double date, // stardate\r
remres, // remaining resources\r
remtime; // remaining time\r
-} d, snapsht; // Data that is snapshot\r
+} state, snapsht; // Data that is snapshot\r
\r
EXTERN char\r
quad[11][11]; // contents of our quadrant\r
probey,\r
probeinx,\r
probeiny;\r
-} game;\r
+} frozen;\r
\r
-#define inkling game.inkling // Initial number of klingons\r
-#define inbase game.inbase // Initial number of bases\r
-#define incom game.incom // Initian number of commanders\r
-#define instar game.instar // Initial stars\r
-#define intorps game.intorps // Initial/Max torpedoes\r
-#define condit game.condit // Condition (red, yellow, green docked)\r
-#define torps game.torps // number of torpedoes\r
-#define ship game.ship // Ship type -- 'E' is Enterprise\r
-#define quadx game.quadx // where we are\r
-#define quady game.quady //\r
-#define sectx game.sectx // where we are\r
-#define secty game.secty //\r
-#define length game.length // length of game\r
-#define skill game.skill // skill level\r
-#define basex game.basex // position of base in current quad\r
-#define basey game.basey //\r
-#define klhere game.klhere // klingons here\r
-#define comhere game.comhere // commanders here\r
-#define casual game.casual // causalties\r
-#define nhelp game.nhelp // calls for help\r
-#define nkinks game.nkinks //\r
-#define ididit game.ididit // Action taken -- allows enemy to attack\r
-#define gamewon game.gamewon // Finished!\r
-#define alive game.alive // We are alive (not killed)\r
-#define justin game.justin // just entered quadrant\r
-#define alldone game.alldone // game is now finished\r
-#define shldchg game.shldchg // shield is changing (affects efficiency)\r
-#define thingx game.thingx // location of strange object in galaxy\r
-#define thingy game.thingy //\r
-#define plnetx game.plnetx // location of planet in quadrant\r
-#define plnety game.plnety //\r
-#define inorbit game.inorbit // orbiting\r
-#define landed game.landed // party on planet (1), on ship (-1)\r
-#define iplnet game.iplnet // planet # in quadrant\r
-#define imine game.imine // mining\r
-#define inplan game.inplan // initial planets\r
-#define nenhere game.nenhere // Number of enemies in quadrant\r
-#define ishere game.ishere // Super-commander in quandrant\r
-#define neutz game.neutz // Romulan Neutral Zone\r
-#define irhere game.irhere // Romulans in quadrant\r
-#define icraft game.icraft // Kirk in Galileo\r
-#define ientesc game.ientesc // Attempted escape from supercommander\r
-#define iscraft game.iscraft // =1 if craft on ship, -1 if removed from game\r
-#define isatb game.isatb // =1 if SuperCommander is attacking base\r
-#define iscate game.iscate // Super Commander is here\r
+#define inkling frozen.inkling // Initial number of klingons\r
+#define inbase frozen.inbase // Initial number of bases\r
+#define incom frozen.incom // Initian number of commanders\r
+#define instar frozen.instar // Initial stars\r
+#define intorps frozen.intorps // Initial/Max torpedoes\r
+#define condit frozen.condit // Condition (red, yellow, green docked)\r
+#define torps frozen.torps // number of torpedoes\r
+#define ship frozen.ship // Ship type -- 'E' is Enterprise\r
+#define quadx frozen.quadx // where we are\r
+#define quady frozen.quady //\r
+#define sectx frozen.sectx // where we are\r
+#define secty frozen.secty //\r
+#define length frozen.length // length of game\r
+#define skill frozen.skill // skill level\r
+#define basex frozen.basex // position of base in current quad\r
+#define basey frozen.basey //\r
+#define klhere frozen.klhere // klingons here\r
+#define comhere frozen.comhere // commanders here\r
+#define casual frozen.casual // causalties\r
+#define nhelp frozen.nhelp // calls for help\r
+#define nkinks frozen.nkinks //\r
+#define ididit frozen.ididit // Action taken -- allows enemy to attack\r
+#define gamewon frozen.gamewon // Finished!\r
+#define alive frozen.alive // We are alive (not killed)\r
+#define justin frozen.justin // just entered quadrant\r
+#define alldone frozen.alldone // game is now finished\r
+#define shldchg frozen.shldchg // shield is changing (affects efficiency)\r
+#define thingx frozen.thingx // location of strange object in galaxy\r
+#define thingy frozen.thingy //\r
+#define plnetx frozen.plnetx // location of planet in quadrant\r
+#define plnety frozen.plnety //\r
+#define inorbit frozen.inorbit // orbiting\r
+#define landed frozen.landed // party on planet (1), on ship (-1)\r
+#define iplnet frozen.iplnet // planet # in quadrant\r
+#define imine frozen.imine // mining\r
+#define inplan frozen.inplan // initial planets\r
+#define nenhere frozen.nenhere // Number of enemies in quadrant\r
+#define ishere frozen.ishere // Super-commander in quandrant\r
+#define neutz frozen.neutz // Romulan Neutral Zone\r
+#define irhere frozen.irhere // Romulans in quadrant\r
+#define icraft frozen.icraft // Kirk in Galileo\r
+#define ientesc frozen.ientesc // Attempted escape from supercommander\r
+#define iscraft frozen.iscraft // =1 if craft on ship, -1 if removed from game\r
+#define isatb frozen.isatb // =1 if SuperCommander is attacking base\r
+#define iscate frozen.iscate // Super Commander is here\r
#ifdef DEBUG\r
-#define idebug game.idebug // Debug mode\r
+#define idebug frozen.idebug // Debug mode\r
#endif\r
-#define iattak game.iattak // attack recursion elimination (was cracks[4])\r
-#define icrystl game.icrystl // dilithium crystals aboard\r
-#define tourn game.tourn // Tournament number\r
-#define thawed game.thawed // Thawed game\r
-#define batx game.batx // Base coordinates being attacked\r
-#define baty game.baty //\r
-#define ithere game.ithere // Tholean is here \r
-#define ithx game.ithx // coordinates of tholean\r
-#define ithy game.ithy\r
-#define iseenit game.iseenit // Seen base attack report\r
-#define inresor game.inresor // initial resources\r
-#define intime game.intime // initial time\r
-#define inenrg game.inenrg // Initial/Max Energy\r
-#define inshld game.inshld // Initial/Max Shield\r
-#define inlsr game.inlsr // initial life support resources\r
-#define indate game.indate // Initial date\r
-#define energy game.energy // Energy level\r
-#define shield game.shield // Shield level\r
-#define shldup game.shldup // Shields are up\r
-#define warpfac game.warpfac // Warp speed\r
-#define wfacsq game.wfacsq // squared warp factor\r
-#define lsupres game.lsupres // life support reserves\r
-#define dist game.dist // movement distance\r
-#define direc game.direc // movement direction\r
-#define Time game.Time // time taken by current operation\r
-#define docfac game.docfac // repair factor when docking (constant?)\r
-#define resting game.resting // rest time\r
-#define damfac game.damfac // damage factor\r
-#define stdamtim game.stdamtim // time that star chart was damaged\r
-#define cryprob game.cryprob // probability that crystal will work\r
-#define probex game.probex // location of probe\r
-#define probey game.probey\r
-#define probecx game.probecx // current probe quadrant\r
-#define probecy game.probecy \r
-#define probeinx game.probeinx // Probe x,y increment\r
-#define probeiny game.probeiny \r
-#define proben game.proben // number of moves for probe\r
-#define isarmed game.isarmed // Probe is armed\r
-#define nprobes game.nprobes // number of probes available\r
+#define iattak frozen.iattak // attack recursion elimination (was cracks[4])\r
+#define icrystl frozen.icrystl // dilithium crystals aboard\r
+#define tourn frozen.tourn // Tournament number\r
+#define thawed frozen.thawed // Thawed game\r
+#define batx frozen.batx // Base coordinates being attacked\r
+#define baty frozen.baty //\r
+#define ithere frozen.ithere // Tholean is here \r
+#define ithx frozen.ithx // coordinates of tholean\r
+#define ithy frozen.ithy\r
+#define iseenit frozen.iseenit // Seen base attack report\r
+#define inresor frozen.inresor // initial resources\r
+#define intime frozen.intime // initial time\r
+#define inenrg frozen.inenrg // Initial/Max Energy\r
+#define inshld frozen.inshld // Initial/Max Shield\r
+#define inlsr frozen.inlsr // initial life support resources\r
+#define indate frozen.indate // Initial date\r
+#define energy frozen.energy // Energy level\r
+#define shield frozen.shield // Shield level\r
+#define shldup frozen.shldup // Shields are up\r
+#define warpfac frozen.warpfac // Warp speed\r
+#define wfacsq frozen.wfacsq // squared warp factor\r
+#define lsupres frozen.lsupres // life support reserves\r
+#define dist frozen.dist // movement distance\r
+#define direc frozen.direc // movement direction\r
+#define Time frozen.Time // time taken by current operation\r
+#define docfac frozen.docfac // repair factor when docking (constant?)\r
+#define resting frozen.resting // rest time\r
+#define damfac frozen.damfac // damage factor\r
+#define stdamtim frozen.stdamtim // time that star chart was damaged\r
+#define cryprob frozen.cryprob // probability that crystal will work\r
+#define probex frozen.probex // location of probe\r
+#define probey frozen.probey\r
+#define probecx frozen.probecx // current probe quadrant\r
+#define probecy frozen.probecy \r
+#define probeinx frozen.probeinx // Probe x,y increment\r
+#define probeiny frozen.probeiny \r
+#define proben frozen.proben // number of moves for probe\r
+#define isarmed frozen.isarmed // Probe is armed\r
+#define nprobes frozen.nprobes // number of probes available\r
\r
EXTERN int\r
kx[21], // enemy sector locations\r