return None
return delta.bearing()
-def photon():
- "Launch photon torpedo."
+def torps():
+ "Launch photon torpedo salvo."
course = []
game.ididit = False
if damaged(DPHOTON):
phasers()
if game.ididit:
hitme = True
- elif cmd == "TORPEDO": # photon torpedos
- photon()
+ elif cmd in ("TORPEDO", "PHOTONS"): # photon torpedos
+ torps()
if game.ididit:
hitme = True
elif cmd == "MOVE": # move under warp