy state. + */ + prout("Spock has reconstructed a correct star chart from memory"); + } + else { + /* Go forward in time */ + Time = -0.5*intime*log(Rand()); + prout("You are traveling forward in time %d stardates.", (int)Time); + /* cheat to make sure no tractor beams occur during time warp */ + game.future[FTBEAM] += Time; + game.damage[DRADIO] += Time; + } + newqad(0); + events(); /* Stas Sergeev added this -- do pending events */ +} + +void probe(void) +{ + double angle, bigger; + int key; + /* New code to launch a deep space probe */ + if (nprobes == 0) { + chew(); + skip(1); + if (ship == IHE) + prout("Engineer Scott- \"We have no more deep space probes, Sir.\""); + else + prout("Ye Faerie Queene has no deep space probes."); + return; + } + if (game.damage[DDSP] != 0.0) { + chew(); + skip(1); + prout("Engineer Scott- \"The probe launcher is damaged, Sir.\""); + return; + } + if (game.future[FDSPROB] != FOREVER) { + chew(); + skip(1); + if (game.damage[DRADIO] != 0 && condit != IHDOCKED) { + prout("Spock- \"Records show the previous probe has not yet"); + prout(" reached its destination.\""); + } + else + prout("Uhura- \"The previous probe is still reporting data, Sir.\""); + return; + } + key = scan(); + + if (key == IHEOL) { + /* slow mode, so let Kirk know how many probes there are left */ + prout(nprobes==1 ? "%d probe left." : "%d probes left.", nprobes); + proutn("Are you sure you want to fire a probe? "); + if (ja()==0) return; + } + + isarmed = FALSE; + if (key == IHALPHA && strcmp(citem,"armed") == 0) { + isarmed = TRUE; + key = scan(); + } + else if (key == IHEOL) { + proutn("Arm NOVAMAX warhead? "); + isarmed = ja(); + } + getcd(TRUE, key); + if (direc == -1.0) return; + nprobes--; + angle = ((15.0 - direc) * 0.5235988); + probeinx = -sin(angle); + probeiny = cos(angle); + if (fabs(probeinx) > fabs(probeiny)) + bigger = fabs(probeinx); + else + bigger = fabs(probeiny); + + probeiny /= bigger; + probeinx /= bigger; + proben = 10.0*dist*bigger +0.5; + probex = quadx*QUADSIZE + sectx - 1; // We will use better packing than original + probey = quady*QUADSIZE + secty - 1; + probecx = quadx; + probecy = quady; + game.future[FDSPROB] = game.state.date + 0.01; // Time to move one sector + prout("Ensign Chekov- \"The deep space probe is launched, Captain.\""); + ididit = 1; + return; +} + +void help(void) +{ + /* There's more than one way to move in this game! */ + double ddist, xdist, probf; + int line = 0, l, ix, iy; + + chew(); + /* Test for conditions which prevent calling for help */ + if (condit == IHDOCKED) { + prout("Lt. Uhura- \"But Captain, we're already docked.\""); + return; + } + if (game.damage[DRADIO] != 0) { + prout("Subspace radio damaged."); + return; + } + if (game.state.rembase==0) { + prout("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\""); + return; + } + if (landed == 1) { + proutn("You must be aboard the "); + crmshp(); + prout("."); + return; + } + /* OK -- call for help from nearest starbase */ + nhelp++; + if (basex!=0) { + /* There's one in this quadrant */ + ddist = sqrt(square(basex-sectx)+square(basey-secty)); + } + else { + ddist = FOREVER; + for_starbases(l) { + xdist=10.0*sqrt(square(game.state.baseqx[l]-quadx)+square(game.state.baseqy[l]-quady)); + if (xdist < ddist) { + ddist = xdist; + line = l; + } + } + /* Since starbase not in quadrant, set up new quadrant */ + quadx = game.state.baseqx[line]; + quady = game.state.baseqy[line]; + newqad(1); + } + /* dematerialize starship */ + game.quad[sectx][secty]=IHDOT; + proutn("Starbase in %s responds--", cramlc(quadrant, quadx, quady)); + proutn(""); + crmshp(); + prout(" dematerializes."); + sectx=0; + for (l = 1; l <= 5; l++) { + ix = basex+3.0*Rand()-1; + iy = basey+3.0*Rand()-1; + if (VALID_SECTOR(ix,iy) && game.quad[ix][iy]==IHDOT) { + /* found one -- finish up */ + sectx=ix; + secty=iy; + break; + } + } + if (sectx==0){ + prout("You have been lost in space..."); + finish(FMATERIALIZE); + return; + } + /* Give starbase three chances to rematerialize starship */ + probf = pow((1.0 - pow(0.98,ddist)), 0.33333333); + for (l = 1; l <= 3; l++) { + switch (l) { + case 1: proutn("1st"); break; + case 2: proutn("2nd"); break; + case 3: proutn("3rd"); break; + } + proutn(" attempt to re-materialize "); + crmshp(); + switch (l){ + case 1: game.quad[ix][iy]=IHMATER0; + break; + case 2: game.quad[ix][iy]=IHMATER1; + break; + case 3: game.quad[ix][iy]=IHMATER2; + break; + } + textcolor(RED); + warble(); + if (Rand() > probf) break; + prout("fails."); + delay(500); + textcolor(DEFAULT); + } + if (l > 3) { + game.quad[ix][iy]=IHQUEST; + alive = 0; + drawmaps(1); + setwnd(message_window); + finish(FMATERIALIZE); + return; + } + game.quad[ix][iy]=ship; + textcolor(GREEN); + prout("succeeds."); + textcolor(DEFAULT); + dock(0); + skip(1); + prout("Lt. Uhura- \"Captain, we made it!\""); +}