More uses of distance() macro. Eliminate some magic numbers.
[super-star-trek.git] / src / planets.c
index fd10f67a1a07e75ec254465f7174b99f7db3ba4d..e0c75a681dc2e3e75a974542ace0f1df7937a8e8 100644 (file)
@@ -181,7 +181,7 @@ void beam(void)
        prout(_("The shuttle craft Galileo is here!"));
     }
     if (game.landed!=1 && game.imine) {
-       game.icrystl = 1;
+       game.icrystl = true;
        game.cryprob = 0.05;
     }
     game.imine = false;
@@ -209,7 +209,7 @@ void mine(void)
        prout(_("You've already mined enough crystals for this trip."));
        return;
     }
-    if (game.icrystl == 1 && game.cryprob == 0.05) {
+    if (game.icrystl && game.cryprob == 0.05) {
        proutn(_("With all those fresh crystals aboard the "));
        crmshp();
        skip(1);
@@ -229,7 +229,7 @@ void usecrystals(void)
     game.ididit = false;
     skip(1);
     chew();
-    if (game.icrystl!=1) {
+    if (!game.icrystl) {
        prout(_("No dilithium crystals available."));
        return;
     }
@@ -364,7 +364,7 @@ void shuttle(void)
            game.iscraft = 1;
            game.icraft = false;
            if (game.imine) {
-               game.icrystl = 1;
+               game.icrystl = true;
                game.cryprob = 0.05;
            }
            game.imine = false;