X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2Fsst-doc.xml;h=6fd530f61e155fdb8e0adb769cf7585dda4052b1;hp=7cd86dba356ac3ffa7ae086ab0362e8a6081b2db;hb=05ea818fc8edd266921db74a06211a074c5ae2a0;hpb=4c3ff8ac78499d53339de7d67081e99582a9fb75 diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml index 7cd86db..6fd530f 100644 --- a/doc/sst-doc.xml +++ b/doc/sst-doc.xml @@ -341,7 +341,7 @@ complicated, but you will learn the abbreviations quickly enough. If you are part way through entering a command and you change your -minde, you can cancel the command by typing -1 as one of the +mind, you can cancel the command by typing -1 as one of the parameters, with the exception of the manual move command. If anything is not clear to you, experiment. The worst you can do is @@ -411,6 +411,21 @@ short-range scan anytime you like. the contents of adjacent sectors. + Status Report @@ -946,9 +961,9 @@ calculate travel times and energy usage. Photon Torpedoes -Mnemonic: PHOTONS -Shortest abbreviation: PHO -Full commands: PHOTONS <NUMBER> <TARG1> <TARG2> <TARG3> +Mnemonic: TORPEDO +Shortest abbreviation: TO +Full commands: TORPEDO <NUMBER> <TARG1> <TARG2> <TARG3> Photon torpedoes are projectile weapons—you either hit what you aim @@ -1102,7 +1117,8 @@ Mnemonic: DESTRUCT You may self-destruct, thus killing yourself and ending the game. If there are nearby Klingons, you may take a few of them with you (the -more energy you have left, the bigger the bang). +more energy you have left, the bigger the bang). It is possible to +win this way, if you kill off your last adversaries with the blast. In order to self-destruct you must remember the password you typed in at the beginning of the game. @@ -1568,7 +1584,7 @@ orientation. P PHASERS <TOTAL AMOUNT> phasers and computer PHASERS AUTOMATIC <TOTAL AMOUNT> phasers, computer, sr sensors PHASERS MANUAL <AMT1> <AMT2> ... phasers - PHO PHOTONS <NUMBER> <TARGETS> torpedo tubes + TOR TORPEDO <NUMBER> <TARGETS> torpedo tubes PL PLANETS (none) PR PROBE <ARMED> <MANUAL> <DISPLACEMENT> probe launcher, radio PROBE <ARMED> AUTOMATIC <DESTINATION> launcher, radio, computer @@ -1669,6 +1685,10 @@ in 1973-1974 was like Mayfield's original and most later versions in BASIC, in that it used used polar coordinates (a clockface angle and a distance) for manual navigation. +Tom Almy writes: "I've received further information that the +black holes, Tholian web, Super Commander, and Emeritus mode were +added by Marc Newman." + At the time the UT FORTRAN source was last translated to C it emitted the message "Latest update-21 Sept 78". Thus, it actually predated (and may have influenced) the best-known BASIC version, the "Super @@ -1806,8 +1826,8 @@ is alive. Planets are auto-scanned when you enter the quadrant. -Mining or using crystals in presense of enemy now yields an attack. -There are other minor adjustments to what yields an attack +Mining or using crystals in the presence of the enemy now yields +an attack. There are other minor adjustments to what yields an attack and what does not. @@ -1934,6 +1954,9 @@ derived from a still earlier version in use at Penn State University. References +These are the original references by Dave Matuszek and Paul +Reynolds: + Star Trek (the original television series), produced and directed by Gene Rodenberry. @@ -1953,9 +1976,9 @@ Books) David Gerrold. Similiar in scope to the above book. (Bantam) -The Star Trek Guide, third revision 4/17/67, by Gene -Roddenberry. The original writer's guide for the television -series, but less comprehensive than (3) above. +The Star Trek Guide, third +revision 4/17/67, by Gene Roddenberry. The original writer's guide +for the television series, but less comprehensive than (3) above. (Norway Productions) The Trouble With Tribbles, by @@ -1978,4 +2001,69 @@ shops. + +Setting the Wayback Machine + +SST2K and its ancestors have a long history. One of the +objectives of this project is to make that history available. +Accordingly, here is a timeline of the development of SST2K and +its ancestors, as closely as we can reconstruct it. Someday this +may become the basis for a "wayback machine" switch that enables +feature sets by year. + + +1971 — Mike Mayfield's original BASIC Star +Trek. + +5 April 1973 — Grady Hicks's BASIC version fot +the Taurus. + +Summer 1973 — Dave Matuszek, Paul Reynolds, and +the Austin crew begin work on the UT FORTRAN version. + +1974 — Dave Matuszek gets distracted by other +things, notably a job change and the birth of his first +child. + +c.1977 — Tom Almy translates the UT FORTAN +version to PDP-11 FORTRAN. + +21 September 1978 — This was the date on the +first version Tom Almy saw, on which he based his later C +translation. + +1979 — Marc Newman adds Tholians, black holes, +super-commanders, and Emeritus mode. + +1995-1996 — Tom Almy translates his FORTRAN +port to ANSI C. + +1997 — Tom Almy finds the sources for UT +FORTRAN on the Web and merges in features new since the 1978 version: +EMEXIT, Tholian Web, improved death ray. He adds deep-space probes +from the DECUS version. + +10 October 2004 — ESR starts hacking on Almy's C +translation, de-FORTRANIZING the code. HELP/CALL/SOS becomes MAYDAY. + + +30 October 2004 — SST2K project started on +Berlios. + +18 January 2005 — First changes merged in from Stas +Sergeev. The curses interface is added. + +September 2006 — BSD features merged +in. Inhabited-worlds features and weighted critical hits date from +this time. + +9 October 2006 — Translation to +Python. + + +One as-yet unanswered question is when the code changed from +distance/direction navigation to coordinate offsets. Dave Matuszek +believes it must have been after he stopped working on the game in +1974. +