X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2FHACKING;h=4bf7b496c5592d1a91fe0a566e321cf72bd8ee07;hp=46c35425f41eb06a3da5be3898fabcfc5c07e8b3;hb=2daa8f43343334aa3180d6ed9a2725094c897932;hpb=5dafd738f43a117caf4fee0fe462e4e627dea4b2 diff --git a/doc/HACKING b/doc/HACKING index 46c3542..4bf7b49 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -222,7 +222,21 @@ you haven't broken anything. When you fix a bug, add the log of the game that triggered it (and a checkfile) to the regression tests. This is how we improve the code -coverage of the suite. +coverage of the suite. + +Two things to do to the log before dropping it in the test directory: + +(a) Strip out all lines beginning with "#curses:" - these are for debugging +the curses interface and are not needed or regression testing; removing +them makes it easier to see the game commands. + +(b) Add a header comment line explaining what the log is a test for. +It should begin with "# Tests". This is what gets echoed before each +regression test is run. + +Then drop it into the test directory and "make buildregress" to create +the check file. (Don't forget to commit and push the log and checkfile +to the repository.) NOTES ON THE PYTHON TRANSLATION: