events();\r
if (alldone) break; // Events did us in\r
}\r
- if (d.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!\r
+ if (state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!\r
atover(0);\r
continue;\r
}\r
if (hitme && justin==0) {\r
attack(2);\r
if (alldone) break;\r
- if (d.galaxy[quadx][quady] == 1000) { // went NOVA! \r
+ if (state.galaxy[quadx][quady] == 1000) { // went NOVA! \r
atover(0);\r
hitme = TRUE;\r
continue;\r
key = scan();\r
if (key == IHALPHA && isit("y")) {\r
damage[i] = 10.0;\r
- if (i == DRADIO) stdamtim = d.date;\r
+ if (i == DRADIO) stdamtim = state.date;\r
}\r
}\r
}\r
case FSCMOVE: proutn("SC Move "); break;\r
case FSCDBAS: proutn("SC Base Destroy "); break;\r
}\r
- cramf(future[i]-d.date, 8, 2);\r
+ cramf(future[i]-state.date, 8, 2);\r
chew();\r
proutn(" ?");\r
key = scan();\r
if (key == IHREAL) {\r
- future[i] = d.date + aaitem;\r
+ future[i] = state.date + aaitem;\r
}\r
}\r
chew();\r