Tests needed a rebuild following breadcrumb removal.
[super-star-trek.git] / sst.py
diff --git a/sst.py b/sst.py
index 8e14eb282e34bcfd39a004e24d9b188e15902c6b..925643bd70fde02a8cdacbd161da3d9cf4901312 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -12,6 +12,8 @@ See the doc/HACKING file in the distribution for designers notes and advice
 on how to modify (and how not to modify!) this code.
 """
 from __future__ import print_function, division
+# Runs under Python 2 an Python 3. Preserve this property!
+# SPDX-License-Identifier: BSD-2-clause
 
 import os, sys, math, curses, time, pickle, copy, gettext, getpass
 import getopt, socket, locale
@@ -36,44 +38,57 @@ docpath     = (".", "doc/", "/usr/share/doc/sst/")
 def _(st):
     return gettext.gettext(st)
 
-# This is all encapsulated not just for logging but because someday
-# we'll probably want to replace it with something like an LCG that
-# can be forward-ported off Python.  Thee only function we need is one to
-# return a variate uniformly-distributed over [0, 1).
-
-import random
+# Rolling our own LCG because Python changed its incompatibly in 3.2.
+# Thus, we need to have our own to be 2/3 polyglot, which will also
+# be helpful when we forwrard-port.
 
 class randomizer:
+    # LCG PRNG parameters tested against
+    # Knuth vol. 2. by the authors of ADVENT 
+    LCG_A = 1093
+    LCG_C = 221587
+    LCG_M = 1048576
+
+    @staticmethod
+    def random():
+        old_x = game.lcg_x
+        game.lcg_x = (randomizer.LCG_A * game.lcg_x + randomizer.LCG_C) % randomizer.LCG_M
+        return old_x / randomizer.LCG_M;
+
     @staticmethod
     def withprob(p):
-        v = random.random()
-        if logfp:
-            logfp.write("#withprob(%.2f) -> %s\n" % (p, v < p))
+        v = randomizer.random()
+        #if logfp:
+        #    logfp.write("#withprob(%.2f) -> %s\n" % (p, v < p))
         return v < p
 
     @staticmethod
     def integer(*args):
-        s = random.randrange(*args)
-        if logfp:
-            logfp.write("#randrange%s -> %s\n" % (args, s))
-        return s
+        v = randomizer.random()
+        if len(args) == 1:
+            v = int(v * args[0])
+        else:
+            v = args[0] + int(v * (args[1] - args[0]))
+        #if logfp:
+        #    logfp.write("#integer%s -> %s\n" % (args, v))
+        return int(v)
 
     @staticmethod
     def real(*args):
-        v = random.random()
+        v = randomizer.random()
         if len(args) == 1:
             v *= args[0]                 # from [0, args[0])
         elif len(args) == 2:
             v = args[0] + v*(args[1]-args[0])        # from [args[0], args[1])
-        if logfp:
-            logfp.write("#real%s -> %f\n" % (args, v))
+        #if logfp:
+        #    logfp.write("#real%s -> %f\n" % (args, v))
         return v
 
     @staticmethod
     def seed(n):
-        if logfp:
-            logfp.write("#seed(%d)\n" % n)
-        random.seed(n)
+        #if logfp:
+        #    logfp.write("#seed(%d)\n" % n)
+        game.lcg_x = n % randomizer.LCG_M
 
 GALSIZE        = 8             # Galaxy size in quadrants
 NINHAB         = (GALSIZE * GALSIZE // 2)      # Number of inhabited worlds
@@ -119,8 +134,8 @@ class JumpOut(Exception):
 
 class Coord:
     def __init__(self, x=None, y=None):
-        self.i = x
-        self.j = y
+        self.i = x     # Row
+        self.j = y     # Column
     def valid_quadrant(self):
         return self.i >= 0 and self.i < GALSIZE and self.j >= 0 and self.j < GALSIZE
     def valid_sector(self):
@@ -163,13 +178,13 @@ class Coord:
         s = Coord()
         if self.i == 0:
             s.i = 0
-        elif s.i < 0:
-            s.i =-1
+        elif self.i < 0:
+            s.i = -1
         else:
             s.i = 1
         if self.j == 0:
             s.j = 0
-        elif s.j < 0:
+        elif self.j < 0:
             s.j = -1
         else:
             s.j = 1
@@ -470,6 +485,7 @@ class Gamestate:
         self.iscloaked = False  # Cloaking device on?
         self.ncviol = 0         # Algreon treaty violations
         self.isviolreported = False # We have been warned
+        self.lcg_x = 0         # LCG generator value
     def remkl(self):
         return sum([q.klingons for (_i, _j, q) in list(self.state.traverse())])
     def recompute(self):
@@ -1723,7 +1739,11 @@ def torps():
             proutn(_("Number of torpedoes to fire- "))
             continue        # Go back around to get a number
         else: # key == "IHREAL"
-            n = scanner.int()
+            try:
+                n = scanner.int()
+            except TypeError:
+                huh()
+                return
             if n <= 0: # abort command
                 scanner.chew()
                 return
@@ -2068,7 +2088,6 @@ def phasers():
                 scanner.chew()
                 key = "IHEOL"
                 hits[k] = 0 # prevent overflow -- thanks to Alexei Voitenko
-                k += 1
                 continue
             if key == "IHEOL":
                 scanner.chew()
@@ -2098,7 +2117,7 @@ def phasers():
                 # abort out
                 scanner.chew()
                 return
-            hits[k] = scanner.real
+            hits.append(scanner.real)
             rpow += scanner.real
             # If total requested is too much, inform and start over
             if rpow > avail:
@@ -2106,7 +2125,6 @@ def phasers():
                 scanner.chew()
                 return
             key = scanner.nexttok() # scan for next value
-            k += 1
         if rpow == 0.0:
             # zero energy -- abort
             scanner.chew()
@@ -3862,7 +3880,7 @@ def imove(icourse=None, noattack=False):
             newquadrant(noattack)
             break
         elif check_collision(w):
-            print("Collision detected")
+            prout(_("Collision detected"))
             break
         else:
             game.sector = w