Enable more reports at starbase with a damaged radio.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index a4ed80e97f5d5b29f23421e7846f9b4fa0816ee2..b25eeaf41d9d035c618c03000aab9394df33cf8c 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -21,6 +21,13 @@ try:
 except ImportError:
     pass
 
+# Prevent lossage under Python 3
+try:
+    my_input = raw_input
+except NameError:
+    my_input = input
+
+
 version = "2.1"
 
 docpath        = (".", "doc/", "/usr/share/doc/sst/")
@@ -254,12 +261,12 @@ DDSP            = 15
 DCLOAK          = 16
 NDEVICES        = 17        # Number of devices
 
-SKILL_NONE        = 0
-SKILL_NOVICE        = 1
-SKILL_FAIR        = 2
-SKILL_GOOD        = 3
-SKILL_EXPERT        = 4
-SKILL_EMERITUS        = 5
+SKILL_NONE      = 0
+SKILL_NOVICE    = 1
+SKILL_FAIR      = 2
+SKILL_GOOD      = 3
+SKILL_EXPERT    = 4
+SKILL_EMERITUS  = 5
 
 def damaged(dev):
     return (game.damage[dev] != 0.0)
@@ -267,8 +274,8 @@ def communicating():
     return not damaged(DRADIO) or game.condition=="docked"
 
 # Define future events
-FSPY        = 0        # Spy event happens always (no future[] entry)
-                # can cause SC to tractor beam Enterprise
+FSPY    = 0        # Spy event happens always (no future[] entry)
+                   # can cause SC to tractor beam Enterprise
 FSNOVA  = 1        # Supernova
 FTBEAM  = 2        # Commander tractor beams Enterprise
 FSNAP   = 3        # Snapshot for time warp
@@ -277,10 +284,10 @@ FCDBAS  = 5        # Commander destroys base
 FSCMOVE = 6        # Supercommander moves (might attack base)
 FSCDBAS = 7        # Supercommander destroys base
 FDSPROB = 8        # Move deep space probe
-FDISTR        = 9        # Emit distress call from an inhabited world
-FENSLV        = 10        # Inhabited word is enslaved */
-FREPRO        = 11        # Klingons build a ship in an enslaved system
-NEVENTS        = 12
+FDISTR  = 9        # Emit distress call from an inhabited world
+FENSLV  = 10       # Inhabited word is enslaved */
+FREPRO  = 11       # Klingons build a ship in an enslaved system
+NEVENTS = 12
 
 # Abstract out the event handling -- underlying data structures will change
 # when we implement stateful events
@@ -414,6 +421,9 @@ class Gamestate:
         # after killing the last klingon when score is shown -- perhaps also
         # if the only remaining klingon is SCOM.
         self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr))
+    def unwon(self):
+        "Are there Klingons remaining?"
+        return self.state.remkl + len(self.state.kcmdr) + self.state.nscrem
 
 FWON = 0
 FDEPLETE = 1
@@ -943,12 +953,12 @@ def cloak():
             return
     else:
         if not game.iscloaked:
-            proutn(_("Switch cloaking device on?"))
+            proutn(_("Switch cloaking device on? "))
             if not ja():
                 return
             action = "CLON"
         else:
-            proutn(_("Switch cloaking device off?"))
+            proutn(_("Switch cloaking device off? "))
             if not ja():
                 return
             action = "CLOFF"
@@ -961,7 +971,7 @@ def cloak():
             if not ja():
                 return;
         prout("Engineer Scott- \"Aye, Sir.\"");
-        game.iscloaked = FALSE;
+        game.iscloaked = False;
         if game.irhere and game.state.date >= ALGERON and not game.isviolreported:
             prout(_("The Romulan ship discovers you are breaking the Treaty of Algeron!"))
             game.ncviol += 1
@@ -971,7 +981,7 @@ def cloak():
             return;
 
     if action == "CLON":
-        if damage(DCLOAK):
+        if damaged(DCLOAK):
             prout(_("Engineer Scott- \"The cloaking device is damaged, Sir.\""))
             return;
 
@@ -979,9 +989,9 @@ def cloak():
             prout(_("You cannot cloak while docked."))
 
        if game.state.date >= ALGERON and not game.isviolreported:
-            prout(_("Spock- \"Captain, using the cloaking device is be a violation"))
+            prout(_("Spock- \"Captain, using the cloaking device is a violation"))
             prout(_("  of the Treaty of Algeron. Considering the alternatives,"))
-            proutn("  are you sure this is wise?");
+            proutn(_("  are you sure this is wise? "))
             if not ja():
                 return
        prout(_("Engineer Scott- \"Cloaking device has engaging, Sir...\""))
@@ -1500,7 +1510,7 @@ def attack(torps_ok):
             dispersion = (randreal()+randreal())*0.5 - 0.5
             dispersion += 0.002*enemy.power*dispersion
             hit = torpedo(enemy.location, pcourse, dispersion, number=1, nburst=1)
-            if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+            if game.unwon() == 0:
                 finish(FWON) # Klingons did themselves in!
             if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova or game.alldone:
                 return # Supernova or finished
@@ -1597,16 +1607,16 @@ def deadkl(w, etype, mv):
         # Killed some type of Klingon
         game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons -= 1
         game.klhere -= 1
-        if type == 'C':
+        if etype == 'C':
             game.state.kcmdr.remove(game.quadrant)
             unschedule(FTBEAM)
             if game.state.kcmdr:
                 schedule(FTBEAM, expran(1.0*game.incom/len(game.state.kcmdr)))
             if is_scheduled(FCDBAS) and game.battle == game.quadrant:
                 unschedule(FCDBAS)
-        elif type ==  'K':
+        elif etype ==  'K':
             game.state.remkl -= 1
-        elif type ==  'S':
+        elif etype ==  'S':
             game.state.nscrem -= 1
             game.state.kscmdr.invalidate()
             game.isatb = 0
@@ -1615,7 +1625,7 @@ def deadkl(w, etype, mv):
             unschedule(FSCDBAS)
     # For each kind of enemy, finish message to player
     prout(_(" destroyed."))
-    if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+    if game.unwon() == 0:
         return
     game.recompute()
     # Remove enemy ship from arrays describing local conditions
@@ -1738,7 +1748,7 @@ def torps():
         torpedo(game.sector, tcourse[i], dispersion, number=i, nburst=n)
         if game.alldone or game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
             return
-    if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0:
+    if game.unwon()<=0:
         finish(FWON)
 
 def overheat(rpow):
@@ -1791,6 +1801,9 @@ def hittem(hits):
     skip(1)
     kk = 0
     for wham in hits:
+        if not kk < len(game.enemies):
+            # Should never happen.
+            break
         if wham == 0:
             continue
         dustfac = randreal(0.9, 1.0)
@@ -1818,11 +1831,10 @@ def hittem(hits):
         skip(1)
         if kpow == 0:
             deadkl(w, ienm, w)
-            if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0:
+            if game.unwon()==0:
                 finish(FWON)
             if game.alldone:
                 return
-            kk -= 1        # don't do the increment
             continue
         else: # decide whether or not to emasculate klingon
             if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini:
@@ -2111,7 +2123,7 @@ def capture():
     #  Nah, just select the weakest one since it is most likely to
     #  surrender (Tom Almy mod)
     klingons = [e for e in game.enemies if e.type == 'K']
-    weakest = sorted(klingons, key=lambda e: e.power)
+    weakest = sorted(klingons, key=lambda e: e.power)[0]
     game.optime = 0.05         # This action will take some time
     game.ididit = True #  So any others can strike back
 
@@ -2120,28 +2132,30 @@ def capture():
     # intelligent design
     # x = 300 + 25*skill;
     x = game.energy / (weakest.power * len(klingons))
-    x *= 2.5;  # would originally have been equivalent of 1.4,
+    #prout(_("Stats: energy = %s, kpower = %s, klingons = %s")
+    #      % (game.energy, weakest.power, len(klingons))) 
+    x *= 2.5  # would originally have been equivalent of 1.4,
                # but we want command to work more often, more humanely */
-    #prout(_("Prob = %d (%.4f)\n", i, x))
+    #prout(_("Prob = %.4f" % x))
     #  x = 100; // For testing, of course!
-    if x > randreal(100):
+    if x < randreal(100):
         # guess what, he surrendered!!! */
         prout(_("Klingon captain at %s surrenders.") % weakest.location)
         i = randreal(200)
         if i > 0:
-            prout(_("%d Klingons commit suicide rather than be taken captive.") % 200 - i)
-        if i > brigfree:
-            prout(_("%d Klingons die because there is no room for them in the brig.") % i-brigfree)
-            i = brigfree
-        brigfree -= i
+            prout(_("%d Klingons commit suicide rather than be taken captive.") % (200 - i))
+        if i > game.brigfree:
+            prout(_("%d Klingons die because there is no room for them in the brig.") % (i-brigfree))
+            i = game.brigfree
+        game.brigfree -= i
         prout(_("%d captives taken") % i)
         deadkl(weakest.location, weakest.type, game.sector)
-        if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)<=0:
+        if game.unwon()<=0:
             finish(FWON)
         return
 
        # big surprise, he refuses to surrender */
-       prout(_("Fat chance, captain!"))
+    prout(_("Fat chance, captain!"))
 
 # Code from events.c begins here.
 
@@ -2362,7 +2376,7 @@ def events():
             if game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
                 return
         elif evcode == FSPY: # Check with spy to see if SC should tractor beam
-            if game.state.nscrem == 0 or game.state.iscloaked or \
+            if game.state.nscrem == 0 or game.iscloaked or \
                 ictbeam or istract or \
                 game.condition == "docked" or game.isatb == 1 or game.iscate:
                 return
@@ -2860,7 +2874,7 @@ def supernova(w):
     if game.quadrant == nq or communicating():
         game.state.galaxy[nq.i][nq.j].supernova = True
     # If supernova destroys last Klingons give special message
-    if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0 and not nq == game.quadrant:
+    if game.unwon()==0 and not nq == game.quadrant:
         skip(2)
         if w is None:
             prout(_("Lucky you!"))
@@ -2934,7 +2948,7 @@ def killrate():
         return 0
     else:
         starting = (game.inkling + game.incom + game.inscom)
-        remaining = (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)
+        remaining = game.unwon()
         return (starting - remaining)/elapsed
 
 def badpoints():
@@ -3028,7 +3042,7 @@ def finish(ifin):
         prout(_("conquered.  Your starship is now Klingon property,"))
         prout(_("and you are put on trial as a war criminal.  On the"))
         proutn(_("basis of your record, you are "))
-        if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)*3.0 > (game.inkling + game.incom + game.inscom):
+        if game.unwon()*3.0 > (game.inkling + game.incom + game.inscom):
             prout(_("acquitted."))
             skip(1)
             prout(_("LIVE LONG AND PROSPER."))
@@ -3135,7 +3149,7 @@ def finish(ifin):
     elif game.ship == 'E':
         game.ship = 'F'
     game.alive = False
-    if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0:
+    if game.unwon() != 0:
         goodies = game.state.remres/game.inresor
         baddies = (game.state.remkl + 2.0*len(game.state.kcmdr))/(game.inkling+2.0*game.incom)
         if goodies/baddies >= randreal(1.0, 1.5):
@@ -3156,11 +3170,12 @@ def finish(ifin):
         prout(_("to think about pigeons."))
         game.gamewon = True
     score()
+    scanner.chew()     # Clean up leftovers
 
 def score():
     "Compute player's score."
     timused = game.state.date - game.indate
-    if (timused == 0 or (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) != 0) and timused < 5.0:
+    if (timused == 0 or game.unwon() != 0) and timused < 5.0:
         timused = 5.0
     game.perdate = killrate()
     ithperd = 500*game.perdate + 0.5
@@ -3403,7 +3418,7 @@ def pause_game():
         sys.stdout.write('\n')
         proutn(prompt)
         if not replayfp:
-            input()
+            my_input()
         sys.stdout.write('\n' * rows)
         linecount = 0
 
@@ -3475,7 +3490,11 @@ def cgetline():
                 elif linein[0] != "#":
                     break
         else:
-            linein = eval(input()) + "\n"
+            try:
+                linein = my_input() + "\n"
+            except EOFError:
+                prout("")
+                sys.exit(0)
     if logfp:
         logfp.write(linein)
     return linein
@@ -3526,7 +3545,7 @@ def clrscr():
     linecount = 0
 
 def textcolor(color=DEFAULT):
-    if game.options & OPTION_COLOR:
+    if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES):
         if color == DEFAULT:
             curwnd.attrset(0)
         elif color ==  BLACK:
@@ -3563,7 +3582,7 @@ def textcolor(color=DEFAULT):
             curwnd.attron(curses.color_pair(curses.COLOR_WHITE) | curses.A_BOLD)
 
 def highvideo():
-    if game.options & OPTION_COLOR:
+    if (game.options & OPTION_COLOR) and (game.options & OPTION_CURSES):
         curwnd.attron(curses.A_REVERSE)
 
 #
@@ -3600,7 +3619,7 @@ def put_srscan_sym(w, sym):
 def boom(w):
     "Enemy fall down, go boom."
     if game.options & OPTION_CURSES:
-        drawmaps(2)
+        drawmaps(0)
         setwnd(srscan_window)
         srscan_window.attron(curses.A_REVERSE)
         put_srscan_sym(w, game.quad[w.i][w.j])
@@ -3870,7 +3889,7 @@ def dock(verbose):
         prout(_("%d captured Klingons transferred to base") % (game.brigcapacity-game.brigfree))
         game.kcaptured += game.brigcapacity-game.brigfree
         game.brigfree = game.brigcapacity
-    if not damaged(DRADIO) and \
+    if communicating() and \
         ((is_scheduled(FCDBAS) or game.isatb == 1) and not game.iseenit):
         # get attack report from base
         prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\""))
@@ -3997,15 +4016,16 @@ def getcourse(isprobe):
             iprompt = True
             key = scanner.nexttok()
         itemp = "verbose"
-        if key != "IHREAL":
+        if key == "IHREAL":
+            delta.j = scanner.real
+        else:
             huh()
             raise TrekError
-        delta.j = scanner.real
         key = scanner.nexttok()
-        if key != "IHREAL":
-            huh()
-            raise TrekError
-        delta.i = scanner.real
+        if key == "IHREAL":
+            delta.i = scanner.real
+        else:
+            delta.i = 0
     # Check for zero movement
     if delta.i == 0 and delta.j == 0:
         scanner.chew()
@@ -4330,7 +4350,7 @@ def atover(igrab):
         # Repeat if another snova
         if not game.state.galaxy[game.quadrant.i][game.quadrant.j].supernova:
             break
-    if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)==0:
+    if game.unwon()==0:
         finish(FWON) # Snova killed remaining enemy.
 
 def timwrp():
@@ -5012,7 +5032,7 @@ def deathray():
         while len(game.enemies) > 0:
             deadkl(game.enemies[1].location, game.quad[game.enemies[1].location.i][game.enemies[1].location.j],game.enemies[1].location)
         prout(_("Ensign Chekov-  \"Congratulations, Captain!\""))
-        if (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem) == 0:
+        if game.unwon() == 0:
             finish(FWON)
         if (game.options & OPTION_PLAIN) == 0:
             prout(_("Spock-  \"Captain, I believe the `Experimental Death Ray'"))
@@ -5104,7 +5124,7 @@ def report():
     if game.tourn:
         prout(_("This is tournament game %d.") % game.tourn)
     prout(_("Your secret password is \"%s\"") % game.passwd)
-    proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - (game.state.remkl + len(game.state.kcmdr) + game.state.nscrem)),
+    proutn(_("%d of %d Klingons have been killed") % (((game.inkling + game.incom + game.inscom) - game.unwon()),
                                                       (game.inkling + game.incom + game.inscom)))
     if game.incom - len(game.state.kcmdr):
         prout(_(", including %d Commander%s.") % (game.incom - len(game.state.kcmdr), (_("s"), "")[(game.incom - len(game.state.kcmdr))==1]))
@@ -5236,7 +5256,7 @@ def chart():
     scanner.chew()
     if (game.options & OPTION_AUTOSCAN):
         lrscan(silent=True)
-    if not damaged(DRADIO):
+    if communicating():
         rechart()
     if game.lastchart < game.state.date and game.condition == "docked":
         prout(_("Spock-  \"I revised the Star Chart from the starbase's records.\""))
@@ -5273,6 +5293,8 @@ def sectscan(goodScan, i, j):
     "Light up an individual dot in a sector."
     if goodScan or (abs(i-game.sector.i)<= 1 and abs(j-game.sector.j) <= 1):
         if game.quad[i][j] in ('E', 'F'):
+            if game.iscloaked:
+                highvideo()
             textcolor({"green":GREEN,
                        "yellow":YELLOW,
                        "red":RED,
@@ -5286,8 +5308,6 @@ def sectscan(goodScan, i, j):
                        'R':LIGHTRED,
                        'T':LIGHTRED,
                        }.get(game.quad[i][j], DEFAULT))
-        if game.iscloaked:
-            highvideo()
         proutn("%c " % game.quad[i][j])
         textcolor(DEFAULT)
     else:
@@ -5336,8 +5356,7 @@ def status(req=0):
                % (int((100.0*game.shield)/game.inshld + 0.5), game.shield)
         prstat(_("Shields"), s+data)
     if not req or req == 9:
-        prstat(_("Klingons Left"), "%d" \
-               % (game.state.remkl+len(game.state.kcmdr)+game.state.nscrem))
+        prstat(_("Klingons Left"), "%d" % game.unwon())
     if not req or req == 10:
         if game.options & OPTION_WORLDS:
             plnet = game.state.galaxy[game.quadrant.i][game.quadrant.j].planet
@@ -5373,7 +5392,7 @@ def srscan():
             prout(_("  [Using Base's sensors]"))
     else:
         prout(_("     Short-range scan"))
-    if goodScan and not damaged(DRADIO):
+    if goodScan and communicating():
         game.state.chart[game.quadrant.i][game.quadrant.j].klingons = game.state.galaxy[game.quadrant.i][game.quadrant.j].klingons
         game.state.chart[game.quadrant.i][game.quadrant.j].starbase = game.state.galaxy[game.quadrant.i][game.quadrant.j].starbase
         game.state.chart[game.quadrant.i][game.quadrant.j].stars = game.state.galaxy[game.quadrant.i][game.quadrant.j].stars
@@ -5856,9 +5875,9 @@ def choose():
         game.tourn = game.length = 0
         game.thawed = False
         game.skill = SKILL_NONE
-        scanner.chew()
-#        if not scanner.inqueue: # Can start with command line options
-        proutn(_("Would you like a regular, tournament, or saved game? "))
+        # Do not chew here, we want to use command-line tokens
+        if not scanner.inqueue: # Can start with command line options
+            proutn(_("Would you like a regular, tournament, or saved game? "))
         scanner.nexttok()
         if scanner.sees("tournament"):
             while scanner.nexttok() == "IHEOL":
@@ -6267,6 +6286,7 @@ def makemoves():
                 huh()
             else:
                 break
+        prout("COMMAND> %s" % cmd)
         if cmd == "SRSCAN":                # srscan
             srscan()
         elif cmd == "STATUS":                # status
@@ -6359,6 +6379,8 @@ def makemoves():
                 hitme = True
         elif cmd == "CAPTURE":
             capture()
+        elif cmd == "CLOAK":
+            cloak()
         elif cmd == "DEBUGCMD":                # What do we want for debug???
             debugme()
         elif cmd == "MAYDAY":                # Call for help