Clean up nasty FORTRAN-style if statements.
[super-star-trek.git] / src / reports.c
index 8e4f070e02ab5c21a2e7431c482dfb8cc6fbef32..93a525d8abc0bbb1d706b6bb7fc051955e2965eb 100644 (file)
 #include <stdlib.h>
 #include <string.h>
 
-void attakreport(int curt) 
+void attakreport(bool curt)
+/* report status of bases under attack */
 {
     if (!curt) {
        if (is_scheduled(FCDBAS)) {
-           prout("Starbase in %s is currently under Commander attack.",
+           prout(_("Starbase in %s is currently under Commander attack."),
                  cramlc(quadrant, game.battle));
-           prout("It can hold out until Stardate %d.", 
+           prout(_("It can hold out until Stardate %d."),
                  (int)scheduled(FCDBAS));
        }
-       if (game.isatb == 1) {
-           prout("Starbase in %s is under Super-commander attack.",
+       else if (game.isatb == 1) {
+           prout(_("Starbase in %s is under Super-commander attack."),
                  cramlc(quadrant, game.state.kscmdr));
-           prout("It can hold out until Stardate %d.", 
+           prout(_("It can hold out until Stardate %d."),
                  (int)scheduled(FSCDBAS));
+       } else {
+           prout(_("No Starbase is currently under attack."));
        }
     } else {
         if (is_scheduled(FCDBAS))
-           proutn("Base in %i - %i attacked by C. Alive until %.1f", game.battle.x, game.battle.y, scheduled(FCDBAS));
-        if (game.isatb == 1)
-           proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
+           proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS));
+        if (game.isatb)
+           proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
+       clreol();
     }
-    clreol();
 }
        
 
-void report(void) 
+void report(void)
+/* report on general game status */
 {
     char *s1,*s2,*s3;
 
     chew();
-    s1 = (game.thawed?"game.thawed ":"");
+    s1 = (game.thawed?_("thawed "):"");
     switch (game.length) {
-    case 1: s2="short"; break;
-    case 2: s2="medium"; break;
-    case 4: s2="long"; break;
-    default: s2="unknown length"; break;
+    case 1: s2=_("short"); break;
+    case 2: s2=_("medium"); break;
+    case 4: s2=_("long"); break;
+    default: s2=_("unknown length"); break;
     }
     switch (game.skill) {
-    case SKILL_NOVICE: s3="novice"; break;
-    case SKILL_FAIR: s3="fair"; break;
-    case SKILL_GOOD: s3="good"; break;
-    case SKILL_EXPERT: s3="expert"; break;
-    case SKILL_EMERITUS: s3="emeritus"; break;
-    default: s3="skilled"; break;
+    case SKILL_NOVICE: s3=_("novice"); break;
+    case SKILL_FAIR: s3=_("fair"); break;
+    case SKILL_GOOD: s3=_("good"); break;
+    case SKILL_EXPERT: s3=_("expert"); break;
+    case SKILL_EMERITUS: s3=_("emeritus"); break;
+    default: s3=_("skilled"); break;
     }
-    prout("");
-    prout("You %s playing a %s%s %s game.",
-         game.alldone? "were": "are now", s1, s2, s3);
-    if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed.");
-    if (game.tourn) prout("This is tournament game %d.", game.tourn);
-    prout("Your secret password is \"%s\"",game.passwd);
-    proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
-    if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
-    else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
-    else prout(".");
-    if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
-                                 game.state.nscrem?"not ":"");
+    skip(1);
+    prout(_("You %s a %s%s %s game."),
+         game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
+    if (game.skill>SKILL_GOOD && game.thawed && !game.alldone)
+       prout(_("No plaque is allowed."));
+    if (game.tourn)
+       prout(_("This is tournament game %d."), game.tourn);
+    prout(_("Your secret password is \"%s\""),game.passwd);
+    proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT);
+    if (NKILLC)
+       prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s"));
+    else if (NKILLK + NKILLSC > 0)
+       prout(_(", but no Commanders."));
+    else
+       prout(".");
+    if (game.skill > SKILL_FAIR)
+       prout(_("The Super Commander has %sbeen destroyed."),
+             game.state.nscrem?_("not "):"");
     if (game.state.rembase != game.inbase) {
-       proutn("There ");
-       if (game.inbase-game.state.rembase==1) proutn("has been 1 base");
+       proutn(_("There "));
+       if (game.inbase-game.state.rembase==1)
+           proutn(_("has been 1 base"));
        else {
-           proutn("have been %d bases", game.inbase-game.state.rembase);
+           proutn(_("have been %d bases"), game.inbase-game.state.rembase);
        }
-       prout(" destroyed, %d remaining.", game.state.rembase);
+       prout(_(" destroyed, %d remaining."), game.state.rembase);
     }
-    else prout("There are %d bases.", game.inbase);
-    if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) {
+    else
+       prout(_("There are %d bases."), game.inbase);
+    if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
        /* Don't report this if not seen and
           either the radio is dead or not at base! */
-       attakreport(0);
-       game.iseenit = 1;
+       attakreport(false);
+       game.iseenit = true;
     }
-    if (game.casual) prout("%d casualt%s suffered so far.",
-                     game.casual, game.casual==1? "y" : "ies");
-    if (game.nhelp) prout("There were %d call%s for help.",
-                    game.nhelp, game.nhelp==1 ? "" : "s");
+    if (game.casual) 
+       prout(_("%d casualt%s suffered so far."),
+             game.casual, game.casual==1? "y" : "ies");
+    if (game.nhelp)
+       prout(_("There were %d call%s for help."),
+             game.nhelp, game.nhelp==1 ? "" : _("s"));
     if (game.ship == IHE) {
-       proutn("You have ");
-       if (game.nprobes) proutn("%d", game.nprobes);
-       else proutn("no");
-       proutn(" deep space probe");
-       if (game.nprobes!=1) proutn("s");
+       proutn(_("You have "));
+       if (game.nprobes)
+           proutn("%d", game.nprobes);
+       else
+           proutn(_("no"));
+       proutn(_(" deep space probe"));
+       if (game.nprobes!=1)
+           proutn(_("s"));
        prout(".");
     }
-    if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
+    if ((!damaged(DRADIO) || game.condition == docked)
                && is_scheduled(FDSPROB)) {
        if (game.isarmed) 
-           proutn("An armed deep space probe is in");
+           proutn(_("An armed deep space probe is in "));
        else
-           proutn("A deep space probe is in");
+           proutn(_("A deep space probe is in "));
        proutn(cramlc(quadrant, game.probec));
        prout(".");
     }
     if (game.icrystl) {
        if (game.cryprob <= .05)
-           prout("Dilithium crystals aboard ship... not yet used.");
+           prout(_("Dilithium crystals aboard ship... not yet used."));
        else {
            int i=0;
            double ai = 0.05;
@@ -106,27 +123,27 @@ void report(void)
                ai *= 2.0;
                i++;
            }
-           prout("Dilithium crystals have been used %d time%s.",
-                 i, i==1? "" : "s");
+           prout(_("Dilithium crystals have been used %d time%s."),
+                 i, i==1? "" : _("s"));
        }
     }
     skip(1);
 }
        
 void lrscan(void) 
+/* long-range sensor scan */
 {
     int x, y;
-    chew();
-    if (game.damage[DLRSENS] != 0.0) {
+    if (damaged(DLRSENS)) {
        /* Now allow base's sensors if docked */
-       if (game.condit != IHDOCKED) {
-           prout("LONG-RANGE SENSORS DAMAGED.");
+       if (game.condition != docked) {
+           prout(_("LONG-RANGE SENSORS DAMAGED."));
            return;
        }
-       prout("Starbase's long-range scan");
+       prout(_("Starbase's long-range scan"));
     }
     else {
-       prout("Long-range scan");
+       prout(_("Long-range scan"));
     }
     for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
        proutn(" ");
@@ -134,7 +151,7 @@ void lrscan(void)
            if (!VALID_QUADRANT(x, y))
                proutn("  -1");
            else {
-               if (!game.damage[DRADIO])
+               if (!damaged(DRADIO))
                    game.state.galaxy[x][y].charted = true;
                game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
                game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
@@ -150,25 +167,27 @@ void lrscan(void)
 }
 
 void dreprt(void) 
+/* damage report */
 {
     bool jdam = false;
     int i;
     chew();
 
     for (i = 0; i < NDEVICES; i++) {
-       if (game.damage[i] > 0.0) {
+       if (damaged(i)) {
            if (!jdam) {
-               prout("DEVICE            -REPAIR TIMES-");
-               prout("                IN FLIGHT   DOCKED");
+               prout(_("\tDEVICE\t\t\t-REPAIR TIMES-"));
+               prout(_("\t\t\tIN FLIGHT\t\tDOCKED"));
                jdam = true;
            }
-           prout("  %16s %8.2f  %8.2f", 
+           prout("  %-26s\t%8.2f\t\t%8.2f", 
                  device[i],
                  game.damage[i]+0.05,
                  game.docfac*game.damage[i]+0.005);
        }
     }
-    if (!jdam) prout("All devices functional.");
+    if (!jdam)
+       prout(_("All devices functional."));
 }
 
 void rechart(void)
@@ -185,22 +204,23 @@ void rechart(void)
            }
 }
 
-void chart(int nn) 
+void chart(void)
+/* display the star chart */ 
 {
     int i,j;
     chew();
 
-    if (game.damage[DRADIO] == 0.0)
+    if (!damaged(DRADIO))
        rechart();
 
-    if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
-       prout("Spock-  \"I revised the Star Chart from the starbase's records.\"");
+    if (game.lastchart < game.state.date && game.condition == docked) {
+       prout(_("Spock-  \"I revised the Star Chart from the starbase's records.\""));
        rechart();
     }
 
-    if (nn == 0) prout("       STAR CHART FOR THE KNOWN GALAXY");
+    prout(_("       STAR CHART FOR THE KNOWN GALAXY"));
     if (game.state.date > game.lastchart)
-       prout("(Last surveillance update %d stardates ago).",
+       prout(_("(Last surveillance update %d stardates ago)."),
              (int)(game.state.date-game.lastchart));
     prout("      1    2    3    4    5    6    7    8");
     for_quadrants(i) {
@@ -226,21 +246,22 @@ void chart(int nn)
                proutn(" ");
        }
        proutn("  |");
-       if (i<GALSIZE) skip(1);
+       if (i<GALSIZE)
+           skip(1);
     }
-    prout("");
 }
 
 static void sectscan(int goodScan, int i, int j) 
+/* light up an individual dot in a sector */
 {
     if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
        if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
-           switch (game.condit) {
-           case IHRED: textcolor(RED); break;
-           case IHGREEN: textcolor(GREEN); break;
-           case IHYELLOW: textcolor(YELLOW); break;
-           case IHDOCKED: textcolor(CYAN); break;
-           case IHDEAD: textcolor(BROWN);
+           switch (game.condition) {
+           case red: textcolor(RED); break;
+           case green: textcolor(GREEN); break;
+           case yellow: textcolor(YELLOW); break;
+           case docked: textcolor(CYAN); break;
+           case dead: textcolor(BROWN);
            }
            if (game.quad[i][j] != game.ship) 
                highvideo();
@@ -252,225 +273,226 @@ static void sectscan(int goodScan, int i, int j)
        proutn("- ");
 }
 
-static void status(int req) 
+void status(int req)
+/* print status report lines */
 {
-    char *cp = NULL;
+#define RQ(n, a) if (!req || req == n) do { a } while(0)
+    char *cp = NULL, s[256];
     int t, dam = 0;
-    switch (req) {
-    case 1:
-       proutn("Stardate      %.1f, Time Left %.2f", game.state.date, game.state.remtime);
-       break;
-    case 2:
-       if (game.condit != IHDOCKED) newcnd();
-       switch (game.condit) {
-       case IHRED: cp = "RED"; break;
-       case IHGREEN: cp = "GREEN"; break;
-       case IHYELLOW: cp = "YELLOW"; break;
-       case IHDOCKED: cp = "DOCKED"; break;
-       case IHDEAD: cp="DEAD"; break;
+
+    RQ(1,
+       prstat(_("Stardate"), _("%.1f, Time Left %.2f"), game.state.date, game.state.remtime);
+    );
+
+    RQ(2,
+       if (game.condition != docked)
+           newcnd();
+       switch (game.condition) {
+           case red: cp = _("RED"); break;
+           case green: cp = _("GREEN"); break;
+           case yellow: cp = _("YELLOW"); break;
+           case docked: cp = _("DOCKED"); break;
+           case dead: cp = _("DEAD"); break;
        }
        for (t=0;t<NDEVICES;t++)
            if (game.damage[t]>0) 
                dam++;
-       proutn("Condition     %s, %i DAMAGES", cp, dam);
-       break;
-    case 3:
-       proutn("Position      %d - %d , %d - %d",
-              game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
-       break;
-    case 4:
-       proutn("Life Support  ");
-       if (game.damage[DLIFSUP] != 0.0) {
-           if (game.condit == IHDOCKED)
-               proutn("DAMAGED, Base provides");
+       prstat(_("Condition"), _("%s, %i DAMAGES"), cp, dam);
+    );
+
+    RQ(3,
+       prstat(_("Position"), "%d - %d , %d - %d",
+             game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
+    );
+
+    RQ(4,
+       if (damaged(DLIFSUP)) {
+           if (game.condition == docked)
+               sprintf(s, _("DAMAGED, Base provides"));
            else
-               proutn("DAMAGED, reserves=%4.2f", game.lsupres);
+               sprintf(s, _("DAMAGED, reserves=%4.2f"), game.lsupres);
        }
        else
-           proutn("ACTIVE");
-       break;
-    case 5:
-       proutn("Warp Factor   %.1f", game.warpfac);
-       break;
-    case 6:
-       proutn("Energy        %.2f", game.energy);
-       if (game.icrystl && (game.options & OPTION_SHOWME))     /* ESR */
-           proutn(" (have crystals)");
-       break;
-    case 7:
-       proutn("Torpedoes     %d", game.torps);
-       break;
-    case 8:
-       proutn("Shields       ");
-       if (game.damage[DSHIELD] != 0)
-           proutn("DAMAGED,");
+           sprintf(s, _("ACTIVE"));
+       prstat(_("Life Support"), s);
+    );
+
+    RQ(5,
+       prstat(_("Warp Factor"), "%.1f", game.warpfac);
+    );
+
+    RQ(6,
+       prstat(_("Energy"), "%.2f%s", game.energy,
+               (game.icrystl && (game.options & OPTION_SHOWME)) ? /* ESR */
+               _(" (have crystals)") : "");
+    );
+
+    RQ(7,
+       prstat(_("Torpedoes"), "%d", game.torps);
+    );
+
+    RQ(8,
+       if (damaged(DSHIELD))
+           strcpy(s, _("DAMAGED,"));
        else if (game.shldup)
-           proutn("UP,");
+           strcpy(s, _("UP,"));
        else
-           proutn("DOWN,");
-       proutn(" %d%% %.1f units",
+           strcpy(s, _("DOWN,"));
+       sprintf(s + strlen(s), _(" %d%% %.1f units"),
               (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
-       break;
-    case 9:
-       proutn("Klingons Left %d", KLINGREM);
-       break;
-    case 10:
+       prstat(_("Shields"), s);
+    );
+
+    RQ(9,
+        prstat(_("Klingons Left"), "%d", KLINGREM);
+    );
+
+    RQ(10,
        if (game.options & OPTION_WORLDS) {
-           planet *here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
-           if (here && here->inhabited != UNINHABITED)
-               proutn("Major system  %s", systemname(here));
+           int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
+           if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+               prstat(_("Major system"), "%s", systnames[plnet]);
            else
-               proutn("Sector is uninhabited");
+               prout(_("Sector is uninhabited"));
        }
+    );
+
+    RQ(11,
+       attakreport(!req);
+    );
+
+#undef RQ
+}
 
-       break;
-    case 11:
-       attakreport(1);
-       break;
+void request(void)
+{
+    int req;
+    static char requests[][3] =
+       {"da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
+
+    while (scan() == IHEOL)
+       proutn(_("Information desired? "));
+    chew();
+    for (req = 0; req < ARRAY_SIZE(requests); req++)
+       if (strncmp(citem, requests[req], min(2,strlen(citem)))==0)
+           break;
+    if (req >= ARRAY_SIZE(requests)) {
+       prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
+       prout(("  date, condition, position, lsupport, warpfactor,"));
+       prout(("  energy, torpedoes, shields, klingons, system, time."));
+       return;
     }
+    status(req + 1);
 }
                
-int srscan(int l) 
+void srscan(void)
+/* short-range scan */
 {
-    /* the "sy" request is undocumented */
-    static char requests[][3] =
-       {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
-    
-    int i, j, jj, req=0;
-    int goodScan=true, leftside=true, rightside=true, nn=false; 
-    switch (l) {
-    case SCAN_FULL: // SRSCAN
-       if (game.damage[DSRSENS] != 0) {
-           /* Allow base's sensors if docked */
-           if (game.condit != IHDOCKED) {
-               prout("   S.R. SENSORS DAMAGED!");
-               goodScan=false;
-           }
-           else
-               prout("  [Using Base's sensors]");
-       }
-       else prout("     Short-range scan");
-       if (goodScan && !game.damage[DRADIO]) { 
-           game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
-           game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
-           game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
-           game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
-       }
-       scan();
-       if (isit("chart")) nn = true;
-       if (isit("no")) rightside = false;
-       chew();
-       prout("    1 2 3 4 5 6 7 8 9 10");
-       break;
-    case SCAN_REQUEST:
-       while (scan() == IHEOL)
-           proutn("Information desired? ");
-       chew();
-       for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
-           if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
-               break;
-       if (req > sizeof(requests)/sizeof(requests[0])) {
-           prout("UNRECOGNIZED REQUEST. Legal requests are:");
-           prout("  date, condition, position, lsupport, warpfactor,");
-           prout("  energy, torpedoes, shields, klingons, time, system, bases.");
-           return false;
+    int i, j;
+    int goodScan=true;
+    if (damaged(DSRSENS)) {
+       /* Allow base's sensors if docked */
+       if (game.condition != docked) {
+           prout(_("   S.R. SENSORS DAMAGED!"));
+           goodScan=false;
        }
-       // no break
-    case SCAN_STATUS: // STATUS
-       chew();
-       leftside = false;
-       skip(1);
-       // no break
-    case SCAN_NO_LEFTSIDE: // REQUEST
-       leftside=false;
-       break;
+       else
+           prout(_("  [Using Base's sensors]"));
     }
-    if (game.condit != IHDOCKED) newcnd();
-    for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
-       jj = (req!=0 ? req : i);
-       if (leftside && i <= QUADSIZE) {
-           proutn("%2d  ", i);
-           for_sectors(j) {
-               sectscan(goodScan, i, j);
-           }
+    else
+       prout(_("     Short-range scan"));
+    if (goodScan && !damaged(DRADIO)) { 
+       game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
+       game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
+       game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
+       game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
+    }
+    prout("    1 2 3 4 5 6 7 8 9 10");
+    if (game.condition != docked)
+       newcnd();
+    for (i = 1; i <= QUADSIZE; i++) {
+       proutn("%2d  ", i);
+       for_sectors(j) {
+           sectscan(goodScan, i, j);
        }
-       if (rightside)
-           status(jj);
-       if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
-       if (req!=0) return(goodScan);
+       skip(1);
     }
-    prout("");
-    if (nn) chart(1);
-    return(goodScan);
 }
                        
                        
 void eta(void)
+/* use computer to get estimated time of arrival for a warp jump */
 {
-    int ix1, ix2, iy1, iy2;
+    coord w1, w2;
     bool wfl, prompt = false;
     double ttime, twarp, tpower;
-    if (game.damage[DCOMPTR] != 0.0) {
-       prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
+    if (damaged(DCOMPTR)) {
+       prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."));
        skip(1);
        return;
     }
     if (scan() != IHREAL) {
        prompt = true;
        chew();
-       proutn("Destination quadrant and/or sector? ");
+       proutn(_("Destination quadrant and/or sector? "));
        if (scan()!=IHREAL) {
            huh();
            return;
        }
     }
-    iy1 = aaitem +0.5;
+    w1.y = aaitem +0.5;
     if (scan() != IHREAL) {
        huh();
        return;
     }
-    ix1 = aaitem + 0.5;
+    w1.x = aaitem + 0.5;
     if (scan() == IHREAL) {
-       iy2 = aaitem + 0.5;
+       w2.y = aaitem + 0.5;
        if (scan() != IHREAL) {
            huh();
            return;
        }
-       ix2 = aaitem + 0.5;
+       w2.x = aaitem + 0.5;
     }
     else {
-       if (game.quadrant.y>ix1) ix2 = 1;
-       else ix2=QUADSIZE;
-       if (game.quadrant.x>iy1) iy2 = 1;
-       else iy2=QUADSIZE;
+       if (game.quadrant.y>w1.x)
+           w2.x = 1;
+       else
+           w2.x=QUADSIZE;
+       if (game.quadrant.x>w1.y)
+           w2.y = 1;
+       else
+           w2.y=QUADSIZE;
     }
 
-    if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
+    if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
        huh();
        return;
     }
-    game.dist = sqrt(square(iy1-game.quadrant.x+0.1*(iy2-game.sector.x))+
-               square(ix1-game.quadrant.y+0.1*(ix2-game.sector.y)));
+    game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+
+               square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
     wfl = false;
 
-    if (prompt) prout("Answer \"no\" if you don't know the value:");
+    if (prompt)
+       prout(_("Answer \"no\" if you don't know the value:"));
     for (;;) {
        chew();
-       proutn("Time or arrival date? ");
+       proutn(_("Time or arrival date? "));
        if (scan()==IHREAL) {
            ttime = aaitem;
            if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
            if (ttime <= 1e-10 ||
                (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
-               prout("We'll never make it, sir.");
+               prout(_("We'll never make it, sir."));
                chew();
                return;
            }
-           if (twarp < 1.0) twarp = 1.0;
+           if (twarp < 1.0)
+               twarp = 1.0;
            break;
        }
        chew();
-       proutn("Warp factor? ");
+       proutn(_("Warp factor? "));
        if (scan()== IHREAL) {
            wfl = true;
            twarp = aaitem;
@@ -480,17 +502,18 @@ void eta(void)
            }
            break;
        }
-       prout("Captain, certainly you can give me one of these.");
+       prout(_("Captain, certainly you can give me one of these."));
     }
     for (;;) {
        chew();
        ttime = (10.0*game.dist)/square(twarp);
        tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
        if (tpower >= game.energy) {
-           prout("Insufficient energy, sir.");
-           if (game.shldup==0 || tpower > game.energy*2.0) {
-               if (!wfl) return;
-               proutn("New warp factor to try? ");
+           prout(_("Insufficient energy, sir."));
+           if (!game.shldup || tpower > game.energy*2.0) {
+               if (!wfl)
+                   return;
+               proutn(_("New warp factor to try? "));
                if (scan() == IHREAL) {
                    wfl = true;
                    twarp = aaitem;
@@ -506,33 +529,33 @@ void eta(void)
                    return;
                }
            }
-           prout("But if you lower your shields,");
-           proutn("remaining");
+           prout(_("But if you lower your shields,"));
+           proutn(_("remaining"));
            tpower /= 2;
        }
        else
-           proutn("Remaining");
-       prout(" game.energy will be %.2f.", game.energy-tpower);
+           proutn(_("Remaining"));
+       prout(_(" energy will be %.2f."), game.energy-tpower);
        if (wfl) {
-           prout("And we will arrive at stardate %.2f.",
+           prout(_("And we will arrive at stardate %.2f."),
                  game.state.date+ttime);
        }
        else if (twarp==1.0)
-           prout("Any warp speed is adequate.");
+           prout(_("Any warp speed is adequate."));
        else {
-           prout("Minimum warp needed is %.2f,", twarp);
-           prout("and we will arrive at stardate %.2f.",
+           prout(_("Minimum warp needed is %.2f,"), twarp);
+           prout(_("and we will arrive at stardate %.2f."),
                  game.state.date+ttime);
        }
        if (game.state.remtime < ttime)
-           prout("Unfortunately, the Federation will be destroyed by then.");
+           prout(_("Unfortunately, the Federation will be destroyed by then."));
        if (twarp > 6.0)
-           prout("You'll be taking risks at that speed, Captain");
-       if ((game.isatb==1 && game.state.kscmdr.y == iy1 && game.state.kscmdr.x == ix1 &&
+           prout(_("You'll be taking risks at that speed, Captain"));
+       if ((game.isatb==1 && same(game.state.kscmdr, w1) &&
             scheduled(FSCDBAS)< ttime+game.state.date)||
-           (scheduled(FCDBAS)<ttime+game.state.date && game.battle.y==iy1 && game.battle.x == ix1))
-           prout("The starbase there will be destroyed by then.");
-       proutn("New warp factor to try? ");
+           (scheduled(FCDBAS)<ttime+game.state.date && same(game.battle, w1)))
+           prout(_("The starbase there will be destroyed by then."));
+       proutn(_("New warp factor to try? "));
        if (scan() == IHREAL) {
            wfl = true;
            twarp = aaitem;
@@ -549,3 +572,74 @@ void eta(void)
     }
                        
 }
+
+#if BSD_BUG_FOR_BUG
+/*
+ *     A visual scan is made in a particular direction of three sectors
+ *     in the general direction specified.  This takes time, and
+ *     Klingons can attack you, so it should be done only when sensors
+ *     are out.  Code swiped from BSD-Trek.  Not presently used, as we
+ *     automatically display all adjacent sectors on the short-range
+ *     scan even when short-range sensors are out.
+ */
+
+/* This struct[] has the delta x, delta y for particular directions */
+coord visdelta[] =
+{
+    {-1,-1},
+    {-1, 0},
+    {-1, 1},
+    {0,         1},
+    {1,         1},
+    {1,         0},
+    {1,        -1},
+    {0,        -1},
+    {-1,-1},
+    {-1, 0},
+    {-1, 1},
+};
+
+void visual(void)
+{
+    int                co, ix, iy;
+    coord      *v;
+
+    if (scan() != IHREAL) {
+       chew();
+       proutn(_("Direction? "));
+       if (scan()!=IHREAL) {
+           huh();
+           return;
+       }
+    }
+    if (aaitem < 0.0 || aaitem > 360.0)
+       return;
+    co = (aaitem + 22) / 45;
+    v = &visdelta[co];
+    ix = game.sector.x + v->x;
+    iy = game.sector.y + v->y;
+    if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+       co = '?';
+    else
+       co = game.quad[ix][iy];
+    printf("%d,%d %c ", ix, iy, co);
+    v++;
+    ix = game.sector.x + v->x;
+    iy = game.sector.y + v->y;
+    if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+       co = '?';
+    else
+       co = game.quad[ix][iy];
+    printf("%c ", co);
+    v++;
+    ix = game.sector.x + v->x;
+    iy = game.sector.y + v->y;
+    if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+       co = '?';
+    else
+       co = game.quad[ix][iy];
+    printf("%c %d,%d\n", co, ix, iy);
+    game.optime = 0.5;
+    game.ididit = true;
+}
+#endif