- inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
- game.state.nromrem = inrom = (2.0+Rand())*skill;
- game.state.nscrem = inscom = (skill > SKILL_FAIR ? 1 : 0);
- game.state.remtime = 7.0 * length;
- intime = game.state.remtime;
- game.state.remkl = inkling = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15);
- incom = skill + 0.0625*inkling*Rand();
- game.state.remcom = min(10, incom);
- incom = game.state.remcom;
- game.state.remres = (inkling+4*incom)*intime;
- inresor = game.state.remres;
- if (inkling > 50) {
- inbase = (game.state.rembase += 1);
+ game.inplan = NINHAB + (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand();
+ game.state.nromrem = game.inrom = (2.0+Rand())*game.skill;
+ game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0);
+ game.state.remtime = 7.0 * game.length;
+ game.intime = game.state.remtime;
+ game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15);
+ game.incom = game.skill + 0.0625*game.inkling*Rand();
+ game.state.remcom = min(10, game.incom);
+ game.incom = game.state.remcom;
+ game.state.remres = (game.inkling+4*game.incom)*game.intime;
+ game.inresor = game.state.remres;
+ if (game.inkling > 50) {
+ game.inbase = (game.state.rembase += 1);