#define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
+typedef struct {int x; int y;} coord;
+
+#define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
+
typedef struct {
- int x; /* Quadrant location of planet */
- int y;
+ coord w;
enum {M=0, N=1, O=2} pclass;
int inhabited; /* if NZ, an index into a name array */
#define UNINHABITED -1
rembase, // remaining bases
starkl, // destroyed stars
basekl, // destroyed bases
- cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates
- baseqx[BASEMAX+1], // Base quadrant X
- baseqy[BASEMAX+1], // Base quadrant Y
- isx, isy, // Coordinate of Super Commander
nromrem, // Romulans remaining
nplankl; // destroyed planets
planet plnets[PLNETMAX]; // Planet information
double date, // stardate
remres, // remaining resources
remtime; // remaining time
+ coord baseq[BASEMAX+1]; // Base quadrant coordinates
+ coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
+ coord kscmdr; // Supercommander quadrant coordinates
struct quadrant {
int stars;
planet *planet;
double damage[NDEVICES]; // damage encountered
double future[NEVENTS]; // future events
char passwd[10]; // Self Destruct password
- int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- int ky[(QUADSIZE+1)*(QUADSIZE+1)];
+ coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ coord quadrant, sector; // where we are
+ coord tholian; // coordinates of Tholian
+ coord base; // position of base in current quadrant
+ coord battle; // base coordinates being attacked
+ coord plnet; // location of planet in quadrant
+ coord probec; // current probe quadrant
int inkling, // Initial number of klingons
inbase, // Initial number of bases
incom, // Initial number of commanders
condit, // Condition (red/yellow/green/docked)
torps, // number of torpedoes
ship, // Ship type -- 'E' is Enterprise
- quadx, // where we are
- quady, //
- sectx, // where we are
- secty, //
length, // length of game
skill, // skill level
- basex, // position of base in current quadrant
- basey, //
klhere, // klingons here
comhere, // commanders here
casual, // causalties
justin, // just entered quadrant
alldone, // game is now finished
shldchg, // shield is changing (affects efficiency)
- plnetx, // location of planet in quadrant
- plnety, //
inorbit, // orbiting
landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
icrystl, // dilithium crystals aboard
tourn, // tournament number
thawed, // thawed game
- batx, // base coordinates being attacked
- baty, //
ithere, // Tholian is here
- ithx, // coordinates of Tholian
- ithy, //
iseenit, // seen base attack report
#ifdef EXPERIMENTAL
ndistr, //* count of distress calls */
#endif /* EXPERIMENTAL */
- probecx, // current probe quadrant
- probecy, //
proben, // number of moves for probe
isarmed, // probe is armed
nprobes; // number of probes available
extern char citem[10];
/* the Space Thingy's global state should *not* be saved! */
-extern int thingx, thingy, iqhere, iqengry;
+extern coord thing;
+extern int iqhere, iqengry;
typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
int ja(void);
void cramen(int);
void crmshp(void);
-char *cramlc(enum loctype, int, int);
+char *cramlc(enum loctype, coord w);
double expran(double);
double Rand(void);
void iran(int, int *, int *);
#define square(i) ((i)*(i))
-void dropin(int, int*, int*);
+void dropin(int, coord*);
void newcnd(void);
void sortkl(void);
void imove(void);
-void ram(int, int, int, int);
-void crmena(int, int, int, int, int);
+void ram(int, int, coord);
+void crmena(int, int, int, coord w);
void deadkl(int, int, int, int, int);
void timwrp(void);
void movcom(void);
void makechart(void);
void enqueue(char *);
char *systemname(planet *);
-void newkling(int, int *, int *);
+void newkling(int, coord *);
/* mode arguments for srscan() */
#define SCAN_FULL 1