Get rid of DESTROY macro.
[super-star-trek.git] / src / planets.c
index c7fb44008db7a586d625498d87fc16ca4cba2f93..8aba37c3f07288916d68f16720169a55c591169f 100644 (file)
@@ -2,30 +2,18 @@
 
 static char *classes[] = {"M","N","O"};
 
-static int consumeTime(void) 
+static bool consumeTime(void)
+/* abort a lengthy operation if an event interrupts it */
 {
-/* I think most of this avoidance was caused by overlay scheme.
-   Let's see what happens if all events can occur here */
-
-//  double asave;
-    game.ididit = 1;
-#if 0
-    /* Don't worry about this */
-    if (scheduled(FTBEAM) <= game.state.date+game.optime && game.state.remcom != 0 && game.condit != IHDOCKED) {
-       /* We are about to be tractor beamed -- operation fails */
-       return 1;
-    }
-#endif
-//     asave = scheduled(FSNOVA);
-//     unschedule(FSNOVA); /* defer supernovas */
-    events();  /* Used to avoid if FSCMOVE is scheduled within time */
-//     schedule(FSNOVA, asave-game.state.time);
-    /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
-    if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin != 0) return 1;
-    return 0;
+    game.ididit = true;
+    events();
+    if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin) 
+       return true;
+    return false;
 }
 
-void preport(void) 
+void survey(void) 
+/* report on (uninhabited) planets in the galaxy */
 {
     bool iknow = false;
     int i;
@@ -34,27 +22,31 @@ void preport(void)
     prout(_("Spock-  \"Planet report follows, Captain.\""));
     skip(1);
     for (i = 0; i < game.inplan; i++) {
-       if ((game.state.plnets[i].known != unknown
-           && game.state.plnets[i].crystals != 0)
-           || (idebug && game.state.plnets[i].w.x !=0)
-           ) {
+       if (game.state.planets[i].pclass == destroyed)
+           continue;
+       if ((game.state.planets[i].known != unknown
+            && game.state.planets[i].inhabited == UNINHABITED)
+           || idebug) {
            iknow = true;
-           if (idebug && game.state.plnets[i].known==unknown)
+           if (idebug && game.state.planets[i].known==unknown)
                proutn("(Unknown) ");
-           proutn(cramlc(quadrant, game.state.plnets[i].w));
+           proutn(cramlc(quadrant, game.state.planets[i].w));
            proutn(_("   class "));
-           proutn(classes[game.state.plnets[i].pclass]);
+           proutn(classes[game.state.planets[i].pclass]);
            proutn("   ");
-           if (game.state.plnets[i].crystals <= 0) proutn(_("no "));
+           if (game.state.planets[i].crystals != present)
+               proutn(_("no "));
            prout(_("dilithium crystals present."));
-           if (game.state.plnets[i].known==shuttle_down) 
+           if (game.state.planets[i].known==shuttle_down) 
                prout(_("    Shuttle Craft Galileo on surface."));
        }
     }
-    if (iknow==0) prout(_("No information available."));
+    if (!iknow)
+       prout(_("No information available."));
 }
 
-void orbit(void) 
+void orbit(void)
+/* enter standard orbit */
 {
     skip(1);
     chew();
@@ -66,7 +58,7 @@ void orbit(void)
        prout(_("Both warp and impulse engines damaged."));
        return;
     }
-    if (game.plnet.x == 0 || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
+    if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
        crmshp();
        prout(_(" not adjacent to planet."));
        skip(1);
@@ -75,14 +67,16 @@ void orbit(void)
     game.optime = 0.02+0.03*Rand();
     prout(_("Helmsman Sulu-  \"Entering standard orbit, Sir.\""));
     newcnd();
-    if (consumeTime()) return;
+    if (consumeTime())
+       return;
     game.height = (1400.0+7200.0*Rand());
     prout(_("Sulu-  \"Entered orbit at altitude %.2f kilometers.\""), game.height);
     game.inorbit = true;
     game.ididit = true;
 }
 
-void sensor(void) 
+void sensor(void)
+/* examine planets in this quadrant */
 {
     skip(1);
     chew();
@@ -94,31 +88,35 @@ void sensor(void)
        prout(_("Spock- \"No planet in this quadrant, Captain.\""));
        return;
     }
-    if ((game.plnet.x != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
+    if ((game.plnet.x != 0)&& (game.state.planets[game.iplnet].known == unknown)) {
        prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
        skip(1);
        prout(_("         Planet at %s is of class %s."),
              cramlc(sector,game.plnet),
-             classes[game.state.plnets[game.iplnet].pclass]);
-       if (game.state.plnets[game.iplnet].known==shuttle_down) 
+             classes[game.state.planets[game.iplnet].pclass]);
+       if (game.state.planets[game.iplnet].known==shuttle_down) 
            prout(_("         Sensors show Galileo still on surface."));
        proutn(_("         Readings indicate"));
-       if (game.state.plnets[game.iplnet].crystals == 0) proutn(_(" no"));
+       if (game.state.planets[game.iplnet].crystals != present)
+           proutn(_(" no"));
        prout(_(" dilithium crystals present.\""));
-       if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known;
+       if (game.state.planets[game.iplnet].known == unknown)
+           game.state.planets[game.iplnet].known = known;
     }
 }
 
 void beam(void) 
+/* use the transporter */
 {
     chew();
     skip(1);
     if (damaged(DTRANSP)) {
        prout(_("Transporter damaged."));
-       if (!damaged(DSHUTTL) && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == 1)) {
+       if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
            skip(1);
            proutn(_("Spock-  \"May I suggest the shuttle craft, Sir?\" "));
-           if (ja() == true) shuttle();
+           if (ja() == true)
+               shuttle();
        }
        return;
     }
@@ -131,15 +129,15 @@ void beam(void)
        prout(_("Impossible to transport through shields."));
        return;
     }
-    if (game.state.plnets[game.iplnet].known==unknown) {
+    if (game.state.planets[game.iplnet].known==unknown) {
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not go down.\""));
        return;
     }
-    if (game.landed==1) {
+    if (game.landed) {
        /* Coming from planet */
-       if (game.state.plnets[game.iplnet].known==shuttle_down) {
+       if (game.state.planets[game.iplnet].known==shuttle_down) {
            proutn(_("Spock-  \"Wouldn't you rather take the Galileo?\" "));
            if (ja() == true) {
                chew();
@@ -156,7 +154,7 @@ void beam(void)
     }
     else {
        /* Going to planet */
-       if (game.state.plnets[game.iplnet].crystals==0) {
+       if (game.state.planets[game.iplnet].crystals==absent) {
            prout(_("Spock-  \"Captain, I fail to see the logic in"));
            prout(_("  exploring a planet with no dilithium crystals."));
            proutn(_("  Are you sure this is wise?\" "));
@@ -171,7 +169,7 @@ void beam(void)
        skip(1);
        prout(_("Kirk-  \"Energize.\""));
     }
-    game.ididit=1;
+    game.ididit = true;
     skip(1);
     prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .");
     skip(2);
@@ -185,65 +183,67 @@ void beam(void)
     prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");
     skip(2);
     prout(_("Transport complete."));
-    game.landed = -game.landed;
-    if (game.landed==1 && game.state.plnets[game.iplnet].known==shuttle_down) {
+    game.landed = !game.landed;
+    if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("The shuttle craft Galileo is here!"));
     }
-    if (game.landed!=1 && game.imine==1) {
-       game.icrystl = 1;
+    if (!game.landed && game.imine) {
+       game.icrystl = true;
        game.cryprob = 0.05;
     }
-    game.imine = 0;
+    game.imine = false;
     return;
 }
 
 void mine(void) 
+/* strip-mine a world for dilithium */
 {
     skip(1);
     chew();
-    if (game.landed!= 1) {
+    if (!game.landed) {
        prout(_("Mining party not on planet."));
        return;
     }
-    if (game.state.plnets[game.iplnet].crystals == MINED) {
+    if (game.state.planets[game.iplnet].crystals == mined) {
        prout(_("This planet has already been strip-mined for dilithium."));
        return;
     }
-    else if (game.state.plnets[game.iplnet].crystals == 0) {
+    else if (game.state.planets[game.iplnet].crystals == absent) {
        prout(_("No dilithium crystals on this planet."));
        return;
     }
-    if (game.imine == 1) {
+    if (game.imine) {
        prout(_("You've already mined enough crystals for this trip."));
        return;
     }
-    if (game.icrystl == 1 && game.cryprob == 0.05) {
+    if (game.icrystl && game.cryprob == 0.05) {
        proutn(_("With all those fresh crystals aboard the "));
        crmshp();
        skip(1);
        prout(_("there's no reason to mine more at this time."));
        return;
     }
-    game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
-    if (consumeTime()) return;
+    game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
+    if (consumeTime())
+       return;
     prout(_("Mining operation complete."));
-    game.state.plnets[game.iplnet].crystals = MINED;
-    game.imine = 1;
-    game.ididit=1;
+    game.state.planets[game.iplnet].crystals = mined;
+    game.imine = game.ididit = true;
 }
 
-void usecrystals(void) 
+void usecrystals(void)
+/* use dilithium crystals */
 {
-    game.ididit=0;
+    game.ididit = false;
     skip(1);
     chew();
-    if (game.icrystl!=1) {
+    if (!game.icrystl) {
        prout(_("No dilithium crystals available."));
        return;
     }
     if (game.energy >= 1000) {
        prout(_("Spock-  \"Captain, Starfleet Regulations prohibit such an operation"));
-       prout(_("  except when condition Yellow exists."));
+       prout(_("  except when Condition Yellow exists."));
        return;
     }
     prout(_("Spock- \"Captain, I must warn you that loading"));
@@ -280,16 +280,17 @@ void usecrystals(void)
     prout(_("   are going crazy, but I think it's"));
     prout(_("   going to work!!  Congratulations, Sir!\""));
     game.cryprob *= 2.0;
-    game.ididit=1;
+    game.ididit = true;
 }
 
 void shuttle(void) 
+/* use shuttlecraft for planetary jaunt */
 {
     chew();
     skip(1);
     if(damaged(DSHUTTL)) {
        if (game.damage[DSHUTTL] == -1.0) {
-           if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
+           if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
                prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
            else
                prout(_("Ye Faerie Queene had no shuttle craft."));
@@ -305,19 +306,19 @@ void shuttle(void)
        prout(_(" not in standard orbit."));
        return;
     }
-    if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != 1) {
+    if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
        prout(_("Shuttle craft not currently available."));
        return;
     }
-    if (game.landed==-1 && game.state.plnets[game.iplnet].known==shuttle_down) {
+    if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("You will have to beam down to retrieve the shuttle craft."));
        return;
     }
-    if (game.shldup || game.condit == IHDOCKED) {
+    if (game.shldup || game.condition == docked) {
        prout(_("Shuttle craft cannot pass through shields."));
        return;
     }
-    if (game.state.plnets[game.iplnet].known==unknown) {
+    if (game.state.planets[game.iplnet].known==unknown) {
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not fly down.\""));
@@ -335,9 +336,9 @@ void shuttle(void)
            return;
        }
     }
-    if (game.landed == 1) {
+    if (game.landed) {
        /* Kirk on planet */
-       if (game.iscraft==1) {
+       if (game.iscraft == onship) {
            /* Galileo on ship! */
            if (!damaged(DTRANSP)) {
                proutn(_("Spock-  \"Would you rather use the transporter?\" "));
@@ -350,10 +351,11 @@ void shuttle(void)
            else
                proutn(_("Rescue party"));
            prout(_(" boards Galileo and swoops toward planet surface."));
-           game.iscraft = 0;
+           game.iscraft = offship;
            skip(1);
-           if (consumeTime()) return;
-           game.state.plnets[game.iplnet].known=shuttle_down;
+           if (consumeTime())
+               return;
+           game.state.planets[game.iplnet].known=shuttle_down;
            prout(_("Trip complete."));
            return;
        }
@@ -363,18 +365,19 @@ void shuttle(void)
            prout(_("shuttle craft for the trip back to the Enterprise."));
            skip(1);
            prout(_("The short hop begins . . ."));
-           game.state.plnets[game.iplnet].known=known;
-           game.icraft = 1;
+           game.state.planets[game.iplnet].known=known;
+           game.icraft = true;
            skip(1);
-           game.landed = -1;
-           if (consumeTime()) return;
-           game.iscraft = 1;
-           game.icraft = 0;
-           if (game.imine!=0) {
-               game.icrystl = 1;
+           game.landed = false;
+           if (consumeTime())
+               return;
+           game.iscraft = onship;
+           game.icraft = false;
+           if (game.imine) {
+               game.icrystl = true;
                game.cryprob = 0.05;
            }
-           game.imine = 0;
+           game.imine = false;
            prout(_("Trip complete."));
            return;
        }
@@ -387,22 +390,24 @@ void shuttle(void)
        skip(1);
        prouts(_("The hangar doors open; the trip begins."));
        skip(1);
-       game.icraft = 1;
-       game.iscraft = 0;
-       if (consumeTime()) return;
-       game.state.plnets[game.iplnet].known = shuttle_down;
-       game.landed = 1;
-       game.icraft = 0;
-       prout(_("Trip complete"));
+       game.icraft = true;
+       game.iscraft = offship;
+       if (consumeTime())
+           return;
+       game.state.planets[game.iplnet].known = shuttle_down;
+       game.landed = true;
+       game.icraft = false;
+       prout(_("Trip complete."));
        return;
     }
 }
 
-void deathray(void) 
+void deathray(void)
+/* use the big zapper */
 {
     double dprob, r = Rand();
        
-    game.ididit = 0;
+    game.ididit = false;
     skip(1);
     chew();
     if (game.ship != IHE) {
@@ -420,10 +425,11 @@ void deathray(void)
     prout(_("Spock-  \"Captain, the 'Experimental Death Ray'"));
     prout(_("  is highly unpredictible.  Considering the alternatives,"));
     proutn(_("  are you sure this is wise?\" "));
-    if (ja() == false) return;
+    if (ja() == false)
+       return;
     prout(_("Spock-  \"Acknowledged.\""));
     skip(1);
-    game.ididit=1;
+    game.ididit = true;
     prouts(_("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE"));
     skip(1);
     prout(_("Crew scrambles in emergency preparation."));
@@ -442,9 +448,10 @@ void deathray(void)
        prouts(_("Sulu- \"Captain!  It's working!\""));
        skip(2);
        while (game.nenhere > 0)
-           deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1].x,game.ks[1].y);
+           deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
        prout(_("Ensign Chekov-  \"Congratulations, Captain!\""));
-       if (KLINGREM == 0) finish(FWON);
+       if (KLINGREM == 0)
+           finish(FWON);    
        if ((game.options & OPTION_PLAIN) == 0) {
            prout(_("Spock-  \"Captain, I believe the `Experimental Death Ray'"));
            if (Rand() <= 0.05) {
@@ -493,9 +500,10 @@ void deathray(void)
        proutn(_("Spock-  \"I believe the word is"));
        prouts(_(" *ASTONISHING*"));
        prout(_(" Mr. Sulu."));
-       for_sectors(i)
-           for_sectors(j)
-               if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
+       for (i = 1; i <= QUADSIZE; i++)
+           for (j = 1; j <= QUADSIZE; j++)
+               if (game.quad[i][j] == IHDOT)
+                   game.quad[i][j] = IHQUEST;
        prout(_("  Captain, our quadrant is now infested with"));
        prouts(_(" - - - - - -  *THINGS*."));
        skip(1);
@@ -509,70 +517,3 @@ void deathray(void)
     finish(FTRIBBLE);
     return;
 }
-
-char *systemname(int pindx)
-{
-    static char copy[BUFSIZ];
-    /* the below array should not be static, or it won't gettextize
-     * because of the early initialization. */
-    char *names[NINHAB+1] =
-    {
-       /*
-        * I used <http://www.memory-alpha.org> to find planets
-        * with references in ST:TOS.  Eath and the Alpha Centauri
-        * Colony have been omitted.
-        *
-        * Some planets marked Class G and P here will be displayed as class M
-        * because of the way planets are generated. This is a known bug.
-        */
-       "ERROR",
-       // Federation Worlds
-       _("Andoria (Fesoan)"),  /* several episodes */
-       _("Tellar Prime (Miracht)"),    /* TOS: "Journey to Babel" */
-       _("Vulcan (T'Khasi)"),  /* many episodes */
-       _("Medusa"),            /* TOS: "Is There in Truth No Beauty?" */
-       _("Argelius II (Nelphia)"),/* TOS: "Wolf in the Fold" ("IV" in BSD) */
-       _("Ardana"),            /* TOS: "The Cloud Minders" */
-       _("Catulla (Cendo-Prae)"),      /* TOS: "The Way to Eden" */
-       _("Gideon"),            /* TOS: "The Mark of Gideon" */
-       _("Aldebaran III"),     /* TOS: "The Deadly Years" */
-       _("Alpha Majoris I"),   /* TOS: "Wolf in the Fold" */
-       _("Altair IV"),         /* TOS: "Amok Time */
-       _("Ariannus"),          /* TOS: "Let That Be Your Last Battlefield" */
-       _("Benecia"),           /* TOS: "The Conscience of the King" */
-       _("Beta Niobe I (Sarpeidon)"),  /* TOS: "All Our Yesterdays" */
-       _("Alpha Carinae II"),  /* TOS: "The Ultimate Computer" */
-       _("Capella IV (Kohath)"),       /* TOS: "Friday's Child" (Class G) */
-       _("Daran V"),           /* TOS: "For the World is Hollow and I Have Touched the Sky" */
-       _("Deneb II"),          /* TOS: "Wolf in the Fold" ("IV" in BSD) */
-       _("Eminiar VII"),               /* TOS: "A Taste of Armageddon" */
-       _("Gamma Canaris IV"),  /* TOS: "Metamorphosis" */
-       _("Gamma Tranguli VI (Vaalel)"),        /* TOS: "The Apple" */
-       _("Ingraham B"),                /* TOS: "Operation: Annihilate" */
-       _("Janus IV"),          /* TOS: "The Devil in the Dark" */
-       _("Makus III"),         /* TOS: "The Galileo Seven" */
-       _("Marcos XII"),                /* TOS: "And the Children Shall Lead", */
-       _("Omega IV"),          /* TOS: "The Omega Glory" */
-       _("Regulus V"),         /* TOS: "Amok Time */
-       _("Deneva"),            /* TOS: "Operation -- Annihilate!" */
-       /* Worlds from BSD Trek */
-       _("Rigel II"),          /* TOS: "Shore Leave" ("III" in BSD) */
-       _("Beta III"),          /* TOS: "The Return of the Archons" */
-       _("Triacus"),           /* TOS: "And the Children Shall Lead", */
-       _("Exo III"),           /* TOS: "What Are Little Girls Made Of?" (Class P) */
-#if 0
-       // Others
-       _("Hansen's Planet"),   /* TOS: "The Galileo Seven" */
-       _("Taurus IV"),         /* TOS: "The Galileo Seven" (class G) */
-       _("Antos IV (Doraphane)"),      /* TOS: "Whom Gods Destroy", "Who Mourns for Adonais?" */
-       _("Izar"),                      /* TOS: "Whom Gods Destroy" */
-       _("Tiburon"),           /* TOS: "The Way to Eden" */
-       _("Merak II"),          /* TOS: "The Cloud Minders" */ 
-       _("Coridan (Desotriana)"),      /* TOS: "Journey to Babel" */
-       _("Iotia"),             /* TOS: "A Piece of the Action" */
-#endif
-    };
-
-    strcpy(copy, names[pindx]);
-    return copy;
-}