Another rollup patch.
[super-star-trek.git] / src / planets.c
index f91a7d6e84516abc4802af642b4f8dadde0921c2..cc6b8bbfb29eddec8441f0d030ea83e8879289ae 100644 (file)
@@ -78,17 +78,15 @@ void orbit(void)
 void sensor(void)
 /* examine planets in this quadrant */
 {
-    skip(1);
-    chew();
     if (damaged(DSRSENS)) {
        prout(_("Short range sensors damaged."));
        return;
     }
-    if (!game.plnet.x && (game.options & OPTION_TTY)) {
+    if (!is_valid(game.plnet) && (game.options & OPTION_TTY)) {
        prout(_("Spock- \"No planet in this quadrant, Captain.\""));
        return;
     }
-    if ((game.plnet.x != 0)&& (game.state.planets[game.iplnet].known == unknown)) {
+    if (is_valid(game.plnet) && (game.state.planets[game.iplnet].known == unknown)) {
        prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
        skip(1);
        prout(_("         Planet at %s is of class %s."),
@@ -108,6 +106,7 @@ void sensor(void)
 void beam(void) 
 /* use the transporter */
 {
+    double nrgneed = 0;
     chew();
     skip(1);
     if (damaged(DTRANSP)) {
@@ -135,6 +134,35 @@ void beam(void)
        prout(_("  you may not go down.\""));
        return;
     }
+    if (!game.landed && game.state.planets[game.iplnet].crystals==absent) {
+       prout(_("Spock-  \"Captain, I fail to see the logic in"));
+       prout(_("  exploring a planet with no dilithium crystals."));
+       proutn(_("  Are you sure this is wise?\" "));
+       if (ja() == false) {
+           chew();
+           return;
+       }
+    }
+    if (!(game.options & OPTION_PLAIN)) {
+       nrgneed = 50 * game.skill + game.height / 100.0;
+       if (nrgneed > game.energy) {
+           prout(_("Engineering to bridge--"));
+           prout(_("  Captain, we don't have enough energy for transportation."));
+           return;
+       }
+       if (!game.landed && nrgneed * 2 > game.energy) {
+           prout(_("Engineering to bridge--"));
+           prout(_("  Captain, we have enough energy only to transport you down to"));
+           prout(_("  the planet, but there wouldn't be an energy for the trip back."));
+           if (game.state.planets[game.iplnet].known == shuttle_down)
+               prout(_("  However, the Galileo shuttle craft may still be on a surface."));
+           proutn(_("  Are you sure this is wise?\" "));
+           if (ja() == false) {
+               chew();
+               return;
+           }
+       }
+    }
     if (game.landed) {
        /* Coming from planet */
        if (game.state.planets[game.iplnet].known==shuttle_down) {
@@ -154,15 +182,6 @@ void beam(void)
     }
     else {
        /* Going to planet */
-       if (game.state.planets[game.iplnet].crystals==absent) {
-           prout(_("Spock-  \"Captain, I fail to see the logic in"));
-           prout(_("  exploring a planet with no dilithium crystals."));
-           proutn(_("  Are you sure this is wise?\" "));
-           if (ja() == false) {
-               chew();
-               return;
-           }
-       }
        prout(_("Scotty-  \"Transporter room ready, Sir.\""));
        skip(1);
        prout(_("Kirk and landing party prepare to beam down to planet surface."));
@@ -181,9 +200,10 @@ void beam(void)
        return;
     }
     prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");
+    game.landed = !game.landed;
+    game.energy -= nrgneed;
     skip(2);
     prout(_("Transport complete."));
-    game.landed = !game.landed;
     if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("The shuttle craft Galileo is here!"));
     }
@@ -364,7 +384,8 @@ void shuttle(void)
            prout(_("You and your mining party board the"));
            prout(_("shuttle craft for the trip back to the Enterprise."));
            skip(1);
-           prout(_("The short hop begins . . ."));
+           prouts(_("The short hop begins . . ."));
+           skip(1);
            game.state.planets[game.iplnet].known=known;
            game.icraft = true;
            skip(1);