game.state.planets[i].pclass = destroyed
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET
if not damaged(DRADIO) or game.condition == docked:
- pause_game(True)
+ announce()
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"))
proutn(_(" a planet in Quadrant %s has been destroyed") % game.state.kscmdr)
prout(_(" by the Super-commander.\""))
if damaged(DRADIO) and game.condition != docked:
return; # no warning
game.iseenit = True
- pause_game(True)
+ announce()
prout(_("Lt. Uhura- \"Captain, the starbase in Quadrant %s") \
% game.state.kscmdr)
prout(_(" reports that it is under attack from the Klingon Super-commander."))
(damaged(DRADIO) and game.condition != docked) or \
not game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].charted):
return
- pause_game(True)
+ announce()
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"))
proutn(_(" the Super-commander is in Quadrant %s,") % game.state.kscmdr)
return;
game.shldup = False
prout(_("***Shields are down."))
if game.state.remkl + game.state.remcom + game.state.nscrem:
- pause_game(True)
+ announce()
damagereport()
else:
finish(FWON)