X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=c-version%2Fsrc%2Fsetup.c;fp=c-version%2Fsrc%2Fsetup.c;h=0000000000000000000000000000000000000000;hp=e6bba3f7fc4daf0e3226ff9f9c5f8dc0b83e6e65;hb=92e5cab2949160324146ae563bbd88af865beeda;hpb=b10de966829aea9fc9f8aa04522725d8434e2d36 diff --git a/c-version/src/setup.c b/c-version/src/setup.c deleted file mode 100644 index e6bba3f..0000000 --- a/c-version/src/setup.c +++ /dev/null @@ -1,809 +0,0 @@ -#include -#include -#include "sst.h" - -static long filelength(int fd) { -struct stat buf; - fstat(fd, &buf); - return buf.st_size; -} - -void prelim(void) -/* issue a historically correct banner */ -{ - skip(2); - prout(_("-SUPER- STAR TREK")); - skip(1); -#ifdef __HISTORICAL__ - prout(_("Latest update-21 Sept 78")); - skip(1); -#endif /* __HISTORICAL__ */ -} - -void freeze(bool boss) -/* save game */ -{ - FILE *fp; - int key; - if (boss) { - strcpy(citem, "emsave.trk"); - } - else { - if ((key = scan()) == IHEOL) { - proutn(_("File name: ")); - key = scan(); - } - if (key != IHALPHA) { - huh(); - return; - } - chew(); - if (strchr(citem, '.') == NULL) { - strcat(citem, ".trk"); - } - } - if ((fp = fopen(citem, "wb")) == NULL) { - proutn(_("Can't freeze game as file ")); - proutn(citem); - skip(1); - return; - } - strcpy(game.magic, SSTMAGIC); - fwrite(&game, sizeof(game), 1, fp); - - fclose(fp); -} - - -bool thaw(void) -/* retrieve saved game */ -{ - FILE *fp; - int key; - - game.passwd[0] = '\0'; - if ((key = scan()) == IHEOL) { - proutn(_("File name: ")); - key = scan(); - } - if (key != IHALPHA) { - huh(); - return true; - } - chew(); - if (strchr(citem, '.') == NULL) { - strcat(citem, ".trk"); - } - if ((fp = fopen(citem, "rb")) == NULL) { - proutn(_("Can't find game file ")); - proutn(citem); - skip(1); - return 1; - } - fread(&game, sizeof(game), 1, fp); - if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) { - proutn(_("Game file format is bad, should begin with ")); - prout(SSTMAGIC); - skip(1); - fclose(fp); - return 1; - } - - fclose(fp); - - return false; -} - -#define SYSTEM_NAMES \ - { \ - /* \ - * I used to find planets \ - * with references in ST:TOS. Eath and the Alpha Centauri \ - * Colony have been omitted. \ - * \ - * Some planets marked Class G and P here will be displayed as class M \ - * because of the way planets are generated. This is a known bug. \ - */ \ - /* Federation Worlds */ \ - _("Andoria (Fesoan)"), /* several episodes */ \ - _("Tellar Prime (Miracht)"), /* TOS: "Journey to Babel" */ \ - _("Vulcan (T'Khasi)"), /* many episodes */ \ - _("Medusa"), /* TOS: "Is There in Truth No Beauty?" */ \ - _("Argelius II (Nelphia)"),/* TOS: "Wolf in the Fold" ("IV" in BSD) */ \ - _("Ardana"), /* TOS: "The Cloud Minders" */ \ - _("Catulla (Cendo-Prae)"), /* TOS: "The Way to Eden" */ \ - _("Gideon"), /* TOS: "The Mark of Gideon" */ \ - _("Aldebaran III"), /* TOS: "The Deadly Years" */ \ - _("Alpha Majoris I"), /* TOS: "Wolf in the Fold" */ \ - _("Altair IV"), /* TOS: "Amok Time */ \ - _("Ariannus"), /* TOS: "Let That Be Your Last Battlefield" */ \ - _("Benecia"), /* TOS: "The Conscience of the King" */ \ - _("Beta Niobe I (Sarpeidon)"), /* TOS: "All Our Yesterdays" */ \ - _("Alpha Carinae II"), /* TOS: "The Ultimate Computer" */ \ - _("Capella IV (Kohath)"), /* TOS: "Friday's Child" (Class G) */ \ - _("Daran V"), /* TOS: "For the World is Hollow and I Have Touched the Sky" */ \ - _("Deneb II"), /* TOS: "Wolf in the Fold" ("IV" in BSD) */ \ - _("Eminiar VII"), /* TOS: "A Taste of Armageddon" */ \ - _("Gamma Canaris IV"), /* TOS: "Metamorphosis" */ \ - _("Gamma Tranguli VI (Vaalel)"), /* TOS: "The Apple" */ \ - _("Ingraham B"), /* TOS: "Operation: Annihilate" */ \ - _("Janus IV"), /* TOS: "The Devil in the Dark" */ \ - _("Makus III"), /* TOS: "The Galileo Seven" */ \ - _("Marcos XII"), /* TOS: "And the Children Shall Lead", */ \ - _("Omega IV"), /* TOS: "The Omega Glory" */ \ - _("Regulus V"), /* TOS: "Amok Time */ \ - _("Deneva"), /* TOS: "Operation -- Annihilate!" */ \ - /* Worlds from BSD Trek */ \ - _("Rigel II"), /* TOS: "Shore Leave" ("III" in BSD) */ \ - _("Beta III"), /* TOS: "The Return of the Archons" */ \ - _("Triacus"), /* TOS: "And the Children Shall Lead", */ \ - _("Exo III"), /* TOS: "What Are Little Girls Made Of?" (Class P) */ \ - } -#if 0 /* Others */ - _("Hansen's Planet"), /* TOS: "The Galileo Seven" */ - _("Taurus IV"), /* TOS: "The Galileo Seven" (class G) */ - _("Antos IV (Doraphane)"), /* TOS: "Whom Gods Destroy", "Who Mourns for Adonais?" */ - _("Izar"), /* TOS: "Whom Gods Destroy" */ - _("Tiburon"), /* TOS: "The Way to Eden" */ - _("Merak II"), /* TOS: "The Cloud Minders" */ - _("Coridan (Desotriana)"), /* TOS: "Journey to Babel" */ - _("Iotia"), /* TOS: "A Piece of the Action" */ -#endif - -#define DEVICE_NAMES \ - { \ - _("S. R. Sensors"), \ - _("L. R. Sensors"), \ - _("Phasers"), \ - _("Photon Tubes"), \ - _("Life Support"), \ - _("Warp Engines"), \ - _("Impulse Engines"), \ - _("Shields"), \ - _("Subspace Radio"), \ - _("Shuttle Craft"), \ - _("Computer"), \ - _("Navigation System"), \ - _("Transporter"), \ - _("Shield Control"), \ - _("Death Ray"), \ - _("D. S. Probe") \ - } - -static void setup_names(void) -/* Sets up some arrays with localized names. - * Must be done after iostart() for localization to work. */ -{ - char *tmp1[ARRAY_SIZE(systnames)] = SYSTEM_NAMES; - char *tmp2[ARRAY_SIZE(device)] = DEVICE_NAMES; - - memcpy(systnames, tmp1, sizeof(systnames)); - memcpy(device, tmp2, sizeof(device)); -} - -void setup(bool needprompt) -/* prepare to play, set up cosmos */ -{ - int i,j, krem, klumper; - coord w; - - /* call the setup hooks here */ - setup_names(); - - // Decide how many of everything - if (choose(needprompt)) - return; // frozen game - // Prepare the Enterprise - game.alldone = game.gamewon = false; - game.ship = IHE; - game.state.crew = FULLCREW; - game.energy = game.inenrg = 5000.0; - game.shield = game.inshld = 2500.0; - game.shldchg = false; - game.shldup = false; - game.inlsr = 4.0; - game.lsupres = 4.0; - game.quadrant = randplace(GALSIZE); - game.sector = randplace(QUADSIZE); - game.torps = game.intorps = 10; - game.nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */ - game.warpfac = 5.0; - game.wfacsq = game.warpfac * game.warpfac; - for (i=0; i < NDEVICES; i++) - game.damage[i] = 0.0; - // Set up assorted game parameters - invalidate(game.battle); - game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0); - game.nkinks = game.nhelp = game.casual = game.abandoned = 0; - game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false; - game.isatb = game.state.nplankl = 0; - game.state.starkl = game.state.basekl = 0; - game.iscraft = onship; - game.landed = false; - game.alive = true; - game.docfac = 0.25; - for (i = 1; i <= GALSIZE; i++) - for (j = 1; j <= GALSIZE; j++) { - struct quadrant *quad = &game.state.galaxy[i][j]; - quad->charted = 0; - quad->planet = NOPLANET; - quad->romulans = 0; - quad->klingons = 0; - quad->starbase = false; - quad->supernova = false; - quad->status = secure; - } - // Initialize times for extraneous events - schedule(FSNOVA, expran(0.5 * game.intime)); - schedule(FTBEAM, expran(1.5 * (game.intime / game.state.remcom))); - schedule(FSNAP, 1.0 + Rand()); // Force an early snapshot - schedule(FBATTAK, expran(0.3*game.intime)); - unschedule(FCDBAS); - if (game.state.nscrem) - schedule(FSCMOVE, 0.2777); - else - unschedule(FSCMOVE); - unschedule(FSCDBAS); - unschedule(FDSPROB); - if ((game.options & OPTION_WORLDS) && game.skill >= SKILL_GOOD) - schedule(FDISTR, expran(1.0 + game.intime)); - else - unschedule(FDISTR); - unschedule(FENSLV); - unschedule(FREPRO); - // Starchart is functional but we've never seen it - game.lastchart = FOREVER; - // Put stars in the galaxy - game.instar = 0; - for (i = 1; i <= GALSIZE; i++) - for (j = 1; j <= GALSIZE; j++) { - int k = Rand()*9.0 + 1.0; - game.instar += k; - game.state.galaxy[i][j].stars = k; - } - // Locate star bases in galaxy - for (i = 1; i <= game.inbase; i++) { - bool contflag; - do { - do w = randplace(GALSIZE); - while (game.state.galaxy[w.x][w.y].starbase); - contflag = false; - for (j = i-1; j > 0; j--) { - /* Improved placement algorithm to spread out bases */ - double distq = square(w.x-game.state.baseq[j].x) + square(w.y-game.state.baseq[j].y); - if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) { - contflag = true; - if (idebug) - prout("=== Abandoning base #%d at %d-%d", i, w.x, w.y); - break; - } - else if (distq < 6.0 * (BASEMAX+1-game.inbase)) { - if (idebug) - prout("=== Saving base #%d, close to #%d", i, j); - } - } - } while (contflag); - - game.state.baseq[i] = w; - game.state.galaxy[w.x][w.y].starbase = true; - game.state.chart[w.x][w.y].starbase = true; - } - // Position ordinary Klingon Battle Cruisers - krem = game.inkling; - klumper = 0.25*game.skill*(9.0-game.length)+1.0; - if (klumper > MAXKLQUAD) - klumper = MAXKLQUAD; - do { - double r = Rand(); - int klump = (1.0 - r*r)*klumper; - if (klump > krem) - klump = krem; - krem -= klump; - do w = randplace(GALSIZE); - while (game.state.galaxy[w.x][w.y].supernova || - game.state.galaxy[w.x][w.y].klingons + klump > 9); - game.state.galaxy[w.x][w.y].klingons += klump; - } while (krem > 0); - // Position Klingon Commander Ships -#ifdef ODEBUG - klumper = 1; -#endif /* ODEBUG */ - for (i = 1; i <= game.incom; i++) { - do { - do { /* IF debugging, put commanders by bases, always! */ -#ifdef ODEBUG - if (game.idebug && klumper <= game.inbase) { - w = game.state.baseq[klumper]; - klumper++; - } - else -#endif /* ODEBUG */ - w = randplace(GALSIZE); - } - while ((!game.state.galaxy[w.x][w.y].klingons && Rand() < 0.75)|| - game.state.galaxy[w.x][w.y].supernova|| - game.state.galaxy[w.x][w.y].klingons > 8); - // check for duplicate - for (j = 1; j < i; j++) - if (same(game.state.kcmdr[j], w)) - break; - } while (j < i); - game.state.galaxy[w.x][w.y].klingons++; - game.state.kcmdr[i] = w; - } - // Locate planets in galaxy - for (i = 0; i < game.inplan; i++) { - do w = randplace(GALSIZE); - while (game.state.galaxy[w.x][w.y].planet != NOPLANET); - game.state.planets[i].w = w; - if ((game.options & OPTION_WORLDS) && i < NINHAB) { - game.state.planets[i].pclass = M; // All inhabited planets are class M - game.state.planets[i].crystals = absent; - game.state.planets[i].known = known; - game.state.planets[i].inhabited = i; - } else { - game.state.planets[i].pclass = Rand()*3.0; // Planet class M N or O - game.state.planets[i].crystals = Rand()*1.5; // 1 in 3 chance of crystals - game.state.planets[i].known = unknown; - game.state.planets[i].inhabited = UNINHABITED; - } - game.state.galaxy[w.x][w.y].planet = i; - } - // Locate Romulans - for (i = 1; i <= game.state.nromrem; i++) { - w = randplace(GALSIZE); - game.state.galaxy[w.x][w.y].romulans = 1; - } - // Locate the Super Commander - if (game.state.nscrem > 0) { - do w = randplace(GALSIZE); - while (game.state.galaxy[w.x][w.y].supernova || game.state.galaxy[w.x][w.y].klingons > 8); - game.state.kscmdr = w; - game.state.galaxy[w.x][w.y].klingons++; - } - // Place thing (in tournament game, thingx == -1, don't want one!) - if (thing.x != -1) { - thing = randplace(GALSIZE); - } - else - invalidate(thing); - - skip(2); - game.state.snap = false; - - if (game.skill == SKILL_NOVICE) { - prout(_("It is stardate %d. The Federation is being attacked by"), - (int)game.state.date); - prout(_("a deadly Klingon invasion force. As captain of the United")); - prout(_("Starship U.S.S. Enterprise, it is your mission to seek out")); - prout(_("and destroy this invasion force of %d battle cruisers."), - (game.inkling + game.incom + game.inscom)); - prout(_("You have an initial allotment of %d stardates to complete"), (int)game.intime); - prout(_("your mission. As you proceed you may be given more time.")); - skip(1); - prout(_("You will have %d supporting starbases."), game.inbase); - proutn(_("Starbase locations- ")); - } - else { - prout(_("Stardate %d."), (int)game.state.date); - skip(1); - prout(_("%d Klingons."), game.inkling + game.incom + game.inscom); - prout(_("An unknown number of Romulans.")); - if (game.state.nscrem) - prout(_("And one (GULP) Super-Commander.")); - prout(_("%d stardates."),(int)game.intime); - proutn(_("%d starbases in "), game.inbase); - } - for (i = 1; i <= game.inbase; i++) { - proutn(cramlc(0, game.state.baseq[i])); - proutn(" "); - } - skip(2); - proutn(_("The Enterprise is currently in ")); - proutn(cramlc(quadrant, game.quadrant)); - proutn(" "); - proutn(cramlc(sector, game.sector)); - skip(2); - prout(_("Good Luck!")); - if (game.state.nscrem) - prout(_(" YOU'LL NEED IT.")); - waitfor(); - newqad(false); - if (game.nenhere-iqhere-game.ithere) - game.shldup = true; - if (game.neutz) // bad luck to start in a Romulan Neutral Zone - attack(false); -} - -bool choose(bool needprompt) -/* choose your game type */ -{ - for(;;) { - game.tourn = 0; - game.thawed = false; - game.skill = SKILL_NONE; - game.length = 0; - if (needprompt) /* Can start with command line options */ - proutn(_("Would you like a regular, tournament, or saved game? ")); - scan(); - if (strlen(citem)==0) // Try again - continue; - if (isit("tournament")) { - while (scan() == IHEOL) { - proutn(_("Type in tournament number-")); - } - if (aaitem == 0) { - chew(); - continue; // We don't want a blank entry - } - game.tourn = (int)aaitem; - thing.x = -1; - srand((unsigned int)(int)aaitem); - break; - } - if (isit("saved") || isit("frozen")) { - if (thaw()) - continue; - chew(); - if (*game.passwd==0) - continue; - if (!game.alldone) - game.thawed = true; // No plaque if not finished - report(); - waitfor(); - return true; - } - if (isit("regular")) - break; - proutn(_("What is \"")); - proutn(citem); - prout("\"?"); - chew(); - } - while (game.length==0 || game.skill==SKILL_NONE) { - if (scan() == IHALPHA) { - if (isit("short")) - game.length = 1; - else if (isit("medium")) - game.length = 2; - else if (isit("long")) - game.length = 4; - else if (isit("novice")) - game.skill = SKILL_NOVICE; - else if (isit("fair")) - game.skill = SKILL_FAIR; - else if (isit("good")) - game.skill = SKILL_GOOD; - else if (isit("expert")) - game.skill = SKILL_EXPERT; - else if (isit("emeritus")) - game.skill = SKILL_EMERITUS; - else { - proutn(_("What is \"")); - proutn(citem); - prout("\"?"); - } - } - else { - chew(); - if (game.length==0) - proutn(_("Would you like a Short, Medium, or Long game? ")); - else if (game.skill == SKILL_NONE) - proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? ")); - } - } - // Choose game options -- added by ESR for SST2K - if (scan() != IHALPHA) { - chew(); - proutn(_("Choose your game style (plain, almy, fancy or just press enter): ")); - scan(); - } - if (isit("plain")) { - // Approximates the UT FORTRAN version. - game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS); - game.options |= OPTION_PLAIN; - } - else if (isit("almy")) { - // Approximates Tom Almy's version. - game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS); - game.options |= OPTION_ALMY; - } - else if (isit("fancy")) - /* do nothing */; - else if (strlen(citem)) { - proutn(_("What is \"")); - proutn(citem); - prout("\"?"); - } - setpassword(); - if (strcmp(game.passwd, "debug")==0) { - idebug = true; - fputs("=== Debug mode enabled\n", stdout); - } - - // Use parameters to generate initial values of things - game.damfac = 0.5 * game.skill; - game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0); - game.inbase = game.state.rembase; - game.inplan = 0; - if (game.options & OPTION_PLANETS) - game.inplan += (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand(); - if (game.options & OPTION_WORLDS) - game.inplan += NINHAB; - game.state.nromrem = game.inrom = (2.0+Rand())*game.skill; - game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0); - game.state.remtime = 7.0 * game.length; - game.intime = game.state.remtime; - game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15); - game.incom = game.skill + 0.0625*game.inkling*Rand(); - game.state.remcom = min(10, game.incom); - game.incom = game.state.remcom; - game.state.remres = (game.inkling+4*game.incom)*game.intime; - game.inresor = game.state.remres; - if (game.inkling > 50) { - game.inbase = (game.state.rembase += 1); - } - return false; -} - -coord dropin(feature iquad) -/* drop a feature on a random dot in the current quadrant */ -{ - coord w; - do w = randplace(QUADSIZE); - while (game.quad[w.x][w.y] != IHDOT); - game.quad[w.x][w.y] = iquad; - return w; -} - -void newcnd(void) -/* update our alert status */ -{ - game.condition = green; - if (game.energy < 1000.0) - game.condition = yellow; - if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans) - game.condition = red; - if (!game.alive) - game.condition=dead; -} - -coord newkling(int i) -/* drop new Klingon into current quadrant */ -{ - coord pi = dropin(IHK); - game.ks[i] = pi; - game.kdist[i] = game.kavgd[i] = distance(game.sector, pi); - game.kpower[i] = Rand()*150.0 +300.0 +25.0*game.skill; - return pi; -} - -void newqad(bool shutup) -/* set up a new state of quadrant, for when we enter or re-enter it */ -{ - int i, j; - coord w; - struct quadrant *q; - - game.justin = true; - invalidate(game.base); - game.klhere = 0; - game.comhere = false; - invalidate(game.plnet); - game.ishere = false; - game.irhere = 0; - game.iplnet = 0; - game.nenhere = 0; - game.neutz = false; - game.inorbit = false; - game.landed = false; - game.ientesc = false; - game.ithere = false; - iqhere = false; - iqengry = false; - game.iseenit = false; - if (game.iscate) { - // Attempt to escape Super-commander, so tbeam back! - game.iscate = false; - game.ientesc = true; - } - // Clear quadrant - for (i = 1; i <= QUADSIZE; i++) - for (j = 1; j <= QUADSIZE; j++) - game.quad[i][j] = IHDOT; - q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; - // cope with supernova - if (q->supernova) - return; - game.klhere = q->klingons; - game.irhere = q->romulans; - game.nenhere = game.klhere + game.irhere; - - // Position Starship - game.quad[game.sector.x][game.sector.y] = game.ship; - - if (q->klingons) { - w.x = w.y = 0; /* quiet a gcc warning */ - // Position ordinary Klingons - for (i = 1; i <= game.klhere; i++) - w = newkling(i); - // If we need a commander, promote a Klingon - for (i = 1; i <= game.state.remcom; i++) - if (same(game.state.kcmdr[i], game.quadrant)) - break; - - if (i <= game.state.remcom) { - game.quad[w.x][w.y] = IHC; - game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill; - game.comhere = true; - } - - // If we need a super-commander, promote a Klingon - if (same(game.quadrant, game.state.kscmdr)) { - game.quad[game.ks[1].x][game.ks[1].y] = IHS; - game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill; - game.iscate = (game.state.remkl > 1); - game.ishere = true; - } - } - // Put in Romulans if needed - for (i = game.klhere+1; i <= game.nenhere; i++) { - w = dropin(IHR); - game.ks[i] = w; - game.kdist[i] = game.kavgd[i] = distance(game.sector, w); - game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill; - } - // If quadrant needs a starbase, put it in - if (q->starbase) - game.base = dropin(IHB); - - // If quadrant needs a planet, put it in - if (q->planet != NOPLANET) { - game.iplnet = q->planet; - if (game.state.planets[q->planet].inhabited == UNINHABITED) - game.plnet = dropin(IHP); - else - game.plnet = dropin(IHW); - } - // Check for condition - newcnd(); - // And finally the stars - for (i = 1; i <= q->stars; i++) - dropin(IHSTAR); - - // Check for RNZ - if (game.irhere > 0 && game.klhere == 0) { - game.neutz = true; - if (!damaged(DRADIO)) { - skip(1); - prout(_("LT. Uhura- \"Captain, an urgent message.")); - prout(_(" I'll put it on audio.\" CLICK")); - skip(1); - prout(_("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.")); - prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!")); - } - } - - if (shutup==0) { - // Put in THING if needed - if (same(thing, game.quadrant)) { - w = dropin(IHQUEST); - thing = randplace(GALSIZE); - game.nenhere++; - iqhere = true; - game.ks[game.nenhere] = w; - game.kdist[game.nenhere] = game.kavgd[game.nenhere] = - distance(game.sector, w); - game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill; - if (!damaged(DSRSENS)) { - skip(1); - prout(_("Mr. Spock- \"Captain, this is most unusual.")); - prout(_(" Please examine your short-range scan.\"")); - } - } - } - - // Decide if quadrant needs a Tholian - if (game.options & OPTION_THOLIAN) { - if ((game.skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */ - (game.skill == SKILL_GOOD && Rand() <= 0.05) || - (game.skill > SKILL_GOOD && Rand() <= 0.08) - ) { - do { - game.tholian.x = Rand() > 0.5 ? QUADSIZE : 1; - game.tholian.y = Rand() > 0.5 ? QUADSIZE : 1; - } while (game.quad[game.tholian.x][game.tholian.y] != IHDOT); - game.quad[game.tholian.x][game.tholian.y] = IHT; - game.ithere = true; - game.nenhere++; - game.ks[game.nenhere] = game.tholian; - game.kdist[game.nenhere] = game.kavgd[game.nenhere] = - distance(game.sector, game.tholian); - game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill; - /* Reserve unocupied corners */ - if (game.quad[1][1]==IHDOT) - game.quad[1][1] = 'X'; - if (game.quad[1][QUADSIZE]==IHDOT) - game.quad[1][QUADSIZE] = 'X'; - if (game.quad[QUADSIZE][1]==IHDOT) - game.quad[QUADSIZE][1] = 'X'; - if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) - game.quad[QUADSIZE][QUADSIZE] = 'X'; - } - } - - sortklings(); - - // Put in a few black holes - for (i = 1; i <= 3; i++) - if (Rand() > 0.5) - dropin(IHBLANK); - - // Take out X's in corners if Tholian present - if (game.ithere) { - if (game.quad[1][1]=='X') - game.quad[1][1] = IHDOT; - if (game.quad[1][QUADSIZE]=='X') - game.quad[1][QUADSIZE] = IHDOT; - if (game.quad[QUADSIZE][1]=='X') - game.quad[QUADSIZE][1] = IHDOT; - if (game.quad[QUADSIZE][QUADSIZE]=='X') - game.quad[QUADSIZE][QUADSIZE] = IHDOT; - } -} - -void sortklings(void) -/* sort Klingons by distance from us */ -{ - double t; - int j, k; - bool sw; - - // The author liked bubble sort. So we will use it. :-( - - if (game.nenhere-iqhere-game.ithere < 2) - return; - - do { - sw = false; - for (j = 1; j < game.nenhere; j++) - if (game.kdist[j] > game.kdist[j+1]) { - sw = true; - t = game.kdist[j]; - game.kdist[j] = game.kdist[j+1]; - game.kdist[j+1] = t; - t = game.kavgd[j]; - game.kavgd[j] = game.kavgd[j+1]; - game.kavgd[j+1] = t; - k = game.ks[j].x; - game.ks[j].x = game.ks[j+1].x; - game.ks[j+1].x = k; - k = game.ks[j].y; - game.ks[j].y = game.ks[j+1].y; - game.ks[j+1].y = k; - t = game.kpower[j]; - game.kpower[j] = game.kpower[j+1]; - game.kpower[j+1] = t; - } - } while (sw); -} - -void setpassword(void) -/* set the self-destruct password */ -{ - if (game.options & OPTION_PLAIN) { - while (TRUE) { - chew(); - proutn(_("Please type in a secret password- ")); - scan(); - strcpy(game.passwd, citem); - if (*game.passwd != 0) - break; - } - } else { - int i; - for(i=0;i<3;i++) - game.passwd[i]=(char)(97+(int)(Rand()*25)); - game.passwd[3]=0; - } -}