action = "SHUP"
else:
scanner.chew()
- return
+ return
if action == "SHUP": # raise shields
if game.shldup:
prout(_("Shields already up."))
prout(_("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED"))
skip(1)
scanner.next()
- scanner.chew()
if game.passwd != scanner.token:
prouts(_("PASSWORD-REJECTED;"))
skip(1)
skip(1)
if len(game.enemies) != 0:
whammo = 25.0 * game.energy
- l=1
- while l <= len(game.enemies):
+ for l in range(len(game.enemies)):
if game.enemies[l].power*game.enemies[l].kdist <= whammo:
deadkl(game.enemies[l].location, game.quad[game.enemies[l].location.i][game.enemies[l].location.j], game.enemies[l].location)
- l += 1
finish(FDILITHIUM)
def killrate():