X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=battle.c;h=bd8070ad082d2239cabe4065e204d6597dc02a7d;hp=549039999cdbf594490e157a670a81c466325d2b;hb=f1af4f83e663d93c704ce0ada75ea4aa9ae3c65b;hpb=0e1982742e811243ff7887fbc8e1963f31138608 diff --git a/battle.c b/battle.c index 5490399..bd8070a 100644 --- a/battle.c +++ b/battle.c @@ -176,7 +176,7 @@ void ram(int ibumpd, int ienm, int ix, int iy) return; } -void torpedo(double course, double r, int inx, int iny, double *hit, int wait, int i, int n) +void torpedo(double course, double r, int inx, int iny, double *hit, int i, int n) { int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll; @@ -202,8 +202,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i iy = y + 0.5; if (!VALID_SECTOR(ix, iy)) break; iquad=game.quad[ix][iy]; - tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad); - wait = 1; + tracktorpedo(ix, iy, l, i, n, iquad); if (iquad==IHDOT) continue; /* hit something */ setwnd(message_window); @@ -255,7 +254,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i case IHR: /* Hit a regular enemy */ case IHK: /* find the enemy */ - for (ll=1; ll <= nenhere; ll++) + for_local_enemies(ll) if (ix==game.kx[ll] && iy==game.ky[ll]) break; kp = fabs(game.kpower[ll]); h1 = 700.0 + 100.0*Rand() - @@ -299,7 +298,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i case IHB: /* Hit a base */ skip(1); prout("***STARBASE DESTROYED.."); - for (ll=1; ll<=game.state.rembase; ll++) { + for_starbases(ll) { if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) { game.state.baseqx[ll]=game.state.baseqx[game.state.rembase]; game.state.baseqy[ll]=game.state.baseqy[game.state.rembase]; @@ -410,7 +409,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i game.quad[jx][jy]=iquad; game.quad[ix][iy]=IHDOT; prout(" displaced by blast to %s ", cramlc(sector, jx, jy)); - for (ll=1; ll<=nenhere; ll++) + for_local_enemies(ll) game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll])); sortkl(); return; @@ -482,7 +481,7 @@ void attack(int torps_ok) if (shldchg == 1) chgfac = 0.25+0.5*Rand(); skip(1); if (skill <= SKILL_FAIR) i = 2; - for (l=1; l <= nenhere; l++) { + for_local_enemies(l) { if (game.kpower[l] < 0) continue; /* too weak to attack */ /* compute hit strength and diminsh shield power */ r = Rand(); @@ -518,7 +517,7 @@ void attack(int torps_ok) prout(" "); r = (Rand()+Rand())*0.5 -0.5; r += 0.002*game.kpower[l]*r; - torpedo(course, r, jx, jy, &hit, 0, 1, 1); + torpedo(course, r, jx, jy, &hit, 1, 1); if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */ if (game.state.galaxy[quadx][quady].supernova || alldone) @@ -595,7 +594,7 @@ void attack(int torps_ok) } } /* After attack, reset average distance to enemies */ - for (l = 1; l <= nenhere; l++) + for_local_enemies(l) game.kavgd[l] = game.kdist[l]; sortkl(); return; @@ -640,7 +639,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) game.state.cx[game.state.remcom] = 0; game.state.cy[game.state.remcom] = 0; game.state.remcom--; - game.future[FTBEAM] = 1e30; + game.future[FTBEAM] = FOREVER; if (game.state.remcom != 0) game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom); game.state.killc++; @@ -651,7 +650,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) case IHS: game.state.nscrem = ishere = game.state.isx = game.state.isy = isatb = iscate = 0; game.state.nsckill = 1; - game.future[FSCMOVE] = game.future[FSCDBAS] = 1e30; + game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER; break; } } @@ -664,9 +663,9 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom); /* Remove enemy ship from arrays describing local conditions */ - if (game.future[FCDBAS] < 1e30 && batx==quadx && baty==quady && type==IHC) - game.future[FCDBAS] = 1e30; - for (i=1; i<=nenhere; i++) + if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC) + game.future[FCDBAS] = FOREVER; + for_local_enemies(i) if (game.kx[i]==ix && game.ky[i]==iy) break; nenhere--; if (i <= nenhere) { @@ -827,7 +826,7 @@ void photon(void) } if (shldup || condit == IHDOCKED) r *= 1.0 + 0.0001*shield; - torpedo(course[i], r, sectx, secty, &dummy, 0, i, n); + torpedo(course[i], r, sectx, secty, &dummy, i, n); if (alldone || game.state.galaxy[quadx][quady].supernova) return; } @@ -997,7 +996,7 @@ void phasers(void) irec=0; do { chew(); - if (!kz) for (i = 1; i <= nenhere; i++) + if (!kz) for_local_enemies(i) irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))* (1.01+0.05*Rand()) + 1.0; kz=1; @@ -1032,7 +1031,7 @@ void phasers(void) if (nenhere) { extra = 0.0; powrem = rpow; - for (i = 1; i <= nenhere; i++) { + for_local_enemies(i) { hits[i] = 0.0; if (powrem <= 0) continue; hits[i] = fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]));