X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=TODO;h=6caae01e02caaf2cadbd73be2a7f2408be957b1d;hp=2a95c4725d06d2f80405b819a91004775ffb0085;hb=fcc0982757ef9c87939a9bff808e93064a28f688;hpb=6b396c7a585fcf5c54caf29c527b195999d23bfe diff --git a/TODO b/TODO index 2a95c47..6caae01 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,36 @@ Super Star Trek TO-DO list +Short-term items: + +* Adjust the sst.spec wrt the build system changes + +* Complete, polish, improve, complete, polish, improve the + gettextization and the translation! Right now it just sucks. + +* Add the attacked inhabited planets to the status report + +Long-term items: + +* Python's random module supports the von Mises distribution (circular + equivalent of the Gaussian). Tweak the code that handles dispersion + in torpedos and explosion displacements to use it. + * Wrap a GUI around it. -* Find out what the deathray behavior was before Tom Almy changed it, - and reverse the change when the game type is 'plain'. +* Wandering planet-killer as in "The Doomsday Machine"; + see . + +* Maybe make a release + +BSD-Trek features we haven't swiped yet: + +* The cloaking device. + +* Summoning Klingons to surrender and taking captives. + +* Smarter computer, with multiple requests. + +* There is a small probility that a nova event will leave a black hole. + +* Multiple laser banks and beam spreading.