X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=TODO;h=dc76924bece82c8c70e73491b5f21fa870188a1b;hp=202039288aa7a6a462f4d175137f2ab8b7f221be;hb=64f8a6155517ae8b894617ebd93e5eb48cdf4c0e;hpb=03ea69145938e4b01e7efc6be80a543bad1739c7 diff --git a/TODO b/TODO index 2020392..dc76924 100644 --- a/TODO +++ b/TODO @@ -4,11 +4,7 @@ then existed. (This would be partly so people can try the original non-"super" version Matuszek and Reynolds wrote.) - Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS, - IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT CHART, - REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version. - -* Write a curses-based interface. Shouldn't be hard, all output goes through - prout/proutn/prouts so we can split the screen into two panes with the upper - one for the charts. +* Code to hurl you out of quadrant if a supernova occurs as you warp in + seems to hang. +* Regenerate Thingy at random location when unfreezing a game.