Add another test.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index fec64ec815c8793c23c046301674da5582bdebe8..daf42f8648484ebda35c3046a79ab05644734a8c 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -803,7 +803,7 @@ def movescom(iq, avoid):
             if communicating():
                 announce()
                 prout(_("Lt. Uhura-  \"Captain, Starfleet Intelligence reports"))
-                proutn(_("   a planet in Quadrant %s has been destroyed") % game.state.kscmdr)
+                prout(_("   a planet in Quadrant %s has been destroyed") % game.state.kscmdr)
                 prout(_("   by the Super-commander.\""))
             break
     return True # looks good!
@@ -909,7 +909,7 @@ def supercommander():
                 prout(_("Lt. Uhura-  \"Captain, the starbase in Quadrant %s") \
                       % game.state.kscmdr)
                 prout(_("   reports that it is under attack from the Klingon Super-commander."))
-                proutn(_("   It can survive until stardate %d.\"") \
+                prout(_("   It can survive until stardate %d.\"") \
                        % int(scheduled(FSCDBAS)))
                 if not game.resting:
                     return
@@ -927,7 +927,7 @@ def supercommander():
         return
     announce()
     prout(_("Lt. Uhura-  \"Captain, Starfleet Intelligence reports"))
-    proutn(_("   the Super-commander is in Quadrant %s,") % game.state.kscmdr)
+    prout(_("   the Super-commander is in Quadrant %s.") % game.state.kscmdr)
     return
 
 def movetholian():
@@ -952,7 +952,6 @@ def movetholian():
         game.tholian.move(None)
         prout("***Internal error: Tholian in a bad spot.")
         return
-    print("Tholian moving from %s to %s" % (game.tholian.location, tid))
     # do nothing if we are blocked
     if game.quad[tid.i][tid.j] not in ('.', '#'):
         return
@@ -2074,7 +2073,6 @@ def phasers():
             prout(_("Manual-fire-must-be-used"))
             skip(1)
     elif automode == "MANUAL":
-        print("****HERE WE ARE*** %d" % len(game.enemies))
         rpow = 0.0
         for k in range(len(game.enemies)):
             aim = game.enemies[k].location
@@ -2119,7 +2117,6 @@ def phasers():
                 # abort out
                 scanner.chew()
                 return
-            print("k is %d" % k)
             hits.append(scanner.real)
             rpow += scanner.real
             # If total requested is too much, inform and start over
@@ -3883,7 +3880,7 @@ def imove(icourse=None, noattack=False):
             newquadrant(noattack)
             break
         elif check_collision(w):
-            print("Collision detected")
+            prout(_("Collision detected"))
             break
         else:
             game.sector = w