Get rid of DESTROY macro.
[super-star-trek.git] / src / planets.c
index e9cfcc2c7bb38180fd8bfc9d4ab1085e5a31e075..8aba37c3f07288916d68f16720169a55c591169f 100644 (file)
@@ -22,10 +22,11 @@ void survey(void)
     prout(_("Spock-  \"Planet report follows, Captain.\""));
     skip(1);
     for (i = 0; i < game.inplan; i++) {
+       if (game.state.planets[i].pclass == destroyed)
+           continue;
        if ((game.state.planets[i].known != unknown
-           && game.state.planets[i].inhabited == UNINHABITED)
-           || (idebug && game.state.planets[i].w.x !=0)
-           ) {
+            && game.state.planets[i].inhabited == UNINHABITED)
+           || idebug) {
            iknow = true;
            if (idebug && game.state.planets[i].known==unknown)
                proutn("(Unknown) ");
@@ -499,8 +500,8 @@ void deathray(void)
        proutn(_("Spock-  \"I believe the word is"));
        prouts(_(" *ASTONISHING*"));
        prout(_(" Mr. Sulu."));
-       for_sectors(i)
-           for_sectors(j)
+       for (i = 1; i <= QUADSIZE; i++)
+           for (j = 1; j <= QUADSIZE; j++)
                if (game.quad[i][j] == IHDOT)
                    game.quad[i][j] = IHQUEST;
        prout(_("  Captain, our quadrant is now infested with"));