game.lsupres = game.inlsr;
game.state.crew = FULLCREW;
if (!damaged(DRADIO) &&
- (is_scheduled(FCDBAS) || game.isatb == 1) && game.iseenit == 0) {
+ (is_scheduled(FCDBAS) || game.isatb == 1) && !game.iseenit) {
/* get attack report from base */
prout(_("Lt. Uhura- \"Captain, an important message from the starbase:\""));
attakreport(false);
- game.iseenit = 1;
+ game.iseenit = true;
}
}
void timwrp()
/* let's do the time warp again */
{
- int l, gotit;
+ int l;
+ bool gotit;
prout(_("***TIME WARP ENTERED."));
if (game.state.snap && Rand() < 0.5) {
/* Go back in time */
/* Make sure Galileo is consistant -- Snapshot may have been taken
when on planet, which would give us two Galileos! */
- gotit = 0;
+ gotit = false;
for (l = 0; l < game.inplan; l++) {
if (game.state.plnets[l].known == shuttle_down) {
- gotit = 1;
+ gotit = true;
if (game.iscraft==1 && game.ship==IHE) {
prout(_("Checkov- \"Security reports the Galileo has disappeared, Sir!"));
game.iscraft = 0;
}
/* Likewise, if in the original time the Galileo was abandoned, but
was on ship earlier, it would have vanished -- lets restore it */
- if (game.iscraft==0 && gotit==0 && game.damage[DSHUTTL] >= 0.0) {
+ if (game.iscraft==0 && !gotit && game.damage[DSHUTTL] >= 0.0) {
prout(_("Checkov- \"Security reports the Galileo has reappeared in the dock!\""));
game.iscraft = 1;
}