Change some ugly and misleading names.
[super-star-trek.git] / src / planets.c
index 2a68878e633ed0c8211eeebcf6153175fe7265c3..215a50c49e549388b46eb819704cb58ac1341d94 100644 (file)
@@ -22,21 +22,21 @@ void preport(void)
     prout(_("Spock-  \"Planet report follows, Captain.\""));
     skip(1);
     for (i = 0; i < game.inplan; i++) {
     prout(_("Spock-  \"Planet report follows, Captain.\""));
     skip(1);
     for (i = 0; i < game.inplan; i++) {
-       if ((game.state.plnets[i].known != unknown
-           && game.state.plnets[i].inhabited == UNINHABITED)
-           || (idebug && game.state.plnets[i].w.x !=0)
+       if ((game.state.planets[i].known != unknown
+           && game.state.planets[i].inhabited == UNINHABITED)
+           || (idebug && game.state.planets[i].w.x !=0)
            ) {
            iknow = true;
            ) {
            iknow = true;
-           if (idebug && game.state.plnets[i].known==unknown)
+           if (idebug && game.state.planets[i].known==unknown)
                proutn("(Unknown) ");
                proutn("(Unknown) ");
-           proutn(cramlc(quadrant, game.state.plnets[i].w));
+           proutn(cramlc(quadrant, game.state.planets[i].w));
            proutn(_("   class "));
            proutn(_("   class "));
-           proutn(classes[game.state.plnets[i].pclass]);
+           proutn(classes[game.state.planets[i].pclass]);
            proutn("   ");
            proutn("   ");
-           if (game.state.plnets[i].crystals != present)
+           if (game.state.planets[i].crystals != present)
                proutn(_("no "));
            prout(_("dilithium crystals present."));
                proutn(_("no "));
            prout(_("dilithium crystals present."));
-           if (game.state.plnets[i].known==shuttle_down) 
+           if (game.state.planets[i].known==shuttle_down) 
                prout(_("    Shuttle Craft Galileo on surface."));
        }
     }
                prout(_("    Shuttle Craft Galileo on surface."));
        }
     }
@@ -87,20 +87,20 @@ void sensor(void)
        prout(_("Spock- \"No planet in this quadrant, Captain.\""));
        return;
     }
        prout(_("Spock- \"No planet in this quadrant, Captain.\""));
        return;
     }
-    if ((game.plnet.x != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
+    if ((game.plnet.x != 0)&& (game.state.planets[game.iplnet].known == unknown)) {
        prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
        skip(1);
        prout(_("         Planet at %s is of class %s."),
              cramlc(sector,game.plnet),
        prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
        skip(1);
        prout(_("         Planet at %s is of class %s."),
              cramlc(sector,game.plnet),
-             classes[game.state.plnets[game.iplnet].pclass]);
-       if (game.state.plnets[game.iplnet].known==shuttle_down) 
+             classes[game.state.planets[game.iplnet].pclass]);
+       if (game.state.planets[game.iplnet].known==shuttle_down) 
            prout(_("         Sensors show Galileo still on surface."));
        proutn(_("         Readings indicate"));
            prout(_("         Sensors show Galileo still on surface."));
        proutn(_("         Readings indicate"));
-       if (game.state.plnets[game.iplnet].crystals != present)
+       if (game.state.planets[game.iplnet].crystals != present)
            proutn(_(" no"));
        prout(_(" dilithium crystals present.\""));
            proutn(_(" no"));
        prout(_(" dilithium crystals present.\""));
-       if (game.state.plnets[game.iplnet].known == unknown)
-           game.state.plnets[game.iplnet].known = known;
+       if (game.state.planets[game.iplnet].known == unknown)
+           game.state.planets[game.iplnet].known = known;
     }
 }
 
     }
 }
 
@@ -111,7 +111,7 @@ void beam(void)
     skip(1);
     if (damaged(DTRANSP)) {
        prout(_("Transporter damaged."));
     skip(1);
     if (damaged(DTRANSP)) {
        prout(_("Transporter damaged."));
-       if (!damaged(DSHUTTL) && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
+       if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
            skip(1);
            proutn(_("Spock-  \"May I suggest the shuttle craft, Sir?\" "));
            if (ja() == true)
            skip(1);
            proutn(_("Spock-  \"May I suggest the shuttle craft, Sir?\" "));
            if (ja() == true)
@@ -128,7 +128,7 @@ void beam(void)
        prout(_("Impossible to transport through shields."));
        return;
     }
        prout(_("Impossible to transport through shields."));
        return;
     }
-    if (game.state.plnets[game.iplnet].known==unknown) {
+    if (game.state.planets[game.iplnet].known==unknown) {
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not go down.\""));
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not go down.\""));
@@ -136,7 +136,7 @@ void beam(void)
     }
     if (game.landed) {
        /* Coming from planet */
     }
     if (game.landed) {
        /* Coming from planet */
-       if (game.state.plnets[game.iplnet].known==shuttle_down) {
+       if (game.state.planets[game.iplnet].known==shuttle_down) {
            proutn(_("Spock-  \"Wouldn't you rather take the Galileo?\" "));
            if (ja() == true) {
                chew();
            proutn(_("Spock-  \"Wouldn't you rather take the Galileo?\" "));
            if (ja() == true) {
                chew();
@@ -153,7 +153,7 @@ void beam(void)
     }
     else {
        /* Going to planet */
     }
     else {
        /* Going to planet */
-       if (game.state.plnets[game.iplnet].crystals==absent) {
+       if (game.state.planets[game.iplnet].crystals==absent) {
            prout(_("Spock-  \"Captain, I fail to see the logic in"));
            prout(_("  exploring a planet with no dilithium crystals."));
            proutn(_("  Are you sure this is wise?\" "));
            prout(_("Spock-  \"Captain, I fail to see the logic in"));
            prout(_("  exploring a planet with no dilithium crystals."));
            proutn(_("  Are you sure this is wise?\" "));
@@ -183,7 +183,7 @@ void beam(void)
     skip(2);
     prout(_("Transport complete."));
     game.landed = !game.landed;
     skip(2);
     prout(_("Transport complete."));
     game.landed = !game.landed;
-    if (game.landed && game.state.plnets[game.iplnet].known==shuttle_down) {
+    if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("The shuttle craft Galileo is here!"));
     }
     if (!game.landed && game.imine) {
        prout(_("The shuttle craft Galileo is here!"));
     }
     if (!game.landed && game.imine) {
@@ -203,11 +203,11 @@ void mine(void)
        prout(_("Mining party not on planet."));
        return;
     }
        prout(_("Mining party not on planet."));
        return;
     }
-    if (game.state.plnets[game.iplnet].crystals == mined) {
+    if (game.state.planets[game.iplnet].crystals == mined) {
        prout(_("This planet has already been strip-mined for dilithium."));
        return;
     }
        prout(_("This planet has already been strip-mined for dilithium."));
        return;
     }
-    else if (game.state.plnets[game.iplnet].crystals == absent) {
+    else if (game.state.planets[game.iplnet].crystals == absent) {
        prout(_("No dilithium crystals on this planet."));
        return;
     }
        prout(_("No dilithium crystals on this planet."));
        return;
     }
@@ -222,11 +222,11 @@ void mine(void)
        prout(_("there's no reason to mine more at this time."));
        return;
     }
        prout(_("there's no reason to mine more at this time."));
        return;
     }
-    game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
+    game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
     if (consumeTime())
        return;
     prout(_("Mining operation complete."));
     if (consumeTime())
        return;
     prout(_("Mining operation complete."));
-    game.state.plnets[game.iplnet].crystals = mined;
+    game.state.planets[game.iplnet].crystals = mined;
     game.imine = game.ididit = true;
 }
 
     game.imine = game.ididit = true;
 }
 
@@ -289,7 +289,7 @@ void shuttle(void)
     skip(1);
     if(damaged(DSHUTTL)) {
        if (game.damage[DSHUTTL] == -1.0) {
     skip(1);
     if(damaged(DSHUTTL)) {
        if (game.damage[DSHUTTL] == -1.0) {
-           if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
+           if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
                prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
            else
                prout(_("Ye Faerie Queene had no shuttle craft."));
                prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
            else
                prout(_("Ye Faerie Queene had no shuttle craft."));
@@ -305,11 +305,11 @@ void shuttle(void)
        prout(_(" not in standard orbit."));
        return;
     }
        prout(_(" not in standard orbit."));
        return;
     }
-    if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
+    if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
        prout(_("Shuttle craft not currently available."));
        return;
     }
        prout(_("Shuttle craft not currently available."));
        return;
     }
-    if (!game.landed && game.state.plnets[game.iplnet].known==shuttle_down) {
+    if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
        prout(_("You will have to beam down to retrieve the shuttle craft."));
        return;
     }
        prout(_("You will have to beam down to retrieve the shuttle craft."));
        return;
     }
@@ -317,7 +317,7 @@ void shuttle(void)
        prout(_("Shuttle craft cannot pass through shields."));
        return;
     }
        prout(_("Shuttle craft cannot pass through shields."));
        return;
     }
-    if (game.state.plnets[game.iplnet].known==unknown) {
+    if (game.state.planets[game.iplnet].known==unknown) {
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not fly down.\""));
        prout(_("Spock-  \"Captain, we have no information on this planet"));
        prout(_("  and Starfleet Regulations clearly state that in this situation"));
        prout(_("  you may not fly down.\""));
@@ -354,7 +354,7 @@ void shuttle(void)
            skip(1);
            if (consumeTime())
                return;
            skip(1);
            if (consumeTime())
                return;
-           game.state.plnets[game.iplnet].known=shuttle_down;
+           game.state.planets[game.iplnet].known=shuttle_down;
            prout(_("Trip complete."));
            return;
        }
            prout(_("Trip complete."));
            return;
        }
@@ -364,7 +364,7 @@ void shuttle(void)
            prout(_("shuttle craft for the trip back to the Enterprise."));
            skip(1);
            prout(_("The short hop begins . . ."));
            prout(_("shuttle craft for the trip back to the Enterprise."));
            skip(1);
            prout(_("The short hop begins . . ."));
-           game.state.plnets[game.iplnet].known=known;
+           game.state.planets[game.iplnet].known=known;
            game.icraft = true;
            skip(1);
            game.landed = false;
            game.icraft = true;
            skip(1);
            game.landed = false;
@@ -393,7 +393,7 @@ void shuttle(void)
        game.iscraft = offship;
        if (consumeTime())
            return;
        game.iscraft = offship;
        if (consumeTime())
            return;
-       game.state.plnets[game.iplnet].known = shuttle_down;
+       game.state.planets[game.iplnet].known = shuttle_down;
        game.landed = true;
        game.icraft = false;
        prout(_("Trip complete."));
        game.landed = true;
        game.icraft = false;
        prout(_("Trip complete."));