X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2Fsst-doc.xml;h=03bf78934632521ac4b73a066a480cb7fe5b53e3;hp=6fd530f61e155fdb8e0adb769cf7585dda4052b1;hb=0a154af018fad598ab67742e26429e7272fc5c2e;hpb=201c460db67470a94dd885abf518ffafcdb68480 diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml index 6fd530f..03bf789 100644 --- a/doc/sst-doc.xml +++ b/doc/sst-doc.xml @@ -2,7 +2,7 @@ + ]> @@ -914,6 +914,22 @@ firing. Phasers have no effect on starbases (which are shielded) or on stars. + +Capture + + +Mnemonic: CAPTURE +Shortest abbreviation: CA +Full commands: CAPTURE + + +Ask a Klingon To surrender. + +The Subspace Radio is needed to ask a Klingon if he will kindly +surrender. The weakest Klingon from the ones in the quadrant is +chosen. The probability of surrender is a function of that Klingon's +remaining power, our power, etc. + Report @@ -1564,6 +1580,7 @@ orientation. ABBREV FULL COMMAND DEVICE USED ------ ------------ ----------- ABANDON ABANDON shuttle craft + CA CAPTURE subspace radio and transporter C CHART (none) CO COMPUTER computer CR CRYSTALS (none) @@ -1633,10 +1650,8 @@ Impulse engines require 20 units to warm up, plus 100 units per The original Star Trek seems to have been written by Mike Mayfield at the beginning of the 1970s. His first version was in BASIC for a Sigma 7 in 1971; in 1972 he rewrote it in Hewlett Packard -BASIC. The source is available on the -SST2K website. In January 1975 it became part of the DECUS library -under the name SPACWR. While some people claim to have recollections of playing Trek @@ -1662,9 +1677,8 @@ Hicks dated 5 April 1973. This does not appear to have been derived from Ahl's SPACWR. The header says "GENERAL IDEA STOLEN FROM PENN. U.", and the game has several features not present in SPACEWR: notably, the Death Ray, ramming, and the Klingon summons to surrender. -And, of course, it predates Ahl's book. The source is available on the -SST2K website. +And, of course, it predates Ahl's book. The source is included in the +SST2K repository. Dave Matuszek, Paul Reynolds et. al. at UT Austin played the Hicks version on a CDC6600, but disliked the long load time and @@ -1782,6 +1796,8 @@ the algorithm. The DECUS version had a Deep Space Probe. Looked like a good idea so I implemented it based on its description. +I imported CAPTURE from BSD Trek. + Stas Sergeev's story @@ -1843,7 +1859,7 @@ better anyway. -My changes got merged into SST2K in 2005, and I work on it now. +My changes got merged into SST2K in 2005. Eric Raymond's story @@ -1886,7 +1902,7 @@ command descriptions, and changed some logic in sst.c to match. I've cleaned up a lot of grubby FORTRANisms in the code internals — used sizeof(), replaced magic numeric constants with #defines, -that sort of thing. +that sort of thing. Later I translated the code from C to Python. I fixed a surprising number of typos in the code and documentation. @@ -2059,6 +2075,9 @@ this time. 9 October 2006 — Translation to Python. + +22 February 2017 — Color added. + One as-yet unanswered question is when the code changed from