X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2Fsst-doc.xml;fp=doc%2Fsst-doc.xml;h=394588926c6d4b9bd8e36b8e84d51526356032bf;hp=33c0c72da6ac5d260d976fd1ba49709466102ec4;hb=be2a6dddb775a9da6dabaa0565b987567b40aa25;hpb=bd629247950923bbf189c76acff59671649dd5f2
diff --git a/doc/sst-doc.xml b/doc/sst-doc.xml
index 33c0c72..3945889 100644
--- a/doc/sst-doc.xml
+++ b/doc/sst-doc.xml
@@ -255,71 +255,72 @@ The Emeritus game is strictly for masochists.
blank answer enables all SST2K features. Given a year, it will disable
features not implemented in that year or earlier. The year
'1973' approximated the original CDC 6600 FORTRAN game from UT Austin.
-Here is a mapping of years to features:
+Here is a mapping of years to features:
1974
-Planets and dilithium mining
+Planets and dilithium mining
1979
-Tholians and their webs, supercommanders.
+Tholians and their webs, supercommanders.
1980
-Deep-space probes.
+Deep-space probes.
1981
-Bad guys do tactical movement.
+Bad guys do tactical movement.
1982
-Bad guys can ram you.
+Bad guys can ram you.
1997
-Death ray gets an upgrade.
+Death ray gets an upgrade.
1998
-Automatic generation of self-destruct password.
+Automatic generation of self-destruct password.
2004
-Upgraded shields for bases, and chance of time-waeping through a black hole.
+Upgraded shields for bases, and chance of time-waeping through a black hole.
+
2005
-Our ship is bracketed in the chart/
-
+Our ship is bracketed in the chart/
2006
-Logic for inhabited worlds and Klingon captures.
+Logic for inhabited worlds and Klingon captures.
2007
-Automatically update the long-range scan when displaying the chart.
-
+Automatically update the long-range scan when displaying the chart.
+
2010
-Use color in interface.
+Use color in interface.
+
2013
-Defeated Klingons can be captured.
+Defeated Klingons can be captured.
+
2014
-The cloaking device.
+The cloaking device.
2019
-Consistent dot-filling in the galaxy chart.
+Consistent dot-filling in the galaxy chart.
2023
-Alphameric coordinates.
-
+Alphameric coordinates.
@@ -451,7 +452,7 @@ described by an example.
10 . . . . . . . . . . Time Left 3.72
-In fancy mode, the display will use letters for Y coordinates.
+In fancy mode, the display will use letters for Y coordinates.
1 2 3 4 5 6 7 8 9 10
@@ -821,7 +822,7 @@ must be supplied.
If your game is in "fancy" mode, there ia a way to input
coordinates that avoids any need to remember thet the Y coordinate
comes first. Y values may be given as lowercase letters starting with
-a = 1. So for example:
+a = 1. So for example:
a1 = 1 - 1
@@ -829,7 +830,7 @@ a = 1. So for example:
f2 = 6 - 2
-The previous move xommand could be expressed as
+The previous move xommand could be expressed as
m a c7 e8
@@ -1162,13 +1163,13 @@ you can enter
to aim between two sectors. However, sector numbers must be 1 to 10
inclusive.
-In fancy mode, you can write "PHO 3 2 6 1 10 4 7" as
+In fancy mode, you can write "PHO 3 2 6 1 10 4 7" as
pho 3 b6 a10 d7
-Fractional Y coordinates are not supported.
+Fractional Y coordinates are not supported.
Dock at Starbase