return;
}
if (game.damage[DSHUTTL]<0) {
- prout("Shuttle craft now serving Big Mac's.");
+ prout("Shuttle craft now serving Big Macs.");
return;
}
if (game.damage[DSHUTTL]>0) {
prout("Remainder of ship's complement beam down");
prout("to nearest habitable planet.");
if (game.state.rembase==0) {
- /* Ops! no place to go... */
+ /* Oops! no place to go... */
finish(FABANDN);
return;
}