X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=doc%2FHACKING;h=46c35425f41eb06a3da5be3898fabcfc5c07e8b3;hp=1cef4b4edc3d1f38338f57f01dc0ad5338caae9e;hb=3940e6e663a29090fb77fe639a8f49d1a3c999d1;hpb=6f4f98ea41c6c792d99bceb2618c659ead349c08 diff --git a/doc/HACKING b/doc/HACKING index 1cef4b4..46c3542 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -1,7 +1,7 @@ This is the hackers' guide to SST2K. Read it before messing with the code. It consists of an introduction, a history, suggestions for regression testing, -some notes on the Python translation. For a to-do list, see TODO in the +and some notes on the Python translation. For a to-do list, see TODO in the top-level directory. INTRODUCTION: @@ -178,13 +178,33 @@ worlds enabled, they must have one in the quadrant to beam down to; otherwise they die in space and this counts heavily against your score. Docking at a starbase replenishes your crew. -8. Still more BSD-Trek: we now have a weighted damage table. +8. Still more BSD-Trek: we now have a weighted damage table. Quoth +Eric Allman in the code of BSD-Trek: "Under certain conditions you can +get a critical hit. This sort of hit damages devices. The +probability that a given device is damaged depends on the device. +Well protected devices (such as the computer, which is in the core of +the ship and has considerable redundancy) almost never get damaged, +whereas devices which are exposed (such as the warp engines) or which +are particularly delicate (such as the transporter) have a much higher +probability of being damaged." + +This is one place where OPTION_PLAIN does not restore the original +behavior, which was equiprobable damage across all devices. If we +wanted that, we'd return randrange(NDEVICES) and have done with it. +Also, in the original game, DNAVSYS and DCOMPTR were the same device. + +Instead, we use a table of weights similar to the one from BSD Trek. +BSD doesn't have the shuttle, shield controller, death ray, or probes. +We don't have a cloaking device. The shuttle got the allocation for +the cloaking device, then we shaved a half-percent off everything to +have some weight to give DSHCTRL/DDRAY/DDSP. + Also, the nav subsystem (enabling automatic course setting) can be damaged separately from the main computer (which handles weapons targeting, ETA calculation, and self-destruct). -After these features were added, I translated this into Python and added -more: +After these features were added, I translated this program into Python +and added more: 9. A long-range scan is done silently whenever you call CHART; thus the LRSCAN command is no longer needed. (Controlled by OPTION_AUTOSCAN @@ -196,21 +216,13 @@ This code has been designed to be tested. A simple shellscript included in the distribution, 'replay', automatically reruns the last game you played. -Here are some interesting seeds for debugging and regression testing -For each one, I list the seed, the options, and the last svn revision -for which it is known to have given the described behavior. - -1160647745 regular short good fancy (r769) - -Starts you in a quadrant with the Super-Commander in it. Slamming three -torps at him will kill him. You can use this to regression-test both -torpedo tracks and the Deep Space Probe. Known bug: "probe aut 2 8" -triggers manual navigation. - -1160707235 regular short good fancy (r769) +See the "test" directory for regression-test logs and checkfiles. +Please run 'make check' every time you change this game to be sure +you haven't broken anything. -Do sr/mov aut 5 4/sr/sensors/orbit/transport; you'll get a transporter -failure. +When you fix a bug, add the log of the game that triggered it (and +a checkfile) to the regression tests. This is how we improve the code +coverage of the suite. NOTES ON THE PYTHON TRANSLATION: @@ -220,8 +232,8 @@ separate project). I then hand-tuned and refactored the result. The LOC count dropped by almost exactly 20% during this process, from a bit over 8100 lines to a bit over 6500 lines. If the code is still -shorter than that when you read thism, it's because this file comtains -nost of what used to be a huge header comment. +shorter than that when you read this, it's because this file contains +most of what used to be a huge header comment. SST is not a data-structure- intensive program, so it compresses less under translation to Python than the 50% drop in LOC I've found to be