X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=battle.c;h=f8c81eba6d4b7b4b367514f32cb8c564b063e51b;hp=f539c3fd375eee8ed583aa4b0395a7ee2f8b5d93;hb=8273c136f86228a8b0c6e66554ef96074a429c0a;hpb=5b0cc4a8a21c3d66e5a43abdb06f37df2d525e08 diff --git a/battle.c b/battle.c index f539c3f..f8c81eb 100644 --- a/battle.c +++ b/battle.c @@ -336,7 +336,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i prout(" unaffected by photon blast."); return; case IHQUEST: /* Hit a thingy */ - if (Rand()>0.7) { // Used to be certain death + if (!(game.options & OPTION_THINGY) || Rand()>0.7) { skip(1); prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"); skip(1); @@ -349,7 +349,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i } else { /* * Stas Sergeev added the possibility that - * you can shove the Thingy. + * you can shove the Thingy abd piss it off. + * It then becomes an enemy and may fire at you. */ iqengry=1; shoved=1;