Get rid of DESTROY macro.
[super-star-trek.git] / src / planets.c
index a34b1f694b06b0c68a4f2faf5de49fc2875524d7..8aba37c3f07288916d68f16720169a55c591169f 100644 (file)
@@ -12,7 +12,7 @@ static bool consumeTime(void)
     return false;
 }
 
-void preport(void) 
+void survey(void) 
 /* report on (uninhabited) planets in the galaxy */
 {
     bool iknow = false;
@@ -22,24 +22,27 @@ void preport(void)
     prout(_("Spock-  \"Planet report follows, Captain.\""));
     skip(1);
     for (i = 0; i < game.inplan; i++) {
-       if ((game.state.plnets[i].known != unknown
-           && game.state.plnets[i].crystals != absent)
-           || (idebug && game.state.plnets[i].w.x !=0)
-           ) {
+       if (game.state.planets[i].pclass == destroyed)
+           continue;
+       if ((game.state.planets[i].known != unknown
+            && game.state.planets[i].inhabited == UNINHABITED)
+           || idebug) {
            iknow = true;
-           if (idebug && game.state.plnets[i].known==unknown)
+           if (idebug && game.state.planets[i].known==unknown)
                proutn("(Unknown) ");
-           proutn(cramlc(quadrant, game.state.plnets[i].w));
+           proutn(cramlc(quadrant, game.state.planets[i].w));
            proutn(_("   class "));
-           proutn(classes[game.state.plnets[i].pclass]);
+           proutn(classes[game.state.planets[i].pclass]);
            proutn("   ");
-           if (game.state.plnets[i].crystals != present) proutn(_("no "));
+           if (game.state.planets[i].crystals != present)
+               proutn(_("no "));
            prout(_("dilithium crystals present."));
-           if (game.state.plnets[i].known==shuttle_down) 
+           if (game.state.planets[i].known==shuttle_down) 
                prout(_("    Shuttle Craft Galileo on surface."));
        }
     }
-    if (!iknow) prout(_("No information available."));
+    if (!iknow)
+       prout(_("No information available."));
 }
 
 void orbit(void)
@@ -55,7 +58,7 @@ void orbit(void)
        prout(_("Both warp and impulse engines damaged."));
        return;
     }
-    if (game.plnet.x == 0 || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
+    if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
        crmshp();
        prout(_(" not adjacent to planet."));
        skip(1);
@@ -64,7 +67,8 @@ void orbit(void)
     game.optime = 0.02+0.03*Rand();
     prout(_("Helmsman Sulu-  \"Entering standard orbit, Sir.\""));
     newcnd();
-    if (consumeTime()) return;
+    if (consumeTime())
+       return;
     game.height = (1400.0+7200.0*Rand());
     prout(_("Sulu-  \"Entered orbit at altitude %.2f kilometers.\""), game.height);
     game.inorbit = true;
@@ -84,18 +88,20 @@ void sensor(void)
        prout(_("Spock- \"No planet in this quadrant, Captain.\""));
        return;
     }
-    if ((game.plnet.x != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
+    if ((game.plnet.x != 0)&& (game.state.planets[game.iplnet].known == unknown)) {
        prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
        skip(1);
        prout(_("         Planet at %s is of class %s."),
              cramlc(sector,game.plnet),
-             classes[game.state.plnets[game.iplnet].pclass]);
-       if (game.state.plnets[game.iplnet].known==shuttle_down) 
+             classes[game.state.planets[game.iplnet].pclass]);
+       if (game.state.planets[game.iplnet].known==shuttle_down) 
            prout(_("         Sensors show Galileo still on surface."));
        proutn(_("         Readings indicate"));
-       if (game.state.plnets[game.iplnet].crystals != present) proutn(_(" no"));
+       if (game.state.planets[game.iplnet].crystals != present)
+           proutn(_(" no"));
        prout(_(" dilithium crystals present.\""));
-       if (game.state.plnets[game.iplnet].known == unknown) game.state.plnets[game.iplnet].known = known;
+       if (game.state.planets[game.iplnet].known == unknown)
+           game.state.planets[game.iplnet].known = known;
     }
 }
 
@@ -106,10 +112,11 @@ void beam(void)
     skip(1);
     if (damaged(DTRANSP)) {
        prout(_("Transporter damaged."));
-       if (!damaged(DSHUTTL) && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
+       if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
            skip(1);
            proutn(_("Spock-  \"May I suggest the shuttle craft, Sir?\" "));
-           if (ja() == true) shuttle();
+           if (ja() == true)
+               shuttle();
        }
        return;
     }
@@ -122,7 +129,7 @@ void beam(void)
        prout(_("Impossible to transport through shields."));
        return;
     }
-    if (game.state.plnets[game.iplnet].known==unknown) {
+    if (game.state.planets[game.iplnet].known==unknown) {
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not go down.\""));
@@ -130,7 +137,7 @@ void beam(void)
     }
     if (game.landed) {
        /* Coming from planet */
-       if (game.state.plnets[game.iplnet].known==shuttle_down) {
+       if (game.state.planets[game.iplnet].known==shuttle_down) {
            proutn(_("Spock-  \"Wouldn't you rather take the Galileo?\" "));
            if (ja() == true) {
                chew();
@@ -147,7 +154,7 @@ void beam(void)
     }
     else {
        /* Going to planet */
-       if (game.state.plnets[game.iplnet].crystals==absent) {
+       if (game.state.planets[game.iplnet].crystals==absent) {
            prout(_("Spock-  \"Captain, I fail to see the logic in"));
            prout(_("  exploring a planet with no dilithium crystals."));
            proutn(_("  Are you sure this is wise?\" "));
@@ -177,7 +184,7 @@ void beam(void)
     skip(2);
     prout(_("Transport complete."));
     game.landed = !game.landed;
-    if (game.landed && game.state.plnets[game.iplnet].known==shuttle_down) {
+    if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("The shuttle craft Galileo is here!"));
     }
     if (!game.landed && game.imine) {
@@ -197,11 +204,11 @@ void mine(void)
        prout(_("Mining party not on planet."));
        return;
     }
-    if (game.state.plnets[game.iplnet].crystals == mined) {
+    if (game.state.planets[game.iplnet].crystals == mined) {
        prout(_("This planet has already been strip-mined for dilithium."));
        return;
     }
-    else if (game.state.plnets[game.iplnet].crystals == absent) {
+    else if (game.state.planets[game.iplnet].crystals == absent) {
        prout(_("No dilithium crystals on this planet."));
        return;
     }
@@ -216,10 +223,11 @@ void mine(void)
        prout(_("there's no reason to mine more at this time."));
        return;
     }
-    game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
-    if (consumeTime()) return;
+    game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
+    if (consumeTime())
+       return;
     prout(_("Mining operation complete."));
-    game.state.plnets[game.iplnet].crystals = mined;
+    game.state.planets[game.iplnet].crystals = mined;
     game.imine = game.ididit = true;
 }
 
@@ -282,7 +290,7 @@ void shuttle(void)
     skip(1);
     if(damaged(DSHUTTL)) {
        if (game.damage[DSHUTTL] == -1.0) {
-           if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
+           if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
                prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
            else
                prout(_("Ye Faerie Queene had no shuttle craft."));
@@ -298,11 +306,11 @@ void shuttle(void)
        prout(_(" not in standard orbit."));
        return;
     }
-    if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
+    if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
        prout(_("Shuttle craft not currently available."));
        return;
     }
-    if (!game.landed && game.state.plnets[game.iplnet].known==shuttle_down) {
+    if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("You will have to beam down to retrieve the shuttle craft."));
        return;
     }
@@ -310,7 +318,7 @@ void shuttle(void)
        prout(_("Shuttle craft cannot pass through shields."));
        return;
     }
-    if (game.state.plnets[game.iplnet].known==unknown) {
+    if (game.state.planets[game.iplnet].known==unknown) {
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not fly down.\""));
@@ -345,8 +353,9 @@ void shuttle(void)
            prout(_(" boards Galileo and swoops toward planet surface."));
            game.iscraft = offship;
            skip(1);
-           if (consumeTime()) return;
-           game.state.plnets[game.iplnet].known=shuttle_down;
+           if (consumeTime())
+               return;
+           game.state.planets[game.iplnet].known=shuttle_down;
            prout(_("Trip complete."));
            return;
        }
@@ -356,11 +365,12 @@ void shuttle(void)
            prout(_("shuttle craft for the trip back to the Enterprise."));
            skip(1);
            prout(_("The short hop begins . . ."));
-           game.state.plnets[game.iplnet].known=known;
+           game.state.planets[game.iplnet].known=known;
            game.icraft = true;
            skip(1);
            game.landed = false;
-           if (consumeTime()) return;
+           if (consumeTime())
+               return;
            game.iscraft = onship;
            game.icraft = false;
            if (game.imine) {
@@ -382,11 +392,12 @@ void shuttle(void)
        skip(1);
        game.icraft = true;
        game.iscraft = offship;
-       if (consumeTime()) return;
-       game.state.plnets[game.iplnet].known = shuttle_down;
+       if (consumeTime())
+           return;
+       game.state.planets[game.iplnet].known = shuttle_down;
        game.landed = true;
        game.icraft = false;
-       prout(_("Trip complete"));
+       prout(_("Trip complete."));
        return;
     }
 }
@@ -414,7 +425,8 @@ void deathray(void)
     prout(_("Spock-  \"Captain, the 'Experimental Death Ray'"));
     prout(_("  is highly unpredictible.  Considering the alternatives,"));
     proutn(_("  are you sure this is wise?\" "));
-    if (ja() == false) return;
+    if (ja() == false)
+       return;
     prout(_("Spock-  \"Acknowledged.\""));
     skip(1);
     game.ididit = true;
@@ -438,7 +450,8 @@ void deathray(void)
        while (game.nenhere > 0)
            deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
        prout(_("Ensign Chekov-  \"Congratulations, Captain!\""));
-       if (KLINGREM == 0) finish(FWON);
+       if (KLINGREM == 0)
+           finish(FWON);    
        if ((game.options & OPTION_PLAIN) == 0) {
            prout(_("Spock-  \"Captain, I believe the `Experimental Death Ray'"));
            if (Rand() <= 0.05) {
@@ -487,9 +500,10 @@ void deathray(void)
        proutn(_("Spock-  \"I believe the word is"));
        prouts(_(" *ASTONISHING*"));
        prout(_(" Mr. Sulu."));
-       for_sectors(i)
-           for_sectors(j)
-               if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
+       for (i = 1; i <= QUADSIZE; i++)
+           for (j = 1; j <= QUADSIZE; j++)
+               if (game.quad[i][j] == IHDOT)
+                   game.quad[i][j] = IHQUEST;
        prout(_("  Captain, our quadrant is now infested with"));
        prouts(_(" - - - - - -  *THINGS*."));
        skip(1);