X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2Fsst-doc.xml;h=c50cd831eb115ead5475dcb40b857ac1b26e49a8;hp=3eed7841f5d451c8450ad9a6bc4189de0c011c7f;hb=0d9b64ce5bc8f5b60b4bb41273c9e970140c4858;hpb=5536be658937986dcf78b0d076716923ccb11f61 diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml index 3eed784..c50cd83 100644 --- a/doc/sst-doc.xml +++ b/doc/sst-doc.xml @@ -1633,10 +1633,8 @@ Impulse engines require 20 units to warm up, plus 100 units per The original Star Trek seems to have been written by Mike Mayfield at the beginning of the 1970s. His first version was in BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard -BASIC. The source is available on the -SST2K website. In January 1975 it became part of the DECUS library -under the name SPACWR. While some people claim to have recollections of playing Trek @@ -1662,9 +1660,8 @@ Hicks dated 5 April 1973. This does not appear to have been derived from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM PENN. U.", and the game has several features not present in SPACEWR: notably, the Death Ray, ramming, and the Klingon summons to surrender. -And, of course, it predates Ahl's book. The source is available on the -SST2K website. +And, of course, it predates Ahl's book. The source is included in the +SST2K repository. Dave Matuszek, Paul Reynolds et. al. at UT Austin played the Hicks version on a CDC6600, but disliked the long load time and @@ -1826,8 +1823,8 @@ is alive. Planets are auto-scanned when you enter the quadrant. -Mining or using crystals in presense of enemy now yields an attack. -There are other minor adjustments to what yields an attack +Mining or using crystals in the presence of the enemy now yields +an attack. There are other minor adjustments to what yields an attack and what does not.