X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2FHACKING;h=abb692a03c587f1713645034d9ac8aa82058e7cb;hp=4bf7b496c5592d1a91fe0a566e321cf72bd8ee07;hb=99faf07efe4bf3ee458fa4caf045a17be2fa94fb;hpb=2daa8f43343334aa3180d6ed9a2725094c897932 diff --git a/doc/HACKING b/doc/HACKING index 4bf7b49..abb692a 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -56,7 +56,7 @@ however mine had some feature it didn't have. So I merged its features that I liked. I also took a peek at the DECUS version (a port, less sources, to the PDP-10), and some other variations. -1, Compared to the original UT version, I've changed the "help" +1. Compared to the original UT version, I've changed the "help" command to "call" and the "terminate" command to "quit" to better match user expectations. The DECUS version apparently made those changes as well as changing "freeze" to "save". However I like @@ -210,6 +210,11 @@ and added more: the LRSCAN command is no longer needed. (Controlled by OPTION_AUTOSCAN and turned off if game type is "plain" or "almy".) +10. I imported Tom Almy's SCORE, CAPTURE, and CLOAK command from his +2013 version. + +11. I added color. + TESTING: This code has been designed to be tested. A simple shellscript @@ -227,7 +232,7 @@ coverage of the suite. Two things to do to the log before dropping it in the test directory: (a) Strip out all lines beginning with "#curses:" - these are for debugging -the curses interface and are not needed or regression testing; removing +the curses interface and are not needed for regression testing; removing them makes it easier to see the game commands. (b) Add a header comment line explaining what the log is a test for.