X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=io.c;h=bff7d46913fe55bedb7b824fb872f16febb60289;hp=c432078371539721b1a64162b940ed191ff4505a;hb=a8f5216ff30142b93e4ff3e9bc12535ed0792563;hpb=a6127a240c143e22ec9acca5bf1dd61b66fa9638 diff --git a/io.c b/io.c index c432078..bff7d46 100644 --- a/io.c +++ b/io.c @@ -51,6 +51,11 @@ static void fastexit(int sig) { } void iostart(int usecurses) { +#ifdef SERGEEV + textattr(7); + clrscr(); + setwnd(FULLSCREEN_WINDOW); +#else (void) signal(SIGINT, fastexit); (void) signal(SIGINT, fastexit); #ifdef SIGIOT @@ -75,10 +80,13 @@ void iostart(int usecurses) { if (LINES) screenheight = atoi(LINES); } +#endif /* SERGEEV */ } void ioend(void) { +#ifndef SERGEEV outro(0); +#endif /* SERGEEV */ } void waitfor(void) { @@ -291,40 +299,6 @@ void c_printf (char *format, ... ) #endif /* SERGEEV */ } -void warble(void) -/* sound and visual effects for teleportation */ -{ -#ifdef SERGEEV - int posx, posy; - posx=wherex(); - posy=wherey(); - drawmaps(1); - setwnd(LOWER_WINDOW); - gotoxy(posx,posy); - sound(50); - delay(1000); - nosound(); -#else - prouts(" . . . . . "); -#endif /* SERGEEV */ -} - -void setpassword(void) { -#ifndef SERGEEV - while (TRUE) { - scan(); - strcpy(game.passwd, citem); - chew(); - if (*game.passwd != 0) break; - proutn("Please type in a secret password-"); - } -#else - int i; - for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25)); - game.passwd[3]=0; -#endif /* SERGEEV */ -} - void cgetline(char *line, int max) { if (curses) { #ifndef SERGEEV @@ -359,3 +333,145 @@ void setwnd(short wndnum){ void commandhook(char *cmd, int before) { } + +/* + * Things past this point have policy implications. + */ + +void drawmaps(short l) { +/* hook to be called after moving to redraw maps */ +#ifdef SERGEEV + _setcursortype(_NOCURSOR); + if (l==1) sensor(); + if (l!=2) setwnd(LEFTUPPER_WINDOW); + gotoxy(1,1); + strcpy(line,"s"); + srscan(1); + if (l!=2){ + setwnd(SRSCAN_WINDOW); + clrscr(); + srscan(2); + setwnd(LRSCAN_WINDOW); + clrscr(); + strcpy(line,"l"); + lrscan(); + _setcursortype(_NORMALCURSOR); + } +#endif /* SERGEEV */ +} + +void boom(int ii, int jj) +/* enemy fall down, go boom */ +{ +#ifdef SERGEEV + int crx, cry; + crx=wherex(); + cry=wherey(); + setwnd(LEFTUPPER_WINDOW); + drawmaps(2); + gotoxy(jj*2+3,ii+2); + highvideo(); + proutn("%c", game.quad[ii][jj]); + gotoxy(wherex()-1,wherey()); + sound(500); + delay(1000); + nosound(); + lowvideo(); + proutn("%c", game.quad[ii][jj]); + setwnd(LOWER_WINDOW); + gotoxy(crx,cry); + _setcursortype(_NORMALCURSOR); + delay(500); +#endif /* SERGEEV */ +} + +void warble(void) +/* sound and visual effects for teleportation */ +{ +#ifdef SERGEEV + int posx, posy; + posx=wherex(); + posy=wherey(); + drawmaps(1); + setwnd(LOWER_WINDOW); + gotoxy(posx,posy); + sound(50); + delay(1000); + nosound(); +#else + prouts(" . . . . . "); +#endif /* SERGEEV */ +} + +void tracktorpedo(int x, int y, int ix, int iy, int wait, int l, int i, int n, int iquad) +/* torpedo-track animation */ +{ +#ifndef SERGEEV + if (l == 1) { + if (n != 1) { + skip(1); + proutn("Track for torpedo number %d- ", i); + } + else { + skip(1); + proutn("Torpedo track- "); + } + } else if (l==4 || l==9) + skip(1); + proutn("%d - %d ", (int)x, (int)y); +#else + if (game.damage[DSRSENS]==0 || condit==IHDOCKED) { + drawmaps(2); + delay((wait!=1)*400); + gotoxy(iy*2+3,ix+2); + if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){ + game.quad[ix][iy]='+'; + drawmaps(2); + game.quad[ix][iy]=iquad; + sound(l*10); + delay(100); + nosound(); + } + else { + game.quad[ix][iy]|=128; + drawmaps(2); + game.quad[ix][iy]=iquad; + _setcursortype(_NOCURSOR); + sound(500); + delay(1000); + nosound(); + lowvideo(); + _setcursortype(_NORMALCURSOR); + } + } else { + proutn("%d - %d ", (int)x, (int)y); + } +#endif /* SERGEEV */ +} + +void makechart(void) { +#ifdef SERGEEV + _setcursortype(_NOCURSOR); + setwnd(LOWER_WINDOW); + clrscr(); + chart(0); + _setcursortype(_NORMALCURSOR); +#endif /* SERGEEV */ +} + +void setpassword(void) { +#ifndef SERGEEV + while (TRUE) { + scan(); + strcpy(game.passwd, citem); + chew(); + if (*game.passwd != 0) break; + proutn("Please type in a secret password-"); + } +#else + int i; + for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25)); + game.passwd[3]=0; +#endif /* SERGEEV */ +} +