Updates for the build machinery.
[super-star-trek.git] / sst.c
diff --git a/sst.c b/sst.c
index eb7c8f6cb4303edc7ab08b4b85bbf35c12332adf..1d4ca2feb1d55d33a9e89a00d7a43326c0828f26 100644 (file)
--- a/sst.c
+++ b/sst.c
@@ -1,24 +1,39 @@
 #define INCLUDED       // Define externs here
 #include <ctype.h>
 #include <getopt.h>
-#ifdef SERGEEV
-#include <conio.h>
 #include <time.h>
 #include "sstlinux.h"
-#endif /* SERGEEV */
 #include "sst.h"
 
 #ifndef SSTDOC
 #define SSTDOC "sst.doc"
 #endif
        
-static char line[128], *linep = line;
-
 /*
 
+Dave Matuszek says:
+
+   SRSCAN, MOVE, PHASERS, CALL, STATUS, IMPULSE, PHOTONS, ABANDON,
+   LRSCAN, WARP, SHIELDS, DESTRUCT, CHART, REST, DOCK, QUIT, and DAMAGE
+   were in the original non-"super" version.
+
+   Tholians weren't in the original. Dave is dubious about their merits.
+
+   Planets and dilithium crystals weren't in the original.  Dave is OK
+   with this idea. He says the bit about the Galileo getting
+   turned into a McDonald's is "consistant with our original vision".
+
+   Dave also says the Space Thingy should not be preserved across saved
+   games, so you can't prove to others that you've seen it.  He says it
+   shouldn't fire back, either.  It should do nothing except scream and
+   disappear when hit by photon torpedos.  It's OK that it may move
+   when attacked, but it didn't in the original.
+
+   The Faerie Queen, black holes, and time warping were in the original.
+
 Here are Tom Almy's changes:
 
- Compared to original version, I've changed the "help" command to
  Compared to original version, I've changed the "help" command to
    "call" and the "terminate" command to "quit" to better match
    user expectations. The DECUS version apparently made those changes
    as well as changing "freeze" to "save". However I like "freeze".
@@ -51,735 +66,741 @@ Here are Tom Almy's changes:
 
    6. Perhaps cloaking to be added later? BSD version
 
-Here are Stas Sergeev's changes (controlled by the proprocessor symbol
-SERGEEV, not yet completely merged):
+Here are Stas Sergeev's changes:
 
-   1. The Space Thingy can be shoved, if you it ram, and can fire back if 
+   1. The Space Thingy can be shoved, if you ram it, and can fire back if 
       fired upon.
 
-   1 The Tholian can be hit with phasers
+   2. The Tholian can be hit with phasers
 
-   2. When you are docked, base covers you with an almost invincible shields 
+   3. When you are docked, base covers you with an almost invincible shields 
       (a commander can still ram you, or a Romulan can destroy the base,
       or a SCom can even succeed with direct attack IIRC, but this rarely 
       happens).
 
-    3. SCom can't escape from you if no more enemies remain (without this, 
-       chasing SCom can take an eternity).
+   4. SCom can't escape from you if no more enemies remain (without this, 
+      chasing SCom can take an eternity).
 
-    4. Probe target you enter is now the destination quadrant. Before I don't 
-       remember what it was, but it was something I had difficulty using)
+   5. Probe target you enter is now the destination quadrant. Before I don't 
+      remember what it was, but it was something I had difficulty using.
 
-    5. Secret password is now autogenerated.
+   6. Secret password is now autogenerated.
 
-    6. "Plaque" is adjusted for A4 paper:)
+   7. "Plaque" is adjusted for A4 paper :-)
 
-    7. Phasers now tells you how much energy needed, but only if the computer 
+   8. Phasers now tells you how much energy needed, but only if the computer 
        is alive.
 
-    8. Planets are auto-scanned when you enter the quadrant.
+   9. Planets are auto-scanned when you enter the quadrant.
 
-    9. Mining or using crystals in presense of enemy now yields an attack.
+   10. Mining or using crystals in presense of enemy now yields an attack.
        There are other minor adjustments to what yields an attack
        and what does not.
 
-    10. Ramming a black hole is no longer instant death.  There is a
-        chance you might get timewarped instead.
+   11. Ramming a black hole is no longer instant death.  There is a
+       chance you might get timewarped instead.
 
-   */
+   12. "freeze" command reverts to "save", most people will understand this
+        better anyway.
 
-static char *commands[] = {
-#ifdef SERGEEV
-        "--",
-        "---",
-#else
-       "srscan",
-       "lrscan",
-#endif /* SERGEEV */
-       "phasers",
-#ifdef SERGEEV
-        "torpedo",
-#else
-       "photons",
-#endif /* SERGEEV */
-       "move",
-       "shields",
-       "dock",
-       "damages",
-       "chart",
-       "impulse",
-       "rest",
-       "warp",
-#ifdef SERGEEV
-        "score",
-        "----",
-#else
-       "status",
-       "sensors",
-#endif /* SERGEEV */
-       "orbit",
-       "transport",
-       "mine",
-       "crystals",
-       "shuttle",
-       "planets",
-#ifdef SERGEEV
-        "-----",
-#else
-       "request",
-#endif /* SERGEEV */
-       "report",
-       "computer",
-       "commands",
-       "emexit",
-       "probe",
-       "abandon",
-       "destruct",
-#ifdef SERGEEV
-        "save",
-#else
-       "freeze",
-#endif /* SERGEEV */
-       "deathray",
-       "debug",
-#ifdef SERGEEV
-        "sos",
-#else
-       "call",
-#endif /* SERGEEV */
-       "quit",
-       "help"
-};
+   13. Screen-oriented interface, with sensor scans always up.
 
-#ifdef SERGEEV
-wnd wnds[6]={{1,1,80,25},{1,1,25,12},{26,2,80,12},{65,1,80,10},{1,13,80,23},{1,24,80,25}};
-short curwnd;
-#endif /* SERGEEV */
+Eric Raymond's changes:
 
-#define NUMCOMMANDS    sizeof(commands)/sizeof(commands[0])
+ Mainly, I translated this C code out of FORTRAN into C -- created #defines
+   for a lot of magic numbers and refactored the heck out of it.
+
+   1. "sos" and "call" becomes "mayday", "freeze" and "save" are both good.
 
-static void listCommands(int x) {
-        proutn   ("LEGAL COMMANDS ARE:\n\r"
-                  "   MOVE      PHASERS   SOS       PROBE\n\r"
-                  "   COMPUTER  IMPULSE   TORPEDO   ABANDON\n\r"
-                  "   EMEXIT    WARP      SHIELDS   DESTRUCT\n\r"
-                  "   CHART     REST      DOCK      QUIT\n\r"
-                  "   DAMAGES   REPORT    SCORE     ORBIT\n\r"
-                  "   TRANSPORT MINE      CRYSTALS  SHUTTLE\n\r"
-                  "   PLANETS   DEATHRAY  SAVE      COMMANDS\n\r");
-       if (x) prout("   HELP");
+   2. Status report now indicates when dilithium crystals are on board.
+
+   3. Per Dave Matuszek's remarks, Thingy state is not saved across games.
+   */
+
+/* the input queue */
+static char line[128], *linep = line;
+
+static struct 
+{
+    char *name;
+    int value;
+    unsigned long option;
 }
+commands[] = {
+#define SRSCAN 0
+       {"SRSCAN",      SRSCAN,         OPTION_TTY},
+#define STATUS 1
+       {"STATUS",      STATUS,         OPTION_TTY},
+#define REQUEST        2
+       {"REQUEST",     REQUEST,        OPTION_TTY},
+#define LRSCAN 3
+       {"LRSCAN",      LRSCAN,         OPTION_TTY},
+#define PHASERS        4
+       {"PHASERS",     PHASERS,        0},
+#define TORPEDO        5
+        {"TORPEDO",    TORPEDO,        0},
+       {"PHOTONS",     TORPEDO,        0},
+#define MOVE   6
+       {"MOVE",        MOVE,           0},
+#define SHIELDS        7
+       {"SHIELDS",     SHIELDS,        0},
+#define DOCK   8
+       {"DOCK",        DOCK,           0},
+#define DAMAGES        9
+       {"DAMAGES",     DAMAGES,        0},
+#define CHART  10
+       {"CHART",       CHART,          0},
+#define IMPULSE        11
+       {"IMPULSE",     IMPULSE,        0},
+#define REST   12
+       {"REST",        REST,           0},
+#define WARP   13
+       {"WARP",        WARP,           0},
+#define SCORE  14
+       {"SCORE",       SCORE,          0},
+#define SENSORS        15
+       {"SENSORS",     SENSORS,        OPTION_PLANETS},
+#define ORBIT  16
+       {"ORBIT",       ORBIT,          OPTION_PLANETS},
+#define TRANSPORT      17
+       {"TRANSPORT",   TRANSPORT,      OPTION_PLANETS},
+#define MINE   18
+       {"MINE",        MINE,           OPTION_PLANETS},
+#define CRYSTALS       19
+       {"CRYSTALS",    CRYSTALS,       OPTION_PLANETS},
+#define SHUTTLE        20
+       {"SHUTTLE",     SHUTTLE,        OPTION_PLANETS},
+#define PLANETS        21
+       {"PLANETS",     PLANETS,        OPTION_PLANETS},
+#define REPORT 22
+       {"REPORT",      REPORT,         0},
+#define COMPUTER       23
+       {"COMPUTER",    COMPUTER,       0},
+#define COMMANDS       24
+       {"COMMANDS",    COMMANDS,       0},
+#define EMEXIT 25
+       {"EMEXIT",      EMEXIT,         0},
+#define PROBE  26
+       {"PROBE",       PROBE,          OPTION_PROBE},
+#define SAVE   27
+       {"SAVE",        SAVE,           0},
+       {"FREEZE",      SAVE,           0},
+#define ABANDON        28
+       {"ABANDON",     ABANDON,        0},
+#define DESTRUCT       29
+       {"DESTRUCT",    DESTRUCT,       0},
+#define DEATHRAY       30
+       {"DEATHRAY",    DEATHRAY,       0},
+#define DEBUGCMD       31
+       {"DEBUG",       DEBUGCMD,       0},
+#define MAYDAY 32
+       {"MAYDAY",      MAYDAY,         0},
+       //{"SOS",               MAYDAY,         0},
+       {"CALL",        MAYDAY,         0},
+#define QUIT   33
+       {"QUIT",        QUIT,           0},
+#define HELP   34
+       {"HELP",        HELP,           0},
+};
 
-#ifdef SERGEEV
-void setwnd(short wndnum){
-     int cury;
-     cury=wherey()+wnds[curwnd].wndtop-wnds[wndnum].wndtop;
-     if ((curwnd==0)&&(wndnum!=0)) clrscr();
-     window(wnds[wndnum].wndleft, wnds[wndnum].wndtop, wnds[wndnum].wndright, wnds[wndnum].wndbottom);
-     if ((curwnd==wndnum)&&(cury>wnds[wndnum].wndbottom-wnds[wndnum].wndtop+1)){
-        gotoxy(wnds[wndnum].wndright-wnds[wndnum].wndleft+1,wnds[wndnum].wndbottom-wnds[wndnum].wndtop+1);
-       skip(1);
-     }
-     curwnd=wndnum;
-     gotoxy(1,cury);
+#define NUMCOMMANDS    sizeof(commands)/sizeof(commands[0])
+#define ACCEPT(i)      (!commands[i].option || (commands[i].option & game.options))
+
+static void listCommands(void) {
+    int i, k = 0;
+    proutn("LEGAL COMMANDS ARE:");
+    for (i = 0; i < NUMCOMMANDS; i++) {
+       if (!ACCEPT(i))
+           continue;
+       if (k % 5 == 0)
+           skip(1);
+       proutn("%-12s ", commands[i].name); 
+       k++;
+    }
+    skip(1);
 }
-#endif /* SERGEEV */
-
-static void helpme(void) {
-       int i, j;
-       char cmdbuf[32], *cp;
-       char linebuf[132];
-       FILE *fp;
-       /* Give help on commands */
-       int key;
-       key = scan();
-       while (TRUE) {
-               if (key == IHEOL) {
-#ifdef SERGEEV
-                        setwnd(5);
-#endif /* SERGEEV */
-                        proutn("Help on what command? ");
-                       key = scan();
-               }
-#ifdef SERGEEV
-                setwnd(4);
-#endif /* SERGEEV */
-               if (key == IHEOL) return;
-               for (i = 0; i < NUMCOMMANDS; i++) {
-                       if (strcmp(commands[i], citem)==0) break;
-               }
-               if (i != NUMCOMMANDS) break;
-               skip(1);
-               prout("Valid commands:");
-               listCommands(FALSE);
-               key = IHEOL;
-               chew();
-               skip(1);
-       }
-       if (i == 23) {
-               strcpy(cmdbuf, " ABBREV");
-       }
-       else {
-           for (j = 0; commands[i][j]; j++)
-               cmdbuf[j] = toupper(commands[i][j]);
-           cmdbuf[j] = '\0';
-       }
-       fp = fopen(SSTDOC, "r");
-       if (fp == NULL) {
-               prout("Spock-  \"Captain, that information is missing from the");
-               prout("   computer. You need to find SST.DOC and put it in the");
-               prout("   current directory.\"");
-               return;
+
+static void helpme(void) 
+{
+    int i, j;
+    char cmdbuf[32], *cp;
+    char linebuf[132];
+    FILE *fp;
+    /* Give help on commands */
+    int key;
+    key = scan();
+    while (TRUE) {
+       if (key == IHEOL) {
+           setwnd(prompt_window);
+           proutn("Help on what command? ");
+           key = scan();
        }
-       for (;;) {
-           if (fgets(linebuf, sizeof(linebuf), fp) == NULL) {
-                       prout("Spock- \"Captain, there is no information on that command.\"");
-                       fclose(fp);
-                       return;
-               }
-           if (linebuf[0] == '%' && linebuf[1] == '%'&& linebuf[2] == ' ') {
-               for (cp = linebuf+3; isspace(*cp); cp++)
-                       continue;
-               linebuf[strlen(linebuf)-1] = '\0';
-               if (strcmp(cp, cmdbuf) == 0)
-                   break;
+       setwnd(message_window);
+       if (key == IHEOL) return;
+       for (i = 0; i < NUMCOMMANDS; i++) {
+           if (ACCEPT(i) && strcasecmp(commands[i].name, citem)==0) {
+               i = commands[i].value;
+               break;
            }
        }
-
+       if (i != NUMCOMMANDS) break;
        skip(1);
-       prout("Spock- \"Captain, I've found the following information:\"");
+       prout("Valid commands:");
+       listCommands();
+       key = IHEOL;
+       chew();
        skip(1);
-
-       while (fgets(linebuf, sizeof(linebuf),fp)) {
-               if (strstr(linebuf, "******"))
-                       break;
-               proutc(linebuf);
+    }
+    if (i == COMMANDS) {
+       strcpy(cmdbuf, " ABBREV");
+    }
+    else {
+       for (j = 0; commands[i].name[j]; j++)
+           cmdbuf[j] = toupper(commands[i].name[j]);
+       cmdbuf[j] = '\0';
+    }
+    fp = fopen(SSTDOC, "r");
+    if (fp == NULL) {
+       prout("Spock-  \"Captain, that information is missing from the");
+       prout("   computer.\"");
+       /*
+        * This used to continue: "You need to find SST.DOC and put 
+        * it in the current directory."
+        */
+       return;
+    }
+    for (;;) {
+       if (fgets(linebuf, sizeof(linebuf), fp) == NULL) {
+           prout("Spock- \"Captain, there is no information on that command.\"");
+           fclose(fp);
+           return;
+       }
+       if (linebuf[0] == '%' && linebuf[1] == '%'&& linebuf[2] == ' ') {
+           for (cp = linebuf+3; isspace(*cp); cp++)
+               continue;
+           linebuf[strlen(linebuf)-1] = '\0';
+           if (strcasecmp(cp, cmdbuf) == 0)
+               break;
        }
-       fclose(fp);
+    }
+
+    skip(1);
+    prout("Spock- \"Captain, I've found the following information:\"");
+    skip(1);
+
+    while (fgets(linebuf, sizeof(linebuf),fp)) {
+       if (strstr(linebuf, "******"))
+           break;
+       proutn(linebuf);
+    }
+    fclose(fp);
 }
 
-#ifdef SERGEEV
-void drawmaps(short l){
-     _setcursortype(_NOCURSOR);
-     if (l==1) sensor();
-     if (l!=2) setwnd(1);
-     gotoxy(1,1);
-     strcpy(line,"s");
-     srscan(1);
-     if (l!=2){
-        setwnd(2);
-        clrscr();
-        srscan(2);
-        setwnd(3);
-        clrscr();
-        strcpy(line,"l");
-        lrscan();
-        _setcursortype(_NORMALCURSOR);
-     }
+void enqueue(char *s) 
+{
+    strcpy(line, s);
 }
-#endif /* SERGEEV */
-
-static void makemoves(void) {
-       int i, hitme;
-#ifdef SERGEEV
-        clrscr();
-        setwnd(4);
-#endif /* SERGEEV */
-       while (TRUE) { /* command loop */
-#ifdef SERGEEV
-                drawmaps(1);
-#endif /* SERGEEV */
-                while (TRUE)  { /* get a command */
-                       hitme = FALSE;
-                       justin = 0;
-                       Time = 0.0;
-                       i = -1;
-                       chew();
-#ifdef SERGEEV
-                        setwnd(5);
-                        clrscr();
-#endif /* SERGEEV */
-                       proutn("COMMAND> ");
-                        if (scan() == IHEOL) {
-#ifdef SERGEEV
-                            _setcursortype(_NOCURSOR);
-                            setwnd(4);
-                            clrscr();
-                            chart(0);
-                            _setcursortype(_NORMALCURSOR);
-#endif /* SERGEEV */
-                            continue;
-                        }
-#ifdef SERGEEV
-                        ididit=0;
-                        clrscr();
-                        setwnd(4);
-                        clrscr();
-#endif /* SERGEEV */
-                       for (i=0; i < 26; i++)
-                               if (isit(commands[i]))
-                                       break;
-                       if (i < 26) break;
-                       for (; i < NUMCOMMANDS; i++)
-                               if (strcmp(commands[i], citem) == 0) break;
-                       if (i < NUMCOMMANDS) break;
-
-                       listCommands(TRUE);
+
+static void makemoves(void) 
+{
+    int i, v = 0, hitme;
+    clrscr();
+    setwnd(message_window);
+    while (TRUE) { /* command loop */
+       drawmaps(1);
+       while (TRUE)  { /* get a command */
+           hitme = FALSE;
+           justin = 0;
+           Time = 0.0;
+           i = -1;
+           chew();
+           setwnd(prompt_window);
+           clrscr();
+           proutn("COMMAND> ");
+           if (scan() == IHEOL) {
+               makechart();
+               continue;
+           }
+           ididit=0;
+           clrscr();
+           setwnd(message_window);
+           clrscr();
+           for (i=0; i < ABANDON; i++)
+               if (ACCEPT(i) && isit(commands[i].name)) {
+                   v = commands[i].value;
+                   break;
+               }
+           if (i < ABANDON && (!commands[i].option || (commands[i].option & game.options))) 
+               break;
+           for (; i < NUMCOMMANDS; i++)
+               if (ACCEPT(i) && strcasecmp(commands[i].name, citem) == 0) {
+                   v = commands[i].value;
+                   break;
                }
-               commandhook(commands[i], TRUE);
-               switch (i) { /* command switch */
-#ifndef SERGEEV
-                        case 0:                 // srscan
-                               srscan(1);
-                               break;
-                       case 1:                 // lrscan
-                               lrscan();
-                                break;
-#endif /* SERGEEV */
-                       case 2:                 // phasers
-                               phasers();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 3:                 // photons
-                               photon();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 4:                 // move
-                               warp(1);
-                               break;
-                       case 5:                 // shields
-                               doshield(1);
-                               if (ididit) {
-                                       hitme=TRUE;
-                                       shldchg = 0;
-                               }
-                               break;
-                       case 6:                 // dock
-                                dock(1);
-                                if (ididit) attack(0);
-                               break;
-                       case 7:                 // damages
-                               dreprt();
-                               break;
-                       case 8:                 // chart
-                               chart(0);
-                               break;
-                       case 9:                 // impulse
-                               impuls();
-                               break;
-                       case 10:                // rest
-                               wait();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 11:                // warp
-                               setwrp();
-                               break;
-                        case 12:                // score
-                                score();
-                               break;
-#ifndef SERGEEV
-                       case 13:                        // sensors
-                               sensor();
-                               break;
-#endif /* SERGEEV */
-                       case 14:                        // orbit
-                               orbit();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 15:                        // transport "beam"
-                               beam();
-                               break;
-                       case 16:                        // mine
-                               mine();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 17:                        // crystals
-                               usecrystals();
-                                if (ididit) hitme = TRUE;
-                               break;
-                       case 18:                        // shuttle
-                               shuttle();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 19:                        // Planet list
-                               preport();
-                               break;
-                       case 20:                        // Status information
-                               srscan(2);
-                               break;
-                       case 21:                        // Game Report 
-                               report();
-                               break;
-                       case 22:                        // use COMPUTER!
-                               eta();
-                               break;
-                       case 23:
-                               listCommands(TRUE);
-                               break;
-                       case 24:                // Emergency exit
-#ifdef SERGEEV
-                               clrscr();       // Hide screen
-#endif /* SERGEEV */
-                               freeze(TRUE);   // forced save
-                               exit(1);                // And quick exit
-                               break;
-                       case 25:
-                               probe();                // Launch probe
-                                if (ididit) hitme = TRUE;
-                               break;
-                       case 26:                        // Abandon Ship
-                               abandn();
-                               break;
-                       case 27:                        // Self Destruct
-                               dstrct();
-                               break;
-                       case 28:                        // Save Game
-                               freeze(FALSE);
-#ifdef SERGEEV
-                                clrscr();
-#endif /* SERGEEV */
-                               if (skill > 3)
-                                        prout("WARNING--Saved games produce no plaques!");
-                               break;
-                       case 29:                        // Try a desparation measure
-                               deathray();
-                               if (ididit) hitme = TRUE;
-                               break;
-                       case 30:                        // What do we want for debug???
+           if (i < NUMCOMMANDS && (!commands[i].option || (commands[i].option & game.options))) 
+               break;
+           listCommands();
+       }
+       commandhook(commands[i].name, TRUE);
+       switch (v) { /* command switch */
+       case SRSCAN:                 // srscan
+           srscan(SCAN_FULL);
+           break;
+       case STATUS:                 // status
+           srscan(SCAN_STATUS);
+           break;
+       case REQUEST:                   // status request 
+           srscan(SCAN_REQUEST);
+           break;
+       case LRSCAN:                    // lrscan
+           lrscan();
+           break;
+       case PHASERS:                   // phasers
+           phasers();
+           if (ididit) hitme = TRUE;
+           break;
+       case TORPEDO:                   // photons
+           photon();
+           if (ididit) hitme = TRUE;
+           break;
+       case MOVE:                      // move
+           warp(1);
+           break;
+       case SHIELDS:                   // shields
+           doshield(1);
+           if (ididit) {
+               hitme=TRUE;
+               shldchg = 0;
+           }
+           break;
+       case DOCK:                      // dock
+           dock(1);
+           if (ididit) attack(0);
+           break;
+       case DAMAGES:                   // damages
+           dreprt();
+           break;
+       case CHART:                     // chart
+           chart(0);
+           break;
+       case IMPULSE:                   // impulse
+           impuls();
+           break;
+       case REST:              // rest
+           wait();
+           if (ididit) hitme = TRUE;
+           break;
+       case WARP:              // warp
+           setwrp();
+           break;
+       case SCORE:                // score
+           score();
+           break;
+       case SENSORS:                   // sensors
+           sensor();
+           break;
+       case ORBIT:                     // orbit
+           orbit();
+           if (ididit) hitme = TRUE;
+           break;
+       case TRANSPORT:                 // transport "beam"
+           beam();
+           break;
+       case MINE:                      // mine
+           mine();
+           if (ididit) hitme = TRUE;
+           break;
+       case CRYSTALS:                  // crystals
+           usecrystals();
+           if (ididit) hitme = TRUE;
+           break;
+       case SHUTTLE:                   // shuttle
+           shuttle();
+           if (ididit) hitme = TRUE;
+           break;
+       case PLANETS:                   // Planet list
+           preport();
+           break;
+       case REPORT:                    // Game Report 
+           report();
+           break;
+       case COMPUTER:                  // use COMPUTER!
+           eta();
+           break;
+       case COMMANDS:
+           listCommands();
+           break;
+       case EMEXIT:            // Emergency exit
+           clrscr();   // Hide screen
+           freeze(TRUE);       // forced save
+           exit(1);            // And quick exit
+           break;
+       case PROBE:
+           probe();            // Launch probe
+           if (ididit) hitme = TRUE;
+           break;
+       case ABANDON:                   // Abandon Ship
+           abandn();
+           break;
+       case DESTRUCT:                  // Self Destruct
+           dstrct();
+           break;
+       case SAVE:                      // Save Game
+           freeze(FALSE);
+           clrscr();
+           if (skill > SKILL_GOOD)
+               prout("WARNING--Saved games produce no plaques!");
+           break;
+       case DEATHRAY:          // Try a desparation measure
+           deathray();
+           if (ididit) hitme = TRUE;
+           break;
+       case DEBUGCMD:          // What do we want for debug???
 #ifdef DEBUG
-                               debugme();
+           debugme();
 #endif
-                               break;
-                       case 31:                // Call for help
-                               help();
-                                if (ididit) hitme = TRUE;
-                               break;
-                       case 32:
-                               alldone = 1;    // quit the game
+           break;
+       case MAYDAY:            // Call for help
+           help();
+           if (ididit) hitme = TRUE;
+           break;
+       case QUIT:
+           alldone = 1;        // quit the game
 #ifdef DEBUG
-                               if (idebug) score();
+           if (idebug) score();
 #endif
-                               break;
-                       case 33:
-                               helpme();       // get help
-                               break;
-               }
-               commandhook(commands[i], FALSE);
-               for (;;) {
-                       if (alldone) break;             // Game has ended
+           break;
+       case HELP:
+           helpme();   // get help
+           break;
+       }
+       commandhook(commands[i].name, FALSE);
+       for (;;) {
+           if (alldone) break;         // Game has ended
 #ifdef DEBUG
-                       if (idebug) prout("2500");
+           if (idebug) prout("2500");
 #endif
-                       if (Time != 0.0) {
-                               events();
-                               if (alldone) break;             // Events did us in
-                       }
-                       if (game.state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!
-                               atover(0);
-                               continue;
-                       }
-                       if (hitme && justin==0) {
-                               attack(2);
-                               if (alldone) break;
-                               if (game.state.galaxy[quadx][quady] == 1000) {  // went NOVA! 
-                                       atover(0);
-                                       hitme = TRUE;
-                                       continue;
-                               }
-                       }
-                       break;
-               }
+           if (Time != 0.0) {
+               events();
+               if (alldone) break;             // Events did us in
+           }
+           if (game.state.galaxy[quadx][quady].supernova) { // Galaxy went Nova!
+               atover(0);
+               continue;
+           }
+           if (hitme && justin==0) {
+               attack(2);
                if (alldone) break;
+               if (game.state.galaxy[quadx][quady].supernova) {        // went NOVA! 
+                   atover(0);
+                   hitme = TRUE;
+                   continue;
+               }
+           }
+           break;
        }
+       if (alldone) break;
+    }
 }
 
 
-int main(int argc, char **argv) {
-       int i, option, usecurses = TRUE;
-
-       while ((option = getopt(argc, argv, "t")) != -1) {
-           switch (option) {
-           case 't':
-               usecurses = FALSE;
-               break;
-           default:
-               fprintf(stderr, "usage: sst [-t] [startcommand...].\n");
-               exit(0);
-           }
+int main(int argc, char **argv) 
+{
+    int i, option;
+
+    game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_SHOWME);
+    if (getenv("TERM"))
+       game.options |= OPTION_CURSES | OPTION_SHOWME;
+    else
+       game.options |= OPTION_TTY;
+
+    while ((option = getopt(argc, argv, "t")) != -1) {
+       switch (option) {
+       case 't':
+           game.options |= OPTION_TTY;
+           game.options &=~ OPTION_CURSES;
+           break;
+       default:
+           fprintf(stderr, "usage: sst [-t] [startcommand...].\n");
+           exit(0);
        }
-
-#ifndef SERGEEV
-       iostart(usecurses);
-#else
-       randomize();
-        textattr(7);
-        clrscr();
-        setwnd(0);
-#endif /* SERGEEV */
-       line[0] = '\0';
-       for (i = optind; i < argc;  i++) {
-               strcat(line, argv[i]);
-               strcat(line, " ");
-       }
-       while (TRUE) { /* Play a game */
-               prelim();
-               setup(line[0] == '\0');
-               if (alldone) {
-                       score();
-                       alldone = 0;
-               }
-               else makemoves();
-               skip(1);
-               stars();
-               skip(1);
-
-               if (tourn && alldone) {
-                       proutn("Do you want your score recorded?");
-                       if (ja()) {
-                               chew2();
-                               freeze(FALSE);
-                       }
-               }
-               proutn("Do you want to play again? ");
-               if (!ja()) break;
-#ifdef SERGEEV
-               setwnd(0);
-               clrscr();
-#endif /* SERGEEV */
+    }
+
+    randomize();
+    iostart();
+
+    line[0] = '\0';
+    for (i = optind; i < argc;  i++) {
+       strcat(line, argv[i]);
+       strcat(line, " ");
+    }
+    while (TRUE) { /* Play a game */
+       setwnd(fullscreen_window);
+#ifdef DEBUG
+       prout("INITIAL OPTIONS: %0lx", game.options);
+#endif /* DEBUG */
+       clrscr();
+       prelim();
+       setup(line[0] == '\0');
+       if (alldone) {
+           score();
+           alldone = 0;
        }
+       else makemoves();
+       skip(1);
+       stars();
        skip(1);
-#ifndef SERGEEV
-       ioend();
-#endif /* SERGEEV */
-       prout("May the Great Bird of the Galaxy roost upon your home planet.");
-       return 0;
+
+       if (tourn && alldone) {
+           proutn("Do you want your score recorded?");
+           if (ja()) {
+               chew2();
+               freeze(FALSE);
+           }
+       }
+       proutn("Do you want to play again? ");
+       if (!ja()) break;
+    }
+    skip(1);
+    prout("May the Great Bird of the Galaxy roost upon your home planet.");
+    return 0;
 }
 
 
-void cramen(int i) {
-       /* return an enemy */
-       char *s;
+void cramen(int i) 
+{
+    /* return an enemy */
+    char *s;
        
-       switch (i) {
-               case IHR: s = "Romulan"; break;
-               case IHK: s = "Klingon"; break;
-               case IHC: s = "Commander"; break;
-               case IHS: s = "Super-commander"; break;
-               case IHSTAR: s = "Star"; break;
-               case IHP: s = "Planet"; break;
-               case IHB: s = "Starbase"; break;
-               case IHBLANK: s = "Black hole"; break;
-               case IHT: s = "Tholian"; break;
-               case IHWEB: s = "Tholian web"; break;
-                case IHQUEST: s = "Stranger"; break;
-               default: s = "Unknown??"; break;
-       }
-       proutn(s);
+    switch (i) {
+    case IHR: s = "Romulan"; break;
+    case IHK: s = "Klingon"; break;
+    case IHC: s = "Commander"; break;
+    case IHS: s = "Super-commander"; break;
+    case IHSTAR: s = "Star"; break;
+    case IHP: s = "Planet"; break;
+    case IHB: s = "Starbase"; break;
+    case IHBLANK: s = "Black hole"; break;
+    case IHT: s = "Tholian"; break;
+    case IHWEB: s = "Tholian web"; break;
+    case IHQUEST: s = "Stranger"; break;
+    default: s = "Unknown??"; break;
+    }
+    proutn(s);
 }
 
-char *cramlc(enum loctype key, int x, int y) {
-       static char buf[32];
-       buf[0] = '\0';
-       if (key == quadrant) strcpy(buf, "Quadrant ");
-       else if (key == sector) strcpy(buf, "Sector ");
-       sprintf(buf+strlen(buf), "%d - %d", x, y);
-       return buf;
+char *cramlc(enum loctype key, int x, int y)
+{
+    static char buf[32];
+    buf[0] = '\0';
+    if (key == quadrant) strcpy(buf, "Quadrant ");
+    else if (key == sector) strcpy(buf, "Sector ");
+    sprintf(buf+strlen(buf), "%d - %d", x, y);
+    return buf;
 }
 
-void crmena(int i, int enemy, int key, int x, int y) {
-       if (i == 1) proutn("***");
-       cramen(enemy);
-       proutn(" at ");
-       proutn(cramlc(key, x, y));
+void crmena(int i, int enemy, int key, int x, int y) 
+{
+    if (i == 1) proutn("***");
+    cramen(enemy);
+    proutn(" at ");
+    proutn(cramlc(key, x, y));
 }
 
-void crmshp(void) {
-       char *s;
-       switch (ship) {
-               case IHE: s = "Enterprise"; break;
-               case IHF: s = "Faerie Queene"; break;
-               default:  s = "Ship???"; break;
-       }
-       proutn(s);
+void crmshp(void) 
+{
+    char *s;
+    switch (ship) {
+    case IHE: s = "Enterprise"; break;
+    case IHF: s = "Faerie Queene"; break;
+    default:  s = "Ship???"; break;
+    }
+    proutn(s);
 }
 
-void stars(void) {
-       prouts("******************************************************");
-       skip(1);
+void stars(void) 
+{
+    prouts("******************************************************");
+    skip(1);
 }
 
-double expran(double avrage) {
-       return -avrage*log(1e-7 + Rand());
+double expran(double avrage) 
+{
+    return -avrage*log(1e-7 + Rand());
 }
 
 double Rand(void) {
        return rand()/(1.0 + (double)RAND_MAX);
 }
 
-void iran8(int *i, int *j) {
-       *i = Rand()*8.0 + 1.0;
-       *j = Rand()*8.0 + 1.0;
-}
-
-void iran10(int *i, int *j) {
-       *i = Rand()*10.0 + 1.0;
-       *j = Rand()*10.0 + 1.0;
+void iran(int size, int *i, int *j) 
+{
+    *i = Rand()*(size*1.0) + 1.0;
+    *j = Rand()*(size*1.0) + 1.0;
 }
 
-void chew(void) {
-       linep = line;
-       *linep = 0;
+void chew(void)
+{
+    linep = line;
+    *linep = 0;
 }
 
-void chew2(void) {
-       /* return IHEOL next time */
-       linep = line+1;
-       *linep = 0;
+void chew2(void) 
+{
+    /* return IHEOL next time */
+    linep = line+1;
+    *linep = 0;
 }
 
-int scan(void) {
-       int i;
-       char *cp;
+int scan(void) 
+{
+    int i;
+    char *cp;
 
-       // Init result
-       aaitem = 0.0;
-       *citem = 0;
+    // Init result
+    aaitem = 0.0;
+    *citem = 0;
 
-       // Read a line if nothing here
-       if (*linep == 0) {
-               if (linep != line) {
-                       chew();
-                       return IHEOL;
-               }
-               getline(line, sizeof(line));
-#ifdef SERGEEV
-                fflush(stdin);
-                if (curwnd==5){
-                   clrscr();
-                   setwnd(4);
-                   clrscr();
-                }
-#endif /* SERGEEV */
-               linep = line;
+    // Read a line if nothing here
+    if (*linep == 0) {
+       if (linep != line) {
+           chew();
+           return IHEOL;
        }
-       // Skip leading white space
-       while (*linep == ' ') linep++;
-       // Nothing left
-       if (*linep == 0) {
-               chew();
-               return IHEOL;
+       cgetline(line, sizeof(line));
+       fflush(stdin);
+       if (curwnd==prompt_window){
+           clrscr();
+           setwnd(message_window);
+           clrscr();
        }
-       if (isdigit(*linep) || *linep=='+' || *linep=='-' || *linep=='.') {
-               // treat as a number
-           i = 0;
-           if (sscanf(linep, "%lf%n", &aaitem, &i) < 1) {
-               linep = line; // Invalid numbers are ignored
-               *linep = 0;
-               return IHEOL;
-           }
-           else {
-               // skip to end
-               linep += i;
-               return IHREAL;
-           }
+       linep = line;
+    }
+    // Skip leading white space
+    while (*linep == ' ') linep++;
+    // Nothing left
+    if (*linep == 0) {
+       chew();
+       return IHEOL;
+    }
+    if (isdigit(*linep) || *linep=='+' || *linep=='-' || *linep=='.') {
+       // treat as a number
+       i = 0;
+       if (sscanf(linep, "%lf%n", &aaitem, &i) < 1) {
+           linep = line; // Invalid numbers are ignored
+           *linep = 0;
+           return IHEOL;
        }
-       // Treat as alpha
-       cp = citem;
-       while (*linep && *linep!=' ') {
-               if ((cp - citem) < 9) *cp++ = tolower(*linep);
-               linep++;
+       else {
+           // skip to end
+           linep += i;
+           return IHREAL;
        }
-       *cp = 0;
-       return IHALPHA;
+    }
+    // Treat as alpha
+    cp = citem;
+    while (*linep && *linep!=' ') {
+       if ((cp - citem) < 9) *cp++ = tolower(*linep);
+       linep++;
+    }
+    *cp = 0;
+    return IHALPHA;
 }
 
-int ja(void) {
+int ja(void) 
+{
+    chew();
+    while (TRUE) {
+       scan();
        chew();
-       while (TRUE) {
-               scan();
-               chew();
-               if (*citem == 'y') return TRUE;
-               if (*citem == 'n') return FALSE;
-               proutn("Please answer with \"Y\" or \"N\": ");
-       }
+       if (*citem == 'y') return TRUE;
+       if (*citem == 'n') return FALSE;
+       proutn("Please answer with \"Y\" or \"N\": ");
+    }
 }
 
-void huh(void) {
-       chew();
-       skip(1);
-       prout("Beg your pardon, Captain?");
+void huh(void) 
+{
+    chew();
+    skip(1);
+    prout("Beg your pardon, Captain?");
 }
 
-int isit(char *s) {
-       /* New function -- compares s to scaned citem and returns true if it
-          matches to the length of s */
+int isit(char *s) 
+{
+    /* New function -- compares s to scanned citem and returns true if it
+       matches to the length of s */
 
-       return strncmp(s, citem, max(1, strlen(citem))) == 0;
+    return strncasecmp(s, citem, max(1, strlen(citem))) == 0;
 
 }
 
 #ifdef DEBUG
-void debugme(void) {
-       proutn("Reset levels? ");
-       if (ja() != 0) {
-               if (energy < inenrg) energy = inenrg;
-               shield = inshld;
-               torps = intorps;
-               lsupres = inlsr;
-       }
-       proutn("Reset damage? ");
-       if (ja() != 0) {
-               int i;
-               for (i=0; i <= NDEVICES; i++) if (damage[i] > 0.0) damage[i] = 0.0;
-               stdamtim = 1e30;
-       }
-       proutn("Toggle idebug? ");
-       if (ja() != 0) {
-               idebug = !idebug;
-               if (idebug) prout("Debug output ON");
-               else prout("Debug output OFF");
-       }
-       proutn("Cause selective damage? ");
-       if (ja() != 0) {
-               int i, key;
-               for (i=1; i <= NDEVICES; i++) {
-                       proutn("Kill ");
-                       proutn(device[i]);
-                       proutn("? ");
-                       chew();
-                       key = scan();
-                       if (key == IHALPHA &&  isit("y")) {
-                               damage[i] = 10.0;
-                               if (i == DRADIO) stdamtim = game.state.date;
-                       }
-               }
+void debugme(void) 
+{
+    proutn("Reset levels? ");
+    if (ja() != 0) {
+       if (energy < inenrg) energy = inenrg;
+       shield = inshld;
+       torps = intorps;
+       lsupres = inlsr;
+    }
+    proutn("Reset damage? ");
+    if (ja() != 0) {
+       int i;
+       for (i=0; i < NDEVICES; i++) 
+           if (game.damage[i] > 0.0) 
+               game.damage[i] = 0.0;
+    }
+    proutn("Toggle idebug? ");
+    if (ja() != 0) {
+       idebug = !idebug;
+       if (idebug) prout("Debug output ON");
+       else prout("Debug output OFF");
+    }
+    proutn("Cause selective damage? ");
+    if (ja() != 0) {
+       int i, key;
+       for (i=0; i < NDEVICES; i++) {
+           proutn("Kill ");
+           proutn(device[i]);
+           proutn("? ");
+           chew();
+           key = scan();
+           if (key == IHALPHA &&  isit("y")) {
+               game.damage[i] = 10.0;
+           }
        }
-       proutn("Examine/change events? ");
-       if (ja() != 0) {
-               int i;
-               for (i = 1; i < NEVENTS; i++) {
-                       int key;
-                       if (future[i] == 1e30) continue;
-                       switch (i) {
-                               case FSNOVA:  proutn("Supernova       "); break;
-                               case FTBEAM:  proutn("T Beam          "); break;
-                               case FSNAP:   proutn("Snapshot        "); break;
-                               case FBATTAK: proutn("Base Attack     "); break;
-                               case FCDBAS:  proutn("Base Destroy    "); break;
-                               case FSCMOVE: proutn("SC Move         "); break;
-                               case FSCDBAS: proutn("SC Base Destroy "); break;
-                       }
-                       proutn("%.2f", future[i]-game.state.date);
-                       chew();
-                       proutn("  ?");
-                       key = scan();
-                       if (key == IHREAL) {
-                               future[i] = game.state.date + aaitem;
-                       }
-               }
-               chew();
+    }
+    proutn("Examine/change events? ");
+    if (ja() != 0) {
+       int i;
+       for (i = 1; i < NEVENTS; i++) {
+           int key;
+           if (game.future[i] == FOREVER) continue;
+           switch (i) {
+           case FSNOVA:  proutn("Supernova       "); break;
+           case FTBEAM:  proutn("T Beam          "); break;
+           case FSNAP:   proutn("Snapshot        "); break;
+           case FBATTAK: proutn("Base Attack     "); break;
+           case FCDBAS:  proutn("Base Destroy    "); break;
+           case FSCMOVE: proutn("SC Move         "); break;
+           case FSCDBAS: proutn("SC Base Destroy "); break;
+           }
+           proutn("%.2f", game.future[i]-game.state.date);
+           chew();
+           proutn("  ?");
+           key = scan();
+           if (key == IHREAL) {
+               game.future[i] = game.state.date + aaitem;
+           }
        }
+       chew();
+    }
+    proutn("Induce supernova here? ");
+    if (ja() != 0) {
+       game.state.galaxy[quadx][quady].supernova = TRUE;
+       atover(1);
+    }
 }
-                       
-
 #endif