X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2Fsst-doc.xml;h=03bf78934632521ac4b73a066a480cb7fe5b53e3;hp=ecb52aac0938496331d9ba5d19b6d4eb8b747d5b;hb=0a154af018fad598ab67742e26429e7272fc5c2e;hpb=3952466a7c77e236e2ef05589af5a0de889f028f diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml index ecb52aa..03bf789 100644 --- a/doc/sst-doc.xml +++ b/doc/sst-doc.xml @@ -2,7 +2,7 @@ + ]> @@ -914,6 +914,22 @@ firing. Phasers have no effect on starbases (which are shielded) or on stars. + +Capture + + +Mnemonic: CAPTURE +Shortest abbreviation: CA +Full commands: CAPTURE + + +Ask a Klingon To surrender. + +The Subspace Radio is needed to ask a Klingon if he will kindly +surrender. The weakest Klingon from the ones in the quadrant is +chosen. The probability of surrender is a function of that Klingon's +remaining power, our power, etc. + Report @@ -961,9 +977,9 @@ calculate travel times and energy usage. Photon Torpedoes -Mnemonic: PHOTONS -Shortest abbreviation: PHO -Full commands: PHOTONS <NUMBER> <TARG1> <TARG2> <TARG3> +Mnemonic: TORPEDO +Shortest abbreviation: TO +Full commands: TORPEDO <NUMBER> <TARG1> <TARG2> <TARG3> Photon torpedoes are projectile weapons—you either hit what you aim @@ -1564,6 +1580,7 @@ orientation. ABBREV FULL COMMAND DEVICE USED ------ ------------ ----------- ABANDON ABANDON shuttle craft + CA CAPTURE subspace radio and transporter C CHART (none) CO COMPUTER computer CR CRYSTALS (none) @@ -1584,7 +1601,7 @@ orientation. P PHASERS <TOTAL AMOUNT> phasers and computer PHASERS AUTOMATIC <TOTAL AMOUNT> phasers, computer, sr sensors PHASERS MANUAL <AMT1> <AMT2> ... phasers - PHO PHOTONS <NUMBER> <TARGETS> torpedo tubes + TOR TORPEDO <NUMBER> <TARGETS> torpedo tubes PL PLANETS (none) PR PROBE <ARMED> <MANUAL> <DISPLACEMENT> probe launcher, radio PROBE <ARMED> AUTOMATIC <DESTINATION> launcher, radio, computer @@ -1633,10 +1650,8 @@ Impulse engines require 20 units to warm up, plus 100 units per The original Star Trek seems to have been written by Mike Mayfield at the beginning of the 1970s. His first version was in BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard -BASIC. The source is available on the -SST2K website. In January 1975 it became part of the DECUS library -under the name SPACWR. While some people claim to have recollections of playing Trek @@ -1662,9 +1677,8 @@ Hicks dated 5 April 1973. This does not appear to have been derived from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM PENN. U.", and the game has several features not present in SPACEWR: notably, the Death Ray, ramming, and the Klingon summons to surrender. -And, of course, it predates Ahl's book. The source is available on the -SST2K website. +And, of course, it predates Ahl's book. The source is included in the +SST2K repository. Dave Matuszek, Paul Reynolds et. al. at UT Austin played the Hicks version on a CDC6600, but disliked the long load time and @@ -1782,6 +1796,8 @@ the algorithm. The DECUS version had a Deep Space Probe. Looked like a good idea so I implemented it based on its description. +I imported CAPTURE from BSD Trek. + Stas Sergeev's story @@ -1826,8 +1842,8 @@ is alive. Planets are auto-scanned when you enter the quadrant. -Mining or using crystals in presense of enemy now yields an attack. -There are other minor adjustments to what yields an attack +Mining or using crystals in the presence of the enemy now yields +an attack. There are other minor adjustments to what yields an attack and what does not. @@ -1843,7 +1859,7 @@ better anyway. -My changes got merged into SST2K in 2005, and I work on it now. +My changes got merged into SST2K in 2005. Eric Raymond's story @@ -1886,7 +1902,7 @@ command descriptions, and changed some logic in sst.c to match. I've cleaned up a lot of grubby FORTRANisms in the code internals — used sizeof(), replaced magic numeric constants with #defines, -that sort of thing. +that sort of thing. Later I translated the code from C to Python. I fixed a surprising number of typos in the code and documentation. @@ -2004,7 +2020,7 @@ shops. Setting the Wayback Machine -SSTK and its ancestors have a long history. One of the +SST2K and its ancestors have a long history. One of the objectives of this project is to make that history available. Accordingly, here is a timeline of the development of SST2K and its ancestors, as closely as we can reconstruct it. Someday this @@ -2029,7 +2045,7 @@ child. version to PDP-11 FORTRAN. 21 September 1978 — This was the date on the -first version Tom Almy saw, on which he based his C +first version Tom Almy saw, on which he based his later C translation. 1979 — Marc Newman adds Tholians, black holes, @@ -2038,7 +2054,7 @@ super-commanders, and Emeritus mode. 1995-1996 — Tom Almy translates his FORTRAN port to ANSI C. -1997 — Tom Almy finds the sources for the UT +1997 — Tom Almy finds the sources for UT FORTRAN on the Web and merges in features new since the 1978 version: EMEXIT, Tholian Web, improved death ray. He adds deep-space probes from the DECUS version. @@ -2056,6 +2072,12 @@ Sergeev. The curses interface is added. September 2006 — BSD features merged in. Inhabited-worlds features and weighted critical hits date from this time. + +9 October 2006 — Translation to +Python. + +22 February 2017 — Color added. + One as-yet unanswered question is when the code changed from