X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2Fsst-doc.xml;h=00a703251e217070792915613da11cddd1d11967;hp=b7c0681e8cd63d080338316b7fb79e9e115af45b;hb=bf3f318f863f844f2446b55731d61c66424e8ff8;hpb=614de766fa8b37336f562d07fff11d893fd2cc25 diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml index b7c0681..00a7032 100644 --- a/doc/sst-doc.xml +++ b/doc/sst-doc.xml @@ -383,12 +383,29 @@ described by an example. 10 . . . . . . . . . . Time Left 3.72 +In fancy mode, the display will use letters for Y coordinates. + + + 1 2 3 4 5 6 7 8 9 10 + a * . . . . R . . . . Stardate 2516.3 + b . . . E . . . . . . Condition RED + c . . . . . * . B . . Position e1, b4 + d . . . S . . . . . . Life Support DAMAGED, Reserves=2.30 + e . . . . . . . K . . Warp Factor 5.0 + f . K . . . . . * . Energy 2176.24 + g . . . . . P . . . . Torpedoes 3 + h . . . . * . . . . . Shields UP, 42% 1050.0 units + i . * . . * . . . C . Klingons Left 12 + j . . . . . . . . . . Time Left 3.72 + + + The left part is a picture of the quadrant. The E at sector 2 - -4 represents the Enterprise; the B at sector 3 - 8 is a starbase. -There are ordinary Klingons (K) at sectors 5 - 8 and 6 - 2, and a -Klingon Commander (C) at 9 - 9. The (GULP) -Super-commander (S) is occupies sector 4 - 4, and a -Romulan (R) is at 1 - 6. An uninhabited planet (P) is at sector 7 - 6 +4 (or b4) represents the Enterprise; the B at sector 3 - 8 (or c8) is a starbase. +There are ordinary Klingons (K) at sectors 5 - 8 (e8) and 6 - 2 (f2), and a +Klingon Commander (C) at 9 - 9 (i9). The (GULP) +Super-commander (S) is occupies sector 4 - 4 (d4), and a +Romulan (R) is at 1 - 6 (a6). An uninhabited planet (P) is at sector 7 - 6 (g6) (if it were inhabited, it would display as a '@'). There are also a large number of stars (*). The periods (.) are just empty space—they are printed to help you get your bearings. Sector 6 @@ -733,6 +750,23 @@ the current quadrant, the shortest command would be and it will be done. In automatic mode, either two or four numbers must be supplied. + If your game is in "fancy" mode, there ia a way to input +coordinates that avoids any need to remember thet the Y coordinate +comes first. Y values may be given as lowercase letters starting with +a = 1. So for example: + + + a1 = 1 - 1 + c5 = 3 - 5 + f2 = 6 - 2 + + +The previous move xommand could be expressed as + + + m a c7 e8 + + Automatic mode utilizes the ship's battle computer. If the computer is damaged, manual movement must be used. @@ -1060,6 +1094,14 @@ you can enter to aim between two sectors. However, sector numbers must be 1 to 10 inclusive. +In fancy mode, you can write "PHO 3 2 6 1 10 4 7" as + + + pho 3 b6 a10 d7 + + +Fractional Y coordinates are not supported. + Dock at Starbase @@ -2137,6 +2179,10 @@ Cloaking device and capture command added from BSD (via Almy's uniformly dot-filled. (Suppressed in the plain and almy interface styles.) +25 August 2023 — Coordinates optionally in +alphameric mode, e.g "b3" rather than "2 - 3". (Suppressed in the +plain and almy interface styles.) +