remtime; // remaining time\r
} state, snapsht; // Data that is snapshot\r
\r
-EXTERN char\r
- quad[11][11]; // contents of our quadrant\r
-\r
// Scalar variables that are needed for freezing the game\r
// are placed in a structure. #defines are used to access by their\r
// original names. Gee, I could have done this with the d structure,\r
// but I just didn't think of it back when I started.\r
\r
EXTERN struct foo2 {\r
+ char quad[11][11]; // contents of our quadrant\r
int inkling,\r
inbase,\r
incom,\r