X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=c-version%2Fsrc%2Freports.c;fp=c-version%2Fsrc%2Freports.c;h=0000000000000000000000000000000000000000;hp=fb8916a43b8ce086b822da65ea416b5b77337cd0;hb=92e5cab2949160324146ae563bbd88af865beeda;hpb=b10de966829aea9fc9f8aa04522725d8434e2d36 diff --git a/c-version/src/reports.c b/c-version/src/reports.c deleted file mode 100644 index fb8916a..0000000 --- a/c-version/src/reports.c +++ /dev/null @@ -1,676 +0,0 @@ -#include "sst.h" -#include -#include -#include - -void attackreport(bool curt) -/* report status of bases under attack */ -{ - if (!curt) { - if (is_scheduled(FCDBAS)) { - prout(_("Starbase in %s is currently under Commander attack."), - cramlc(quadrant, game.battle)); - prout(_("It can hold out until Stardate %d."), - (int)scheduled(FCDBAS)); - } - else if (game.isatb == 1) { - prout(_("Starbase in %s is under Super-commander attack."), - cramlc(quadrant, game.state.kscmdr)); - prout(_("It can hold out until Stardate %d."), - (int)scheduled(FSCDBAS)); - } else { - prout(_("No Starbase is currently under attack.")); - } - } else { - if (is_scheduled(FCDBAS)) - proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS)); - if (game.isatb) - proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS)); - clreol(); - } -} - - -void report(void) -/* report on general game status */ -{ - char *s1,*s2,*s3; - - chew(); - s1 = (game.thawed?_("thawed "):""); - switch (game.length) { - case 1: s2=_("short"); break; - case 2: s2=_("medium"); break; - case 4: s2=_("long"); break; - default: s2=_("unknown length"); break; - } - switch (game.skill) { - case SKILL_NOVICE: s3=_("novice"); break; - case SKILL_FAIR: s3=_("fair"); break; - case SKILL_GOOD: s3=_("good"); break; - case SKILL_EXPERT: s3=_("expert"); break; - case SKILL_EMERITUS: s3=_("emeritus"); break; - default: s3=_("skilled"); break; - } - skip(1); - prout(_("You %s a %s%s %s game."), - game.alldone? _("were playing") : _("are playing"), s1, s2, s3); - if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) - prout(_("No plaque is allowed.")); - if (game.tourn) - prout(_("This is tournament game %d."), game.tourn); - prout(_("Your secret password is \"%s\""),game.passwd); - proutn(_("%d of %d Klingons have been killed"), - ((game.inkling + game.incom + game.inscom) - (game.state.remkl + game.state.remcom + game.state.nscrem)), - (game.inkling + game.incom + game.inscom)); - if (game.incom - game.state.remcom) - prout(_(", including %d Commander%s."), game.incom - game.state.remcom, (game.incom - game.state.remcom)==1?"":_("s")); - else if (game.inkling - game.state.remkl + (game.inscom - game.state.nscrem) > 0) - prout(_(", but no Commanders.")); - else - prout("."); - if (game.skill > SKILL_FAIR) - prout(_("The Super Commander has %sbeen destroyed."), - game.state.nscrem?_("not "):""); - if (game.state.rembase != game.inbase) { - proutn(_("There ")); - if (game.inbase-game.state.rembase==1) - proutn(_("has been 1 base")); - else { - proutn(_("have been %d bases"), game.inbase-game.state.rembase); - } - prout(_(" destroyed, %d remaining."), game.state.rembase); - } - else - prout(_("There are %d bases."), game.inbase); - if (!damaged(DRADIO) || game.condition == docked || game.iseenit) { - // Don't report this if not seen and - // either the radio is dead or not at base! - attackreport(false); - game.iseenit = true; - } - if (game.casual) - prout(_("%d casualt%s suffered so far."), - game.casual, game.casual==1? "y" : "ies"); - if (game.nhelp) - prout(_("There were %d call%s for help."), - game.nhelp, game.nhelp==1 ? "" : _("s")); - if (game.ship == IHE) { - proutn(_("You have ")); - if (game.nprobes) - proutn("%d", game.nprobes); - else - proutn(_("no")); - proutn(_(" deep space probe")); - if (game.nprobes!=1) - proutn(_("s")); - prout("."); - } - if ((!damaged(DRADIO) || game.condition == docked) - && is_scheduled(FDSPROB)) { - if (game.isarmed) - proutn(_("An armed deep space probe is in ")); - else - proutn(_("A deep space probe is in ")); - proutn(cramlc(quadrant, game.probec)); - prout("."); - } - if (game.icrystl) { - if (game.cryprob <= .05) - prout(_("Dilithium crystals aboard ship... not yet used.")); - else { - int i=0; - double ai = 0.05; - while (game.cryprob > ai) { - ai *= 2.0; - i++; - } - prout(_("Dilithium crystals have been used %d time%s."), - i, i==1? "" : _("s")); - } - } - skip(1); -} - -void lrscan(void) -/* long-range sensor scan */ -{ - int x, y; - if (damaged(DLRSENS)) { - /* Now allow base's sensors if docked */ - if (game.condition != docked) { - prout(_("LONG-RANGE SENSORS DAMAGED.")); - return; - } - prout(_("Starbase's long-range scan")); - } - else { - prout(_("Long-range scan")); - } - for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) { - proutn(" "); - for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) { - if (!VALID_QUADRANT(x, y)) - proutn(" -1"); - else { - game.state.galaxy[x][y].charted = true; - rechart(); - if (game.state.galaxy[x][y].supernova) - proutn(" ***"); - else - proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars); - } - } - prout(" "); - } -} - -void damagereport(void) -/* damage report */ -{ - bool jdam = false; - int i; - chew(); - - for (i = 0; i < NDEVICES; i++) { - if (damaged(i)) { - if (!jdam) { - prout(_("\tDEVICE\t\t\t-REPAIR TIMES-")); - prout(_("\t\t\tIN FLIGHT\t\tDOCKED")); - jdam = true; - } - prout(" %-26s\t%8.2f\t\t%8.2f", - device[i], - game.damage[i]+0.05, - game.docfac*game.damage[i]+0.005); - } - } - if (!jdam) - prout(_("All devices functional.")); -} - -static void rechart_quad(int x, int y) -{ - if (game.state.galaxy[x][y].charted) { - game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons; - game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase; - game.state.chart[x][y].stars = game.state.galaxy[x][y].stars; - } -} - -static void rechart_dsradio(void) -/* update the chart in the Enterprise's computer from galaxy data */ -{ - int i, j; - game.lastchart = game.state.date; - for (i = 1; i <= GALSIZE; i++) - for (j = 1; j <= GALSIZE; j++) - rechart_quad(i, j); -} - -static void rechart_lr(void) -/* update the chart in the Enterprise's computer from galaxy data */ -{ - int i, j; - for (i = game.quadrant.x-1; i <= game.quadrant.x+1; i++) { - for (j = game.quadrant.y-1; j <= game.quadrant.y+1; j++) { - if (i == game.quadrant.x && j == game.quadrant.y) - continue; - rechart_quad(i, j); - } - } -} - -static void rechart_sr(void) -/* update the chart in the Enterprise's computer from galaxy data */ -{ - rechart_quad(game.quadrant.x, game.quadrant.y); -} - -void rechart(void) -{ - if (!damaged(DRADIO) || game.condition == docked) { - if (game.lastchart < game.state.date && game.condition == docked) - prout(_("Spock- \"I revised the Star Chart from the " - "starbase's records.\"")); - rechart_dsradio(); - } else { - if (!damaged(DLRSENS)) - rechart_lr(); - if (!damaged(DSRSENS)) - rechart_sr(); - } -} - -void chart(void) -/* display the star chart */ -{ - int i,j; - chew(); - - rechart(); - - prout(_(" STAR CHART FOR THE KNOWN GALAXY")); - if (game.state.date > game.lastchart) - prout(_("(Last surveillance update %d stardates ago)."), - (int)(game.state.date-game.lastchart)); - prout(" 1 2 3 4 5 6 7 8"); - for (i = 1; i <= GALSIZE; i++) { - proutn("%d |", i); - for (j = 1; j <= GALSIZE; j++) { - char buf[4]; - if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y) - proutn("<"); - else - proutn(" "); - if (game.state.galaxy[i][j].supernova) - strcpy(buf, "***"); - else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase) - strcpy(buf, ".1."); - else if (game.state.galaxy[i][j].charted) - sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars); - else - strcpy(buf, "..."); - proutn(buf); - if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y) - proutn(">"); - else - proutn(" "); - } - proutn(" |"); - if (i0) - dam++; - prstat(_("Condition"), _("%s, %i DAMAGES"), cp, dam); - ); - - RQ(3, - prstat(_("Position"), "%d - %d , %d - %d", - game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y); - ); - - RQ(4, - if (damaged(DLIFSUP)) { - if (game.condition == docked) - sprintf(s, _("DAMAGED, Base provides")); - else - sprintf(s, _("DAMAGED, reserves=%4.2f"), game.lsupres); - } - else - sprintf(s, _("ACTIVE")); - prstat(_("Life Support"), s); - ); - - RQ(5, - prstat(_("Warp Factor"), "%.1f", game.warpfac); - ); - - RQ(6, - prstat(_("Energy"), "%.2f%s", game.energy, - (game.icrystl && (game.options & OPTION_SHOWME)) ? /* ESR */ - _(" (have crystals)") : ""); - ); - - RQ(7, - prstat(_("Torpedoes"), "%d", game.torps); - ); - - RQ(8, - if (damaged(DSHIELD)) - strcpy(s, _("DAMAGED,")); - else if (game.shldup) - strcpy(s, _("UP,")); - else - strcpy(s, _("DOWN,")); - sprintf(s + strlen(s), _(" %d%% %.1f units"), - (int)((100.0*game.shield)/game.inshld + 0.5), game.shield); - prstat(_("Shields"), s); - ); - - RQ(9, - prstat(_("Klingons Left"), "%d", game.state.remkl + game.state.remcom + game.state.nscrem); - ); - - RQ(10, - if (game.options & OPTION_WORLDS) { - int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet; - if (plnet != NOPLANET && game.state.planets[plnet].inhabited != UNINHABITED) - prstat(_("Major system"), "%s", systnames[plnet]); - else - prout(_("Sector is uninhabited")); - } - ); - - RQ(11, - attackreport(!req); - ); - -#undef RQ -} - -void request(void) -{ - int req; - static char requests[][3] = - {"da","co","po","ls","wa","en","to","sh","kl","sy", "ti"}; - - while (scan() == IHEOL) - proutn(_("Information desired? ")); - chew(); - for (req = 0; req < ARRAY_SIZE(requests); req++) - if (strncmp(citem, requests[req], min(2,strlen(citem)))==0) - break; - if (req >= ARRAY_SIZE(requests)) { - prout(_("UNRECOGNIZED REQUEST. Legal requests are:")); - prout((" date, condition, position, lsupport, warpfactor,")); - prout((" energy, torpedoes, shields, klingons, system, time.")); - return; - } - status(req + 1); -} - -void srscan(void) -/* short-range scan */ -{ - int i, j; - int goodScan=true; - if (damaged(DSRSENS)) { - /* Allow base's sensors if docked */ - if (game.condition != docked) { - prout(_(" S.R. SENSORS DAMAGED!")); - goodScan=false; - } - else - prout(_(" [Using Base's sensors]")); - } - else - prout(_(" Short-range scan")); - if (goodScan) { - game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true; - rechart(); - } - prout(" 1 2 3 4 5 6 7 8 9 10"); - if (game.condition != docked) - newcnd(); - for (i = 1; i <= QUADSIZE; i++) { - proutn("%2d ", i); - for (j = 1; j <= QUADSIZE; j++) { - sectscan(goodScan, i, j); - } - skip(1); - } -} - - -void eta(void) -/* use computer to get estimated time of arrival for a warp jump */ -{ - coord w1, w2; - bool wfl, prompt = false; - double ttime, twarp, tpower; - if (damaged(DCOMPTR)) { - prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR.")); - skip(1); - return; - } - if (scan() != IHREAL) { - prompt = true; - chew(); - proutn(_("Destination quadrant and/or sector? ")); - if (scan()!=IHREAL) { - huh(); - return; - } - } - w1.y = aaitem +0.5; - if (scan() != IHREAL) { - huh(); - return; - } - w1.x = aaitem + 0.5; - if (scan() == IHREAL) { - w2.y = aaitem + 0.5; - if (scan() != IHREAL) { - huh(); - return; - } - w2.x = aaitem + 0.5; - } - else { - if (game.quadrant.y>w1.x) - w2.x = 1; - else - w2.x=QUADSIZE; - if (game.quadrant.x>w1.y) - w2.y = 1; - else - w2.y=QUADSIZE; - } - - if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) { - huh(); - return; - } - game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+ - square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x))); - wfl = false; - - if (prompt) - prout(_("Answer \"no\" if you don't know the value:")); - for (;;) { - chew(); - proutn(_("Time or arrival date? ")); - if (scan()==IHREAL) { - ttime = aaitem; - if (ttime > game.state.date) - ttime -= game.state.date; // Actually a star date - if (ttime <= 1e-10 || - (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) { - prout(_("We'll never make it, sir.")); - chew(); - return; - } - if (twarp < 1.0) - twarp = 1.0; - break; - } - chew(); - proutn(_("Warp factor? ")); - if (scan()== IHREAL) { - wfl = true; - twarp = aaitem; - if (twarp<1.0 || twarp > 10.0) { - huh(); - return; - } - break; - } - prout(_("Captain, certainly you can give me one of these.")); - } - for (;;) { - chew(); - ttime = (10.0*game.dist)/square(twarp); - tpower = game.dist*twarp*twarp*twarp*(game.shldup+1); - if (tpower >= game.energy) { - prout(_("Insufficient energy, sir.")); - if (!game.shldup || tpower > game.energy*2.0) { - if (!wfl) - return; - proutn(_("New warp factor to try? ")); - if (scan() == IHREAL) { - wfl = true; - twarp = aaitem; - if (twarp<1.0 || twarp > 10.0) { - huh(); - return; - } - continue; - } - else { - chew(); - skip(1); - return; - } - } - prout(_("But if you lower your shields,")); - proutn(_("remaining")); - tpower /= 2; - } - else - proutn(_("Remaining")); - prout(_(" energy will be %.2f."), game.energy-tpower); - if (wfl) { - prout(_("And we will arrive at stardate %.2f."), - game.state.date+ttime); - } - else if (twarp==1.0) - prout(_("Any warp speed is adequate.")); - else { - prout(_("Minimum warp needed is %.2f,"), twarp); - prout(_("and we will arrive at stardate %.2f."), - game.state.date+ttime); - } - if (game.state.remtime < ttime) - prout(_("Unfortunately, the Federation will be destroyed by then.")); - if (twarp > 6.0) - prout(_("You'll be taking risks at that speed, Captain")); - if ((game.isatb==1 && same(game.state.kscmdr, w1) && - scheduled(FSCDBAS)< ttime+game.state.date)|| - (scheduled(FCDBAS) 10.0) { - huh(); - return; - } - } - else { - chew(); - skip(1); - return; - } - } - -} - -#ifdef BSD_BUG_FOR_BUG -/* - * A visual scan is made in a particular direction of three sectors - * in the general direction specified. This takes time, and - * Klingons can attack you, so it should be done only when sensors - * are out. Code swiped from BSD-Trek. Not presently used, as we - * automatically display all adjacent sectors on the short-range - * scan even when short-range sensors are out. - */ - -/* This struct[] has the delta x, delta y for particular directions */ -coord visdelta[] = -{ - {-1,-1}, - {-1, 0}, - {-1, 1}, - {0, 1}, - {1, 1}, - {1, 0}, - {1, -1}, - {0, -1}, - {-1,-1}, - {-1, 0}, - {-1, 1}, -}; - -void visual(void) -{ - int co, ix, iy; - coord *v; - - if (scan() != IHREAL) { - chew(); - proutn(_("Direction? ")); - if (scan()!=IHREAL) { - huh(); - return; - } - } - if (aaitem < 0.0 || aaitem > 360.0) - return; - co = (aaitem + 22) / 45; - v = &visdelta[co]; - ix = game.sector.x + v->x; - iy = game.sector.y + v->y; - if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) - co = '?'; - else - co = game.quad[ix][iy]; - printf("%d,%d %c ", ix, iy, co); - v++; - ix = game.sector.x + v->x; - iy = game.sector.y + v->y; - if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) - co = '?'; - else - co = game.quad[ix][iy]; - printf("%c ", co); - v++; - ix = game.sector.x + v->x; - iy = game.sector.y + v->y; - if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE) - co = '?'; - else - co = game.quad[ix][iy]; - printf("%c %d,%d\n", co, ix, iy); - game.optime = 0.5; - game.ididit = true; -} -#endif