def communicating():
"Are we in communication with Starfleet Command?"
- return (not damaged("DRADIO")) or game.condition == docked
+ return (not damaged("DRADIO")) or game.condition == "docked"
# Code corresponding to ai.c begins here
prout(" retreats to sector %s" % ship.location)
ship.sectormove(next)
-def movcom():
+def moveklings():
"Allow enemies to move."
for enemy in self.quad.enemies():
if enemy.type == "Commander":