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Get rid of obnoxious visible "have we paused?" state.
[super-star-trek.git]
/
src
/
sst.h
diff --git
a/src/sst.h
b/src/sst.h
index ce4c6792e345dd260de57a7dea7e67290af92901..2dbb50c14f190dd894f6fede1a00c9155eb11eef 100644
(file)
--- a/
src/sst.h
+++ b/
src/sst.h
@@
-406,10
+406,11
@@
void timwrp(void);
void moveklings(void);
void torpedo(double, double, coord, double *, int, int);
void huh(void);
void moveklings(void);
void torpedo(double, double, coord, double *, int, int);
void huh(void);
+void pause_reset(void);
void pause_game(bool);
void nova(coord);
void snova(bool, coord *);
void pause_game(bool);
void nova(coord);
void snova(bool, coord *);
-void scom(
bool *
);
+void scom(
void
);
void hittem(double *);
bool isit(char *);
void preport(void);
void hittem(double *);
bool isit(char *);
void preport(void);