Abstract away the operations involving a sentinel value for coordinates.
[super-star-trek.git] / src / planets.c
index f024ba9fc88dc354d05f153ca0de1956c1b859cc..ca8996fc360ceb843031638b84ffe855ef56b196 100644 (file)
@@ -23,7 +23,7 @@ void preport(void)
     skip(1);
     for (i = 0; i < game.inplan; i++) {
        if ((game.state.plnets[i].known != unknown
-           && game.state.plnets[i].crystals != 0)
+           && game.state.plnets[i].crystals != absent)
            || (idebug && game.state.plnets[i].w.x !=0)
            ) {
            iknow = true;
@@ -33,7 +33,7 @@ void preport(void)
            proutn(_("   class "));
            proutn(classes[game.state.plnets[i].pclass]);
            proutn("   ");
-           if (game.state.plnets[i].crystals <= 0) proutn(_("no "));
+           if (game.state.plnets[i].crystals != present) proutn(_("no "));
            prout(_("dilithium crystals present."));
            if (game.state.plnets[i].known==shuttle_down) 
                prout(_("    Shuttle Craft Galileo on surface."));
@@ -55,7 +55,7 @@ void orbit(void)
        prout(_("Both warp and impulse engines damaged."));
        return;
     }
-    if (game.plnet.x == 0 || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
+    if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
        crmshp();
        prout(_(" not adjacent to planet."));
        skip(1);
@@ -93,7 +93,7 @@ void sensor(void)
        if (game.state.plnets[game.iplnet].known==shuttle_down) 
            prout(_("         Sensors show Galileo still on surface."));
        proutn(_("         Readings indicate"));
-       if (game.state.plnets[game.iplnet].crystals == 0) proutn(_(" no"));
+       if (game.state.plnets[game.iplnet].crystals != present) proutn(_(" no"));
        prout(_(" dilithium crystals present.\""));
        if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known;
     }
@@ -147,7 +147,7 @@ void beam(void)
     }
     else {
        /* Going to planet */
-       if (game.state.plnets[game.iplnet].crystals==0) {
+       if (game.state.plnets[game.iplnet].crystals==absent) {
            prout(_("Spock-  \"Captain, I fail to see the logic in"));
            prout(_("  exploring a planet with no dilithium crystals."));
            proutn(_("  Are you sure this is wise?\" "));
@@ -197,11 +197,11 @@ void mine(void)
        prout(_("Mining party not on planet."));
        return;
     }
-    if (game.state.plnets[game.iplnet].crystals == MINED) {
+    if (game.state.plnets[game.iplnet].crystals == mined) {
        prout(_("This planet has already been strip-mined for dilithium."));
        return;
     }
-    else if (game.state.plnets[game.iplnet].crystals == 0) {
+    else if (game.state.plnets[game.iplnet].crystals == absent) {
        prout(_("No dilithium crystals on this planet."));
        return;
     }
@@ -219,7 +219,7 @@ void mine(void)
     game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
     if (consumeTime()) return;
     prout(_("Mining operation complete."));
-    game.state.plnets[game.iplnet].crystals = MINED;
+    game.state.plnets[game.iplnet].crystals = mined;
     game.imine = game.ididit = true;
 }