skip(1);
for (i = 0; i < game.inplan; i++) {
if ((game.state.plnets[i].known != unknown
- && game.state.plnets[i].crystals != absent)
+ && game.state.plnets[i].inhabited == UNINHABITED)
|| (idebug && game.state.plnets[i].w.x !=0)
) {
iknow = true;
game.state.plnets[game.iplnet].known = shuttle_down;
game.landed = true;
game.icraft = false;
- prout(_("Trip complete"));
+ prout(_("Trip complete."));
return;
}
}