Cosmetic fix.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index 0ef0f092018d5931580923ece5694c1580ac6915..b1ab2f3487b232413ff89f1c7dfd2653090881c6 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -745,7 +745,7 @@ def supercommander():
         for (i, base) in enumerate(game.state.baseq):
             basetbl.append((i, (base - sc).distance()))
         if game.state.baseq > 1:
-            basetbl.sort(lambda x, y: cmp(x[1], y[1]))
+            basetbl.sort(key=lambda x: x[1])
         # look for nearest base without a commander, no Enterprise, and
         # without too many Klingons, and not already under attack. 
         ifindit = iwhichb = 0
@@ -3114,12 +3114,12 @@ rows = linecount = 0        # for paging
 stdscr = None
 replayfp = None
 fullscreen_window = None
-srscan_window     = None
-report_window     = None
-status_window     = None
-lrscan_window     = None
-message_window    = None
-prompt_window     = None
+srscan_window     = None   # Short range scan
+report_window     = None   # Report legends for status window
+status_window     = None   # The status window itself
+lrscan_window     = None   # Long range scan
+message_window    = None   # Main window for scrolling text
+prompt_window     = None   # Prompt window at bottom of display
 curwnd = None
 
 def iostart():
@@ -5734,7 +5734,7 @@ def newkling():
 
 def sortenemies():
     "Sort enemies by distance so 'nearest' is meaningful."
-    game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist))
+    game.enemies.sort(key=lambda x: x.kdist)
 
 def newqad():
     "Set up a new state of quadrant, for when we enter or re-enter it."
@@ -5875,38 +5875,38 @@ commands = [
     ("TORPEDO",          0),
     ("PHOTONS",          0),
     ("MOVE",             0),
-    ("SHIELDS",           0),
+    ("SHIELDS",          0),
     ("DOCK",             0),
-    ("DAMAGES",           0),
+    ("DAMAGES",          0),
     ("CHART",            0),
     ("IMPULSE",          0),
     ("REST",             0),
     ("WARP",             0),
     ("SCORE",            0),
     ("SENSORS",          OPTION_PLANETS),
-    ("ORBIT",                OPTION_PLANETS),
+    ("ORBIT",            OPTION_PLANETS),
     ("TRANSPORT",        OPTION_PLANETS),
-    ("MINE",                OPTION_PLANETS),
-    ("CRYSTALS",          OPTION_PLANETS),
+    ("MINE",             OPTION_PLANETS),
+    ("CRYSTALS",         OPTION_PLANETS),
     ("SHUTTLE",          OPTION_PLANETS),
     ("PLANETS",          OPTION_PLANETS),
     ("REPORT",           0),
     ("COMPUTER",         0),
     ("COMMANDS",         0),
-    ("EMEXIT",                0),
-    ("PROBE",                OPTION_PROBE),
-    ("SAVE",                0),
-    ("FREEZE",                0),        # Synonym for SAVE
+    ("EMEXIT",           0),
+    ("PROBE",            OPTION_PROBE),
+    ("SAVE",             0),
+    ("FREEZE",           0),        # Synonym for SAVE
     ("ABANDON",          0),
     ("DESTRUCT",         0),
     ("DEATHRAY",         0),
     ("DEBUG",            0),
-    ("MAYDAY",                0),
-    ("SOS",                0),        # Synonym for MAYDAY
-    ("CALL",                0),        # Synonym for MAYDAY
-    ("QUIT",                0),
-    ("HELP",                0),
-    ("",                0),
+    ("MAYDAY",           0),
+    ("SOS",              0),        # Synonym for MAYDAY
+    ("CALL",             0),        # Synonym for MAYDAY
+    ("QUIT",             0),
+    ("HELP",             0),
+    ("",                 0),
 ]
 
 def listCommands():